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https://github.com/osukey/osukey.git
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Merge pull request #2621 from smoogipoo/disallow-beatmap-change
Retrieve bindable beatmap directly using DI
This commit is contained in:
@ -53,10 +53,10 @@ namespace osu.Game.Rulesets.Catch.Tests
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return beatmap;
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}
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protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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return base.CreatePlayer(beatmap, ruleset);
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Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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return base.CreatePlayer(ruleset);
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}
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}
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}
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@ -98,17 +98,12 @@ namespace osu.Game.Rulesets.Mania.Tests
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});
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}
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets, SettingsStore settings)
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{
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maniaRuleset = rulesets.GetRuleset(3);
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dependencies.Cache(new ManiaConfigManager(settings, maniaRuleset, 4));
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Dependencies.Cache(new ManiaConfigManager(settings, maniaRuleset, 4));
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}
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private ManiaPlayfield createPlayfield(int cols, bool inverted = false)
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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private Bindable<double> cursorScale;
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private Bindable<bool> autoCursorScale;
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private Bindable<WorkingBeatmap> beatmap;
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private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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public OsuCursor()
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{
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@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, OsuGameBase game)
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private void load(OsuConfigManager config, IBindableBeatmap beatmap)
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{
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Child = cursorContainer = new SkinnableDrawable("cursor", _ => new CircularContainer
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{
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@ -160,7 +160,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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RelativeSizeAxes = Axes.Both,
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};
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beatmap = game.Beatmap.GetBoundCopy();
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this.beatmap.BindTo(beatmap);
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beatmap.ValueChanged += v => calculateScale();
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cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
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@ -3,7 +3,6 @@
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using System.ComponentModel;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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@ -13,12 +12,11 @@ namespace osu.Game.Tests.Visual
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[Description("Player instantiated with an autoplay mod.")]
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public class TestCaseAutoplay : TestCasePlayer
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{
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protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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return new ScoreAccessiblePlayer
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{
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InitialBeatmap = beatmap,
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AllowPause = false,
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AllowLeadIn = false,
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AllowResults = false,
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@ -6,7 +6,6 @@ using System.Linq;
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using NUnit.Framework;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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@ -29,14 +28,11 @@ namespace osu.Game.Tests.Visual
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private RulesetStore rulesets;
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private TestBeatmapInfoWedge infoWedge;
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private readonly List<IBeatmap> beatmaps = new List<IBeatmap>();
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, RulesetStore rulesets)
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private void load(RulesetStore rulesets)
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{
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this.rulesets = rulesets;
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beatmap.BindTo(game.Beatmap);
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}
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protected override void LoadComplete()
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@ -53,11 +49,11 @@ namespace osu.Game.Tests.Visual
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AddStep("show", () =>
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{
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infoWedge.State = Visibility.Visible;
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infoWedge.Beatmap = beatmap;
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infoWedge.Beatmap = Beatmap;
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});
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// select part is redundant, but wait for load isn't
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selectBeatmap(beatmap.Value.Beatmap);
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selectBeatmap(Beatmap.Value.Beatmap);
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AddWaitStep(3);
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@ -120,8 +116,8 @@ namespace osu.Game.Tests.Visual
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{
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selectNullBeatmap();
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AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text));
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AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Title);
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AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Artist);
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AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == Beatmap.Default.BeatmapInfo.Metadata.Title);
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AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == Beatmap.Default.BeatmapInfo.Metadata.Artist);
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AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any());
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AddAssert("check no infolabels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
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}
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@ -133,7 +129,7 @@ namespace osu.Game.Tests.Visual
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AddStep($"select {b.Metadata.Title} beatmap", () =>
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{
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infoBefore = infoWedge.Info;
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infoWedge.Beatmap = beatmap.Value = new TestWorkingBeatmap(b);
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infoWedge.Beatmap = Beatmap.Value = new TestWorkingBeatmap(b);
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});
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AddUntilStep(() => infoWedge.Info != infoBefore, "wait for async load");
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@ -143,8 +139,8 @@ namespace osu.Game.Tests.Visual
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{
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AddStep("select null beatmap", () =>
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{
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beatmap.Value = beatmap.Default;
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infoWedge.Beatmap = beatmap;
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Beatmap.Value = Beatmap.Default;
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infoWedge.Beatmap = Beatmap;
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});
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}
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@ -35,9 +35,6 @@ namespace osu.Game.Tests.Visual
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typeof(MessageFormatter)
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};
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
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public TestCaseChatLink()
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{
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Add(textContainer = new TestChatLineContainer
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@ -53,7 +50,7 @@ namespace osu.Game.Tests.Visual
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private void load(OsuColour colours)
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{
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linkColour = colours.Blue;
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dependencies.Cache(new ChatOverlay
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Dependencies.Cache(new ChatOverlay
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{
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AvailableChannels =
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{
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@ -17,14 +17,10 @@ namespace osu.Game.Tests.Visual
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Compose) };
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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private void load()
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{
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osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
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var compose = new Compose();
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compose.Beatmap.BindTo(osuGame.Beatmap);
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Child = compose;
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Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Child = new Compose();
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}
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}
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}
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@ -5,7 +5,6 @@ using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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@ -18,8 +17,6 @@ namespace osu.Game.Tests.Visual
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ScrollableTimeline), typeof(ScrollingTimelineContainer), typeof(BeatmapWaveformGraph), typeof(TimelineButton) };
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private readonly ScrollableTimeline timeline;
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public TestCaseEditorComposeTimeline()
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{
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Children = new Drawable[]
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@ -30,7 +27,7 @@ namespace osu.Game.Tests.Visual
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Origin = Anchor.TopCentre,
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State = Visibility.Visible
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},
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timeline = new ScrollableTimeline
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new ScrollableTimeline
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -38,11 +35,5 @@ namespace osu.Game.Tests.Visual
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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{
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timeline.Beatmap.BindTo(osuGame.Beatmap);
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}
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}
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}
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@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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private void load()
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{
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var testBeatmap = new Beatmap
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{
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@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual
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}
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};
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osuGame.Beatmap.Value = new TestWorkingBeatmap(testBeatmap);
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Beatmap.Value = new TestWorkingBeatmap(testBeatmap);
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Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
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@ -19,19 +19,16 @@ namespace osu.Game.Tests.Visual
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SummaryTimeline) };
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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private void load()
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{
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osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
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SummaryTimeline summaryTimeline;
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Add(summaryTimeline = new SummaryTimeline
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Add(new SummaryTimeline
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(500, 50)
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});
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summaryTimeline.Beatmap.BindTo(osuGame.Beatmap);
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}
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}
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}
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@ -32,15 +32,10 @@ namespace osu.Game.Tests.Visual
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typeof(NotNullAttribute)
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};
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(parent);
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osuGame)
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private void load()
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{
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osuGame.Beatmap.Value = new TestWorkingBeatmap(new Beatmap
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Beatmap.Value = new TestWorkingBeatmap(new Beatmap
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{
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HitObjects = new List<HitObject>
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{
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@ -63,8 +58,8 @@ namespace osu.Game.Tests.Visual
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});
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var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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dependencies.CacheAs<IAdjustableClock>(clock);
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dependencies.CacheAs<IFrameBasedClock>(clock);
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Dependencies.CacheAs<IAdjustableClock>(clock);
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Dependencies.CacheAs<IFrameBasedClock>(clock);
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Child = new OsuHitObjectComposer(new OsuRuleset());
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}
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@ -2,12 +2,9 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual
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@ -15,8 +12,6 @@ namespace osu.Game.Tests.Visual
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[TestFixture]
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public class TestCaseMusicController : OsuTestCase
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{
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private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
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public TestCaseMusicController()
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{
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Clock = new FramedClock();
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@ -30,13 +25,7 @@ namespace osu.Game.Tests.Visual
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AddToggleStep(@"toggle visibility", state => mc.State = state ? Visibility.Visible : Visibility.Hidden);
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AddStep(@"show", () => mc.State = Visibility.Visible);
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AddToggleStep(@"toggle beatmap lock", state => beatmapBacking.Disabled = state);
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game)
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{
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beatmapBacking.BindTo(game.Beatmap);
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AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
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}
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}
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}
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@ -27,7 +27,6 @@ namespace osu.Game.Tests.Visual
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private RulesetStore rulesets;
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private DependencyContainer dependencies;
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private WorkingBeatmap defaultBeatmap;
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public override IReadOnlyList<Type> RequiredTypes => new[]
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@ -48,8 +47,6 @@ namespace osu.Game.Tests.Visual
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typeof(DrawableCarouselBeatmapSet),
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};
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
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private class TestSongSelect : PlaySongSelect
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{
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public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
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@ -58,7 +55,7 @@ namespace osu.Game.Tests.Visual
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game)
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private void load()
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{
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TestSongSelect songSelect = null;
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@ -67,10 +64,10 @@ namespace osu.Game.Tests.Visual
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// this is by no means clean. should be replacing inside of OsuGameBase somehow.
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IDatabaseContextFactory factory = new SingletonContextFactory(new OsuDbContext());
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dependencies.Cache(rulesets = new RulesetStore(factory));
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dependencies.Cache(manager = new BeatmapManager(storage, factory, rulesets, null, null)
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Dependencies.Cache(rulesets = new RulesetStore(factory));
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Dependencies.Cache(manager = new BeatmapManager(storage, factory, rulesets, null, null)
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{
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DefaultBeatmap = defaultBeatmap = game.Beatmap.Default
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DefaultBeatmap = defaultBeatmap = Beatmap.Default
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});
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void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
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@ -78,7 +75,7 @@ namespace osu.Game.Tests.Visual
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if (deleteMaps)
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{
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manager.Delete(manager.GetAllUsableBeatmapSets());
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game.Beatmap.SetDefault();
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Beatmap.SetDefault();
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}
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if (songSelect != null)
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|
@ -15,17 +15,12 @@ namespace osu.Game.Tests.Visual
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[TestFixture]
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public class TestCasePlaybackControl : OsuTestCase
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{
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(parent);
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[BackgroundDependencyLoader]
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private void load()
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{
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var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
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dependencies.CacheAs<IAdjustableClock>(clock);
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dependencies.CacheAs<IFrameBasedClock>(clock);
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Dependencies.CacheAs<IAdjustableClock>(clock);
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Dependencies.CacheAs<IFrameBasedClock>(clock);
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var playback = new PlaybackControl
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{
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@ -34,7 +29,7 @@ namespace osu.Game.Tests.Visual
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Size = new Vector2(200,100)
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};
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playback.Beatmap.Value = new TestWorkingBeatmap(new Beatmap());
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Beatmap.Value = new TestWorkingBeatmap(new Beatmap());
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Child = playback;
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}
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|
@ -12,9 +12,10 @@ namespace osu.Game.Tests.Visual
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game)
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{
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Beatmap.Value = new DummyWorkingBeatmap(game);
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AddStep("load dummy beatmap", () => Add(new PlayerLoader(new Player
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{
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InitialBeatmap = new DummyWorkingBeatmap(game),
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AllowPause = false,
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AllowLeadIn = false,
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AllowResults = false,
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|
@ -3,7 +3,6 @@
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|
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using System.ComponentModel;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Play;
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@ -13,23 +12,20 @@ namespace osu.Game.Tests.Visual
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[Description("Player instantiated with a replay.")]
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public class TestCaseReplay : TestCasePlayer
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{
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protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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// We create a dummy RulesetContainer just to get the replay - we don't want to use mods here
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// to simulate setting a replay rather than having the replay already set for us
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beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(beatmap);
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Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
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var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(Beatmap.Value);
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// We have the replay
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var replay = dummyRulesetContainer.Replay;
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// Reset the mods
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beatmap.Mods.Value = beatmap.Mods.Value.Where(m => !(m is ModAutoplay));
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Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Where(m => !(m is ModAutoplay));
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return new ReplayPlayer(replay)
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{
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InitialBeatmap = beatmap
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};
|
||||
return new ReplayPlayer(replay);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -32,18 +32,13 @@ namespace osu.Game.Tests.Visual
|
||||
this.beatmaps = beatmaps;
|
||||
}
|
||||
|
||||
private WorkingBeatmap beatmap;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (beatmap == null)
|
||||
{
|
||||
var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0);
|
||||
if (beatmapInfo != null)
|
||||
beatmap = beatmaps.GetWorkingBeatmap(beatmapInfo);
|
||||
}
|
||||
var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0);
|
||||
if (beatmapInfo != null)
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo);
|
||||
|
||||
Add(new Results(new Score
|
||||
{
|
||||
@ -63,10 +58,7 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
Username = "peppy",
|
||||
}
|
||||
})
|
||||
{
|
||||
InitialBeatmap = beatmap
|
||||
});
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,10 +14,6 @@ namespace osu.Game.Tests.Visual
|
||||
private readonly SettingsOverlay settings;
|
||||
private readonly DialogOverlay dialogOverlay;
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
|
||||
|
||||
public TestCaseSettings()
|
||||
{
|
||||
settings = new MainSettings
|
||||
@ -33,7 +29,7 @@ namespace osu.Game.Tests.Visual
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
dependencies.Cache(dialogOverlay);
|
||||
Dependencies.Cache(dialogOverlay);
|
||||
|
||||
Add(settings);
|
||||
}
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -18,8 +17,6 @@ namespace osu.Game.Tests.Visual
|
||||
[TestFixture]
|
||||
public class TestCaseStoryboard : OsuTestCase
|
||||
{
|
||||
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private readonly Container<DrawableStoryboard> storyboardContainer;
|
||||
private DrawableStoryboard storyboard;
|
||||
|
||||
@ -43,6 +40,7 @@ namespace osu.Game.Tests.Visual
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
Add(new MusicController
|
||||
{
|
||||
Origin = Anchor.TopRight,
|
||||
@ -55,10 +53,9 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game)
|
||||
private void load()
|
||||
{
|
||||
beatmapBacking.BindTo(game.Beatmap);
|
||||
beatmapBacking.ValueChanged += beatmapChanged;
|
||||
Beatmap.ValueChanged += beatmapChanged;
|
||||
}
|
||||
|
||||
private void beatmapChanged(WorkingBeatmap working)
|
||||
@ -66,10 +63,10 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
private void restart()
|
||||
{
|
||||
var track = beatmapBacking.Value.Track;
|
||||
var track = Beatmap.Value.Track;
|
||||
|
||||
track.Reset();
|
||||
loadStoryboard(beatmapBacking.Value);
|
||||
loadStoryboard(Beatmap);
|
||||
track.Start();
|
||||
}
|
||||
|
||||
@ -81,7 +78,7 @@ namespace osu.Game.Tests.Visual
|
||||
var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
|
||||
storyboardContainer.Clock = decoupledClock;
|
||||
|
||||
storyboard = working.Storyboard.CreateDrawable(beatmapBacking);
|
||||
storyboard = working.Storyboard.CreateDrawable(Beatmap);
|
||||
storyboard.Passing = false;
|
||||
|
||||
storyboardContainer.Add(storyboard);
|
||||
|
@ -5,11 +5,9 @@ using NUnit.Framework;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
|
||||
@ -19,9 +17,8 @@ namespace osu.Game.Tests.Visual
|
||||
[TestFixture]
|
||||
public class TestCaseWaveform : OsuTestCase
|
||||
{
|
||||
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
|
||||
|
||||
public TestCaseWaveform()
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
FillFlowContainer flow;
|
||||
Child = flow = new FillFlowContainer
|
||||
@ -46,10 +43,11 @@ namespace osu.Game.Tests.Visual
|
||||
var newDisplay = new BeatmapWaveformGraph
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Resolution = 1f / i
|
||||
Resolution = 1f / i,
|
||||
Beatmap = Beatmap
|
||||
};
|
||||
|
||||
newDisplay.Beatmap.BindTo(beatmapBacking);
|
||||
Beatmap.ValueChanged += b => newDisplay.Beatmap = b;
|
||||
|
||||
flow.Add(new Container
|
||||
{
|
||||
@ -83,8 +81,5 @@ namespace osu.Game.Tests.Visual
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osuGame) => beatmapBacking.BindTo(osuGame.Beatmap);
|
||||
}
|
||||
}
|
||||
|
75
osu.Game/Beatmaps/BindableBeatmap.cs
Normal file
75
osu.Game/Beatmaps/BindableBeatmap.cs
Normal file
@ -0,0 +1,75 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// A <see cref="Bindable{WorkingBeatmap}"/> for the <see cref="OsuGame"/> beatmap.
|
||||
/// This should be used sparingly in-favour of <see cref="IBindableBeatmap"/>.
|
||||
/// </summary>
|
||||
public abstract class BindableBeatmap : NonNullableBindable<WorkingBeatmap>, IBindableBeatmap
|
||||
{
|
||||
private AudioManager audioManager;
|
||||
private WorkingBeatmap lastBeatmap;
|
||||
|
||||
protected BindableBeatmap(WorkingBeatmap defaultValue)
|
||||
: base(defaultValue)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers an <see cref="AudioManager"/> for <see cref="Track"/>s to be added to.
|
||||
/// </summary>
|
||||
/// <param name="audioManager">The <see cref="AudioManager"/> to register.</param>
|
||||
protected void RegisterAudioManager([NotNull] AudioManager audioManager)
|
||||
{
|
||||
if (this.audioManager != null) throw new InvalidOperationException($"Cannot register multiple {nameof(AudioManager)}s.");
|
||||
|
||||
this.audioManager = audioManager;
|
||||
|
||||
ValueChanged += registerAudioTrack;
|
||||
|
||||
// If the track has changed prior to this being called, let's register it
|
||||
if (Value != Default)
|
||||
registerAudioTrack(Value);
|
||||
}
|
||||
|
||||
private void registerAudioTrack(WorkingBeatmap beatmap)
|
||||
{
|
||||
var trackLoaded = lastBeatmap?.TrackLoaded ?? false;
|
||||
|
||||
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
|
||||
if (!trackLoaded || lastBeatmap?.Track != beatmap.Track)
|
||||
{
|
||||
if (trackLoaded)
|
||||
{
|
||||
Debug.Assert(lastBeatmap != null);
|
||||
Debug.Assert(lastBeatmap.Track != null);
|
||||
|
||||
lastBeatmap.RecycleTrack();
|
||||
}
|
||||
|
||||
audioManager.Track.AddItem(beatmap.Track);
|
||||
}
|
||||
|
||||
lastBeatmap = beatmap;
|
||||
}
|
||||
|
||||
[NotNull]
|
||||
IBindableBeatmap IBindableBeatmap.GetBoundCopy() => GetBoundCopy();
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve a new <see cref="BindableBeatmap"/> instance weakly bound to this <see cref="BindableBeatmap"/>.
|
||||
/// If you are further binding to events of the retrieved <see cref="BindableBeatmap"/>, ensure a local reference is held.
|
||||
/// </summary>
|
||||
[NotNull]
|
||||
public abstract BindableBeatmap GetBoundCopy();
|
||||
}
|
||||
}
|
@ -17,7 +17,7 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
private readonly OsuGameBase game;
|
||||
|
||||
public DummyWorkingBeatmap(OsuGameBase game)
|
||||
public DummyWorkingBeatmap(OsuGameBase game = null)
|
||||
: base(new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata
|
||||
@ -43,7 +43,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
protected override IBeatmap GetBeatmap() => new Beatmap();
|
||||
|
||||
protected override Texture GetBackground() => game.Textures.Get(@"Backgrounds/bg4");
|
||||
protected override Texture GetBackground() => game?.Textures.Get(@"Backgrounds/bg4");
|
||||
|
||||
protected override Track GetTrack() => new TrackVirtual();
|
||||
|
||||
|
19
osu.Game/Beatmaps/IBindableBeatmap.cs
Normal file
19
osu.Game/Beatmaps/IBindableBeatmap.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Read-only interface for the <see cref="OsuGame"/> beatmap.
|
||||
/// </summary>
|
||||
public interface IBindableBeatmap : IBindable<WorkingBeatmap>
|
||||
{
|
||||
/// <summary>
|
||||
/// Retrieve a new <see cref="IBindableBeatmap"/> instance weakly bound to this <see cref="IBindableBeatmap"/>.
|
||||
/// If you are further binding to events of the retrieved <see cref="IBindableBeatmap"/>, ensure a local reference is held.
|
||||
/// </summary>
|
||||
IBindableBeatmap GetBoundCopy();
|
||||
}
|
||||
}
|
@ -12,7 +12,7 @@ namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
public class BeatSyncedContainer : Container
|
||||
{
|
||||
protected readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private int lastBeat;
|
||||
private TimingControlPoint lastTimingPoint;
|
||||
@ -74,9 +74,9 @@ namespace osu.Game.Graphics.Containers
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game)
|
||||
private void load(IBindableBeatmap beatmap)
|
||||
{
|
||||
Beatmap.BindTo(game.Beatmap);
|
||||
Beatmap.BindTo(beatmap);
|
||||
}
|
||||
|
||||
protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
@ -63,7 +62,8 @@ namespace osu.Game
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
public Bindable<WorkingBeatmap> Beatmap { get; private set; }
|
||||
private OsuBindableBeatmap beatmap;
|
||||
protected BindableBeatmap Beatmap => beatmap;
|
||||
|
||||
private Bindable<bool> fpsDisplayVisible;
|
||||
|
||||
@ -157,33 +157,15 @@ namespace osu.Game
|
||||
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));
|
||||
|
||||
var defaultBeatmap = new DummyWorkingBeatmap(this);
|
||||
Beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);
|
||||
beatmap = new OsuBindableBeatmap(defaultBeatmap, Audio);
|
||||
BeatmapManager.DefaultBeatmap = defaultBeatmap;
|
||||
|
||||
// tracks play so loud our samples can't keep up.
|
||||
// this adds a global reduction of track volume for the time being.
|
||||
Audio.Track.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));
|
||||
|
||||
Beatmap.ValueChanged += b =>
|
||||
{
|
||||
var trackLoaded = lastBeatmap?.TrackLoaded ?? false;
|
||||
|
||||
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
|
||||
if (!trackLoaded || lastBeatmap?.Track != b.Track)
|
||||
{
|
||||
if (trackLoaded)
|
||||
{
|
||||
Debug.Assert(lastBeatmap != null);
|
||||
Debug.Assert(lastBeatmap.Track != null);
|
||||
|
||||
lastBeatmap.RecycleTrack();
|
||||
}
|
||||
|
||||
Audio.Track.AddItem(b.Track);
|
||||
}
|
||||
|
||||
lastBeatmap = b;
|
||||
};
|
||||
dependencies.CacheAs<BindableBeatmap>(beatmap);
|
||||
dependencies.CacheAs<IBindableBeatmap>(beatmap);
|
||||
|
||||
FileStore.Cleanup();
|
||||
|
||||
@ -204,6 +186,17 @@ namespace osu.Game
|
||||
dependencies.Cache(globalBinding);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// TODO: This is temporary until we reimplement the local FPS display.
|
||||
// It's just to allow end-users to access the framework FPS display without knowing the shortcut key.
|
||||
fpsDisplayVisible = LocalConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay);
|
||||
fpsDisplayVisible.ValueChanged += val => { FrameStatisticsMode = val ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; };
|
||||
fpsDisplayVisible.TriggerChange();
|
||||
}
|
||||
|
||||
private void runMigrations()
|
||||
{
|
||||
try
|
||||
@ -227,19 +220,6 @@ namespace osu.Game
|
||||
}
|
||||
}
|
||||
|
||||
private WorkingBeatmap lastBeatmap;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// TODO: This is temporary until we reimplement the local FPS display.
|
||||
// It's just to allow end-users to access the framework FPS display without knowing the shortcut key.
|
||||
fpsDisplayVisible = LocalConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay);
|
||||
fpsDisplayVisible.ValueChanged += val => { FrameStatisticsMode = val ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; };
|
||||
fpsDisplayVisible.TriggerChange();
|
||||
}
|
||||
|
||||
public override void SetHost(GameHost host)
|
||||
{
|
||||
if (LocalConfig == null)
|
||||
@ -258,5 +238,26 @@ namespace osu.Game
|
||||
}
|
||||
|
||||
public string[] HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions).ToArray();
|
||||
|
||||
private class OsuBindableBeatmap : BindableBeatmap
|
||||
{
|
||||
public OsuBindableBeatmap(WorkingBeatmap defaultValue, AudioManager audioManager)
|
||||
: this(defaultValue)
|
||||
{
|
||||
RegisterAudioManager(audioManager);
|
||||
}
|
||||
|
||||
private OsuBindableBeatmap(WorkingBeatmap defaultValue)
|
||||
: base(defaultValue)
|
||||
{
|
||||
}
|
||||
|
||||
public override BindableBeatmap GetBoundCopy()
|
||||
{
|
||||
var copy = new OsuBindableBeatmap(Default);
|
||||
copy.BindTo(this);
|
||||
return copy;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -73,13 +73,13 @@ namespace osu.Game.Overlays.Music
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BeatmapManager beatmaps, OsuGameBase osuGame)
|
||||
private void load(BeatmapManager beatmaps, IBindableBeatmap beatmap)
|
||||
{
|
||||
beatmaps.GetAllUsableBeatmapSets().ForEach(addBeatmapSet);
|
||||
beatmaps.ItemAdded += addBeatmapSet;
|
||||
beatmaps.ItemRemoved += removeBeatmapSet;
|
||||
|
||||
beatmapBacking.BindTo(osuGame.Beatmap);
|
||||
beatmapBacking.BindTo(beatmap);
|
||||
beatmapBacking.ValueChanged += _ => updateSelectedSet();
|
||||
}
|
||||
|
||||
|
@ -21,17 +21,22 @@ namespace osu.Game.Overlays.Music
|
||||
private const float transition_duration = 600;
|
||||
private const float playlist_height = 510;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when the order of an item in the list has changed.
|
||||
/// The second parameter indicates the new index of the item.
|
||||
/// </summary>
|
||||
public Action<BeatmapSetInfo, int> OrderChanged;
|
||||
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
private BeatmapManager beatmaps;
|
||||
|
||||
private FilterControl filter;
|
||||
private PlaylistList list;
|
||||
|
||||
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game, BeatmapManager beatmaps, OsuColour colours)
|
||||
private void load(OsuColour colours, BindableBeatmap beatmap, BeatmapManager beatmaps)
|
||||
{
|
||||
this.beatmap.BindTo(beatmap);
|
||||
this.beatmaps = beatmaps;
|
||||
|
||||
Children = new Drawable[]
|
||||
@ -73,15 +78,13 @@ namespace osu.Game.Overlays.Music
|
||||
},
|
||||
};
|
||||
|
||||
beatmapBacking.BindTo(game.Beatmap);
|
||||
|
||||
filter.Search.OnCommit = (sender, newText) =>
|
||||
{
|
||||
BeatmapInfo beatmap = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault();
|
||||
if (beatmap != null)
|
||||
BeatmapInfo toSelect = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault();
|
||||
if (toSelect != null)
|
||||
{
|
||||
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(beatmap);
|
||||
beatmapBacking.Value.Track.Restart();
|
||||
beatmap.Value = beatmaps.GetWorkingBeatmap(toSelect);
|
||||
beatmap.Value.Track.Restart();
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -105,14 +108,14 @@ namespace osu.Game.Overlays.Music
|
||||
|
||||
private void itemSelected(BeatmapSetInfo set)
|
||||
{
|
||||
if (set.ID == (beatmapBacking.Value?.BeatmapSetInfo?.ID ?? -1))
|
||||
if (set.ID == (beatmap.Value?.BeatmapSetInfo?.ID ?? -1))
|
||||
{
|
||||
beatmapBacking.Value?.Track?.Seek(0);
|
||||
beatmap.Value?.Track?.Seek(0);
|
||||
return;
|
||||
}
|
||||
|
||||
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(set.Beatmaps.First());
|
||||
beatmapBacking.Value.Track.Restart();
|
||||
beatmap.Value = beatmaps.GetWorkingBeatmap(set.Beatmaps.First());
|
||||
beatmap.Value.Track.Restart();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -30,11 +30,8 @@ namespace osu.Game.Overlays
|
||||
public class MusicController : OsuFocusedOverlayContainer
|
||||
{
|
||||
private const float player_height = 130;
|
||||
|
||||
private const float transition_length = 800;
|
||||
|
||||
private const float progress_height = 10;
|
||||
|
||||
private const float bottom_black_area_height = 55;
|
||||
|
||||
private Drawable background;
|
||||
@ -49,16 +46,17 @@ namespace osu.Game.Overlays
|
||||
|
||||
private PlaylistOverlay playlist;
|
||||
|
||||
private BeatmapManager beatmaps;
|
||||
private LocalisationEngine localisation;
|
||||
|
||||
private BeatmapManager beatmaps;
|
||||
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
|
||||
private List<BeatmapSetInfo> beatmapSets;
|
||||
private BeatmapSetInfo currentSet;
|
||||
|
||||
private Container dragContainer;
|
||||
private Container playerContainer;
|
||||
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
public MusicController()
|
||||
{
|
||||
Width = 400;
|
||||
@ -97,8 +95,9 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game, BeatmapManager beatmaps, OsuColour colours, LocalisationEngine localisation)
|
||||
private void load(BindableBeatmap beatmap, BeatmapManager beatmaps, OsuColour colours, LocalisationEngine localisation)
|
||||
{
|
||||
this.beatmap.BindTo(beatmap);
|
||||
this.beatmaps = beatmaps;
|
||||
this.localisation = localisation;
|
||||
|
||||
@ -224,8 +223,6 @@ namespace osu.Game.Overlays
|
||||
beatmaps.ItemAdded += handleBeatmapAdded;
|
||||
beatmaps.ItemRemoved += handleBeatmapRemoved;
|
||||
|
||||
beatmapBacking.BindTo(game.Beatmap);
|
||||
|
||||
playlist.StateChanged += s => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
@ -240,10 +237,8 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
beatmapBacking.ValueChanged += beatmapChanged;
|
||||
beatmapBacking.DisabledChanged += beatmapDisabledChanged;
|
||||
beatmapBacking.TriggerChange();
|
||||
|
||||
beatmap.BindValueChanged(beatmapChanged, true);
|
||||
beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
@ -276,7 +271,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
playButton.Icon = track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
|
||||
|
||||
if (track.HasCompleted && !track.Looping && !beatmapBacking.Disabled && beatmapSets.Any())
|
||||
if (track.HasCompleted && !track.Looping && !beatmap.Disabled && beatmapSets.Any())
|
||||
next();
|
||||
}
|
||||
else
|
||||
@ -289,7 +284,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
if (track == null)
|
||||
{
|
||||
if (!beatmapBacking.Disabled)
|
||||
if (!beatmap.Disabled)
|
||||
next(true);
|
||||
return;
|
||||
}
|
||||
@ -307,8 +302,8 @@ namespace osu.Game.Overlays
|
||||
var playable = beatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? beatmapSets.LastOrDefault();
|
||||
if (playable != null)
|
||||
{
|
||||
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmapBacking);
|
||||
beatmapBacking.Value.Track.Restart();
|
||||
beatmap.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
|
||||
beatmap.Value.Track.Restart();
|
||||
}
|
||||
}
|
||||
|
||||
@ -320,8 +315,8 @@ namespace osu.Game.Overlays
|
||||
var playable = beatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? beatmapSets.FirstOrDefault();
|
||||
if (playable != null)
|
||||
{
|
||||
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmapBacking);
|
||||
beatmapBacking.Value.Track.Restart();
|
||||
beatmap.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
|
||||
beatmap.Value.Track.Restart();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
private RulesetContainer rulesetContainer;
|
||||
private readonly List<Container> layerContainers = new List<Container>();
|
||||
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
protected HitObjectComposer(Ruleset ruleset)
|
||||
{
|
||||
@ -38,9 +38,9 @@ namespace osu.Game.Rulesets.Edit
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osuGame, IFrameBasedClock framedClock)
|
||||
private void load(IBindableBeatmap beatmap, IFrameBasedClock framedClock)
|
||||
{
|
||||
beatmap.BindTo(osuGame.Beatmap);
|
||||
this.beatmap.BindTo(beatmap);
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Screens.Edit.Components
|
||||
private const float corner_radius = 5;
|
||||
private const float contents_padding = 15;
|
||||
|
||||
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||
protected Track Track => Beatmap.Value.Track;
|
||||
|
||||
private readonly Drawable background;
|
||||
@ -42,8 +42,9 @@ namespace osu.Game.Screens.Edit.Components
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(IBindableBeatmap beatmap, OsuColour colours)
|
||||
{
|
||||
Beatmap.BindTo(beatmap);
|
||||
background.Colour = colours.Gray1;
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using OpenTK;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
@ -15,7 +16,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
/// </summary>
|
||||
public abstract class TimelinePart : CompositeDrawable
|
||||
{
|
||||
public Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private readonly Container timeline;
|
||||
|
||||
@ -30,6 +31,12 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindableBeatmap beatmap)
|
||||
{
|
||||
Beatmap.BindTo(beatmap);
|
||||
}
|
||||
|
||||
private void updateRelativeChildSize()
|
||||
{
|
||||
// the track may not be loaded completely (only has a length once it is).
|
||||
|
@ -20,19 +20,17 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, IAdjustableClock adjustableClock)
|
||||
{
|
||||
TimelinePart markerPart, controlPointPart, bookmarkPart, breakPart;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
markerPart = new MarkerPart(adjustableClock) { RelativeSizeAxes = Axes.Both },
|
||||
controlPointPart = new ControlPointPart
|
||||
new MarkerPart(adjustableClock) { RelativeSizeAxes = Axes.Both },
|
||||
new ControlPointPart
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.35f
|
||||
},
|
||||
bookmarkPart = new BookmarkPart
|
||||
new BookmarkPart
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.TopCentre,
|
||||
@ -67,7 +65,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
|
||||
},
|
||||
}
|
||||
},
|
||||
breakPart = new BreakPart
|
||||
new BreakPart
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -75,11 +73,6 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
|
||||
Height = 0.25f
|
||||
}
|
||||
};
|
||||
|
||||
markerPart.Beatmap.BindTo(Beatmap);
|
||||
controlPointPart.Beatmap.BindTo(Beatmap);
|
||||
bookmarkPart.Beatmap.BindTo(Beatmap);
|
||||
breakPart.Beatmap.BindTo(Beatmap);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -41,14 +41,14 @@ namespace osu.Game.Screens.Edit
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(parent);
|
||||
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
// TODO: should probably be done at a RulesetContainer level to share logic with Player.
|
||||
var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock();
|
||||
clock = new EditorClock(Beatmap, beatDivisor) { IsCoupled = false };
|
||||
clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false };
|
||||
clock.ChangeSource(sourceClock);
|
||||
|
||||
dependencies.CacheAs<IFrameBasedClock>(clock);
|
||||
@ -128,9 +128,9 @@ namespace osu.Game.Screens.Edit
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = 10 },
|
||||
Child = timeInfo = new TimeInfoContainer { RelativeSizeAxes = Axes.Both },
|
||||
Child = new TimeInfoContainer { RelativeSizeAxes = Axes.Both },
|
||||
},
|
||||
timeline = new SummaryTimeline
|
||||
new SummaryTimeline
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
@ -138,7 +138,7 @@ namespace osu.Game.Screens.Edit
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = 10 },
|
||||
Child = playback = new PlaybackControl { RelativeSizeAxes = Axes.Both },
|
||||
Child = new PlaybackControl { RelativeSizeAxes = Axes.Both },
|
||||
}
|
||||
},
|
||||
}
|
||||
@ -148,9 +148,6 @@ namespace osu.Game.Screens.Edit
|
||||
},
|
||||
};
|
||||
|
||||
timeInfo.Beatmap.BindTo(Beatmap);
|
||||
timeline.Beatmap.BindTo(Beatmap);
|
||||
playback.Beatmap.BindTo(Beatmap);
|
||||
menuBar.Mode.ValueChanged += onModeChanged;
|
||||
|
||||
bottomBackground.Colour = colours.Gray2;
|
||||
@ -178,7 +175,6 @@ namespace osu.Game.Screens.Edit
|
||||
break;
|
||||
}
|
||||
|
||||
currentScreen.Beatmap.BindTo(Beatmap);
|
||||
LoadComponentAsync(currentScreen, screenContainer.Add);
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -24,12 +23,12 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
private readonly BindableBeatDivisor beatDivisor;
|
||||
|
||||
public EditorClock(Bindable<WorkingBeatmap> beatmap, BindableBeatDivisor beatDivisor)
|
||||
public EditorClock(WorkingBeatmap beatmap, BindableBeatDivisor beatDivisor)
|
||||
{
|
||||
this.beatDivisor = beatDivisor;
|
||||
|
||||
ControlPointInfo = beatmap.Value.Beatmap.ControlPointInfo;
|
||||
TrackLength = beatmap.Value.Track.Length;
|
||||
ControlPointInfo = beatmap.Beatmap.ControlPointInfo;
|
||||
TrackLength = beatmap.Track.Length;
|
||||
}
|
||||
|
||||
public EditorClock(ControlPointInfo controlPointInfo, double trackLength, BindableBeatDivisor beatDivisor)
|
||||
|
@ -28,7 +28,6 @@ namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
if (beatDivisor != null)
|
||||
this.beatDivisor.BindTo(beatDivisor);
|
||||
|
||||
ScrollableTimeline timeline;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new GridContainer
|
||||
@ -65,7 +64,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = 5 },
|
||||
Child = timeline = new ScrollableTimeline { RelativeSizeAxes = Axes.Both }
|
||||
Child = new ScrollableTimeline { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
|
||||
},
|
||||
@ -94,8 +93,6 @@ namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
},
|
||||
};
|
||||
|
||||
timeline.Beatmap.BindTo(Beatmap);
|
||||
|
||||
var ruleset = Beatmap.Value.BeatmapInfo.Ruleset?.CreateInstance();
|
||||
if (ruleset == null)
|
||||
{
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Audio;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -11,14 +10,13 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
|
||||
{
|
||||
public class BeatmapWaveformGraph : CompositeDrawable
|
||||
{
|
||||
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||
public WorkingBeatmap Beatmap { set => graph.Waveform = value.Waveform; }
|
||||
|
||||
private readonly WaveformGraph graph;
|
||||
|
||||
public BeatmapWaveformGraph()
|
||||
{
|
||||
InternalChild = graph = new WaveformGraph { RelativeSizeAxes = Axes.Both };
|
||||
Beatmap.ValueChanged += b => graph.Waveform = b.Waveform;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2,11 +2,9 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
@ -14,8 +12,6 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
|
||||
{
|
||||
public class ScrollableTimeline : CompositeDrawable
|
||||
{
|
||||
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private readonly ScrollingTimelineContainer timelineContainer;
|
||||
|
||||
public ScrollableTimeline()
|
||||
@ -117,7 +113,6 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
|
||||
hitSoundsCheckbox.Current.Value = true;
|
||||
waveformCheckbox.Current.Value = true;
|
||||
|
||||
timelineContainer.Beatmap.BindTo(Beatmap);
|
||||
timelineContainer.WaveformVisible.BindTo(waveformCheckbox.Current);
|
||||
}
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using OpenTK;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
@ -17,7 +18,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
|
||||
public readonly Bindable<bool> HitObjectsVisible = new Bindable<bool>();
|
||||
public readonly Bindable<bool> HitSoundsVisible = new Bindable<bool>();
|
||||
public readonly Bindable<bool> WaveformVisible = new Bindable<bool>();
|
||||
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private readonly BeatmapWaveformGraph waveform;
|
||||
|
||||
@ -36,12 +38,20 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
|
||||
Content.AutoSizeAxes = Axes.None;
|
||||
Content.RelativeSizeAxes = Axes.Both;
|
||||
|
||||
waveform.Beatmap.BindTo(Beatmap);
|
||||
WaveformVisible.ValueChanged += waveformVisibilityChanged;
|
||||
|
||||
Zoom = 10;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindableBeatmap beatmap)
|
||||
{
|
||||
this.beatmap.BindTo(beatmap);
|
||||
this.beatmap.BindValueChanged(beatmapChanged, true);
|
||||
}
|
||||
|
||||
private void beatmapChanged(WorkingBeatmap beatmap) => waveform.Beatmap = beatmap;
|
||||
|
||||
private float minZoom = 1;
|
||||
/// <summary>
|
||||
/// The minimum zoom level allowed.
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -13,7 +14,7 @@ namespace osu.Game.Screens.Edit.Screens
|
||||
/// </summary>
|
||||
public class EditorScreen : Container
|
||||
{
|
||||
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
@ -27,6 +28,12 @@ namespace osu.Game.Screens.Edit.Screens
|
||||
InternalChild = content = new Container { RelativeSizeAxes = Axes.Both };
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindableBeatmap beatmap)
|
||||
{
|
||||
Beatmap.BindTo(beatmap);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
@ -28,6 +28,8 @@ namespace osu.Game.Screens.Menu
|
||||
/// </summary>
|
||||
public bool DidLoadMenu;
|
||||
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private MainMenu mainMenu;
|
||||
private SampleChannel welcome;
|
||||
private SampleChannel seeya;
|
||||
@ -42,11 +44,13 @@ namespace osu.Game.Screens.Menu
|
||||
private Bindable<bool> menuVoice;
|
||||
private Bindable<bool> menuMusic;
|
||||
private Track track;
|
||||
private WorkingBeatmap beatmap;
|
||||
private WorkingBeatmap introBeatmap;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
|
||||
private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, BindableBeatmap beatmap)
|
||||
{
|
||||
this.beatmap.BindTo(beatmap);
|
||||
|
||||
menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
|
||||
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
|
||||
|
||||
@ -73,8 +77,8 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
}
|
||||
|
||||
beatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
|
||||
track = beatmap.Track;
|
||||
introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
|
||||
track = introBeatmap.Track;
|
||||
|
||||
welcome = audio.Sample.Get(@"welcome");
|
||||
seeya = audio.Sample.Get(@"seeya");
|
||||
@ -91,7 +95,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
if (!resuming)
|
||||
{
|
||||
Game.Beatmap.Value = beatmap;
|
||||
beatmap.Value = introBeatmap;
|
||||
|
||||
if (menuVoice)
|
||||
welcome.Play();
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public class LogoVisualisation : Drawable, IHasAccentColour
|
||||
{
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
/// <summary>
|
||||
/// The number of bars to jump each update iteration.
|
||||
@ -78,9 +78,9 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ShaderManager shaders, OsuGameBase game)
|
||||
private void load(ShaderManager shaders, IBindableBeatmap beatmap)
|
||||
{
|
||||
beatmap.BindTo(game.Beatmap);
|
||||
this.beatmap.BindTo(beatmap);
|
||||
shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
|
||||
}
|
||||
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Screens.Menu
|
||||
public override bool HandleKeyboardInput => false;
|
||||
public override bool HandleMouseInput => false;
|
||||
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private Box leftBox;
|
||||
private Box rightBox;
|
||||
@ -45,9 +45,9 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game, OsuColour colours)
|
||||
private void load(IBindableBeatmap beatmap, OsuColour colours)
|
||||
{
|
||||
beatmap.BindTo(game.Beatmap);
|
||||
this.beatmap.BindTo(beatmap);
|
||||
|
||||
// linear colour looks better in this case, so let's use it for now.
|
||||
Color4 gradientDark = colours.Blue.Opacity(0).ToLinear();
|
||||
|
@ -77,30 +77,15 @@ namespace osu.Game.Screens
|
||||
|
||||
private ParallaxContainer backgroundParallaxContainer;
|
||||
|
||||
public WorkingBeatmap InitialBeatmap
|
||||
{
|
||||
set
|
||||
{
|
||||
if (IsLoaded) throw new InvalidOperationException($"Cannot set {nameof(InitialBeatmap)} post-load.");
|
||||
Beatmap.Value = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
private SampleChannel sampleExit;
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuGameBase game, OsuGame osuGame, AudioManager audio)
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(BindableBeatmap beatmap, OsuGame osuGame, AudioManager audio)
|
||||
{
|
||||
if (game != null)
|
||||
{
|
||||
//if we were given a beatmap at ctor time, we want to pass this on to the game-wide beatmap.
|
||||
var localMap = Beatmap.Value;
|
||||
Beatmap.BindTo(game.Beatmap);
|
||||
if (localMap != null)
|
||||
Beatmap.Value = localMap;
|
||||
}
|
||||
if (beatmap != null)
|
||||
Beatmap.BindTo(beatmap);
|
||||
|
||||
if (osuGame != null)
|
||||
{
|
||||
|
@ -121,7 +121,7 @@ namespace osu.Game.Screens.Play
|
||||
// let's try again forcing the beatmap's ruleset.
|
||||
ruleset = beatmap.BeatmapInfo.Ruleset;
|
||||
rulesetInstance = ruleset.CreateInstance();
|
||||
RulesetContainer = rulesetInstance.CreateRulesetContainerWith(Beatmap);
|
||||
RulesetContainer = rulesetInstance.CreateRulesetContainerWith(Beatmap.Value);
|
||||
}
|
||||
|
||||
if (!RulesetContainer.Objects.Any())
|
||||
|
@ -44,7 +44,7 @@ namespace osu.Game.Screens.Play
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(info = new BeatmapMetadataDisplay(Beatmap)
|
||||
Add(info = new BeatmapMetadataDisplay(Beatmap.Value)
|
||||
{
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.Centre,
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
public abstract class ScreenWithBeatmapBackground : OsuScreen
|
||||
{
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
|
||||
|
||||
public override bool AllowBeatmapRulesetChange => false;
|
||||
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
private static readonly Vector2 background_blur = new Vector2(20);
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
|
||||
|
||||
private const float overscan = 1.3f;
|
||||
|
||||
@ -274,10 +274,10 @@ namespace osu.Game.Screens.Ranking
|
||||
switch (mode)
|
||||
{
|
||||
case ResultMode.Summary:
|
||||
currentPage = new ResultsPageScore(score, Beatmap);
|
||||
currentPage = new ResultsPageScore(score, Beatmap.Value);
|
||||
break;
|
||||
case ResultMode.Ranking:
|
||||
currentPage = new ResultsPageRanking(score, Beatmap);
|
||||
currentPage = new ResultsPageRanking(score, Beatmap.Value);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -63,7 +63,8 @@ namespace osu.Game.Screens.Select
|
||||
private SampleChannel sampleChangeBeatmap;
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
||||
|
||||
protected SongSelect()
|
||||
{
|
||||
@ -175,7 +176,7 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours)
|
||||
{
|
||||
dependencies.CacheAs(this);
|
||||
@ -206,15 +207,13 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
Carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSetsEnumerable();
|
||||
|
||||
Beatmap.DisabledChanged += disabled => Carousel.AllowSelection = !disabled;
|
||||
Beatmap.TriggerChange();
|
||||
|
||||
Beatmap.ValueChanged += workingBeatmapChanged;
|
||||
Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true);
|
||||
Beatmap.BindValueChanged(workingBeatmapChanged);
|
||||
}
|
||||
|
||||
public void Edit(BeatmapInfo beatmap)
|
||||
{
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap);
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
|
||||
Push(new Editor());
|
||||
}
|
||||
|
||||
@ -280,7 +279,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
|
||||
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap);
|
||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
|
||||
ensurePlayingSelected(preview);
|
||||
}
|
||||
|
||||
@ -367,7 +366,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
|
||||
{
|
||||
UpdateBeatmap(Beatmap);
|
||||
UpdateBeatmap(Beatmap.Value);
|
||||
ensurePlayingSelected();
|
||||
}
|
||||
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Storyboards.Drawables
|
||||
{
|
||||
@ -63,14 +64,14 @@ namespace osu.Game.Storyboards.Drawables
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game, TextureStore textureStore)
|
||||
private void load(IBindableBeatmap beatmap, TextureStore textureStore)
|
||||
{
|
||||
var basePath = Animation.Path.ToLowerInvariant();
|
||||
for (var frame = 0; frame < Animation.FrameCount; frame++)
|
||||
{
|
||||
var framePath = basePath.Replace(".", frame + ".");
|
||||
|
||||
var path = game.Beatmap.Value.BeatmapSetInfo.Files.FirstOrDefault(f => f.Filename.ToLowerInvariant() == framePath)?.FileInfo.StoragePath;
|
||||
var path = beatmap.Value.BeatmapSetInfo.Files.FirstOrDefault(f => f.Filename.ToLowerInvariant() == framePath)?.FileInfo.StoragePath;
|
||||
if (path == null)
|
||||
continue;
|
||||
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Storyboards.Drawables
|
||||
{
|
||||
@ -62,10 +63,10 @@ namespace osu.Game.Storyboards.Drawables
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game, TextureStore textureStore)
|
||||
private void load(IBindableBeatmap beatmap, TextureStore textureStore)
|
||||
{
|
||||
var spritePath = Sprite.Path.ToLowerInvariant();
|
||||
var path = game.Beatmap.Value.BeatmapSetInfo.Files.FirstOrDefault(f => f.Filename.ToLowerInvariant() == spritePath)?.FileInfo.StoragePath;
|
||||
var path = beatmap.Value.BeatmapSetInfo.Files.FirstOrDefault(f => f.Filename.ToLowerInvariant() == spritePath)?.FileInfo.StoragePath;
|
||||
if (path == null)
|
||||
return;
|
||||
|
||||
|
@ -20,29 +20,19 @@ namespace osu.Game.Tests.Visual
|
||||
protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor();
|
||||
protected readonly EditorClock Clock;
|
||||
|
||||
private DependencyContainer dependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
=> dependencies = new DependencyContainer(parent);
|
||||
|
||||
private OsuGameBase osuGame;
|
||||
|
||||
protected EditorClockTestCase()
|
||||
{
|
||||
Clock = new EditorClock(new ControlPointInfo(), 5000, BeatDivisor) { IsCoupled = false };
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osuGame)
|
||||
private void load()
|
||||
{
|
||||
this.osuGame = osuGame;
|
||||
Dependencies.Cache(BeatDivisor);
|
||||
Dependencies.CacheAs<IFrameBasedClock>(Clock);
|
||||
Dependencies.CacheAs<IAdjustableClock>(Clock);
|
||||
|
||||
dependencies.Cache(BeatDivisor);
|
||||
dependencies.CacheAs<IFrameBasedClock>(Clock);
|
||||
dependencies.CacheAs<IAdjustableClock>(Clock);
|
||||
|
||||
osuGame.Beatmap.ValueChanged += beatmapChanged;
|
||||
beatmapChanged(osuGame.Beatmap.Value);
|
||||
Beatmap.BindValueChanged(beatmapChanged, true);
|
||||
}
|
||||
|
||||
private void beatmapChanged(WorkingBeatmap working)
|
||||
@ -68,12 +58,5 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
osuGame.Beatmap.ValueChanged -= beatmapChanged;
|
||||
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -23,9 +23,9 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osuGame)
|
||||
private void load()
|
||||
{
|
||||
osuGame.Beatmap.Value = new TestWorkingBeatmap(ruleset.RulesetInfo);
|
||||
Beatmap.Value = new TestWorkingBeatmap(ruleset.RulesetInfo);
|
||||
|
||||
LoadComponentAsync(new Editor(), LoadScreen);
|
||||
}
|
||||
|
@ -1,12 +1,47 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public abstract class OsuTestCase : TestCase
|
||||
{
|
||||
private readonly OsuTestBeatmap beatmap = new OsuTestBeatmap(new DummyWorkingBeatmap());
|
||||
protected BindableBeatmap Beatmap => beatmap;
|
||||
|
||||
protected DependencyContainer Dependencies { get; private set; }
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
Dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
||||
|
||||
Dependencies.CacheAs<BindableBeatmap>(beatmap);
|
||||
Dependencies.CacheAs<IBindableBeatmap>(beatmap);
|
||||
|
||||
return Dependencies;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audioManager)
|
||||
{
|
||||
beatmap.SetAudioManager(audioManager);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (beatmap != null)
|
||||
{
|
||||
beatmap.Disabled = true;
|
||||
beatmap.Value.Track.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
protected override ITestCaseTestRunner CreateRunner() => new OsuTestCaseTestRunner();
|
||||
|
||||
public class OsuTestCaseTestRunner : OsuGameBase, ITestCaseTestRunner
|
||||
@ -23,5 +58,22 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
public void RunTestBlocking(TestCase test) => runner.RunTestBlocking(test);
|
||||
}
|
||||
|
||||
private class OsuTestBeatmap : BindableBeatmap
|
||||
{
|
||||
public OsuTestBeatmap(WorkingBeatmap defaultValue)
|
||||
: base(defaultValue)
|
||||
{
|
||||
}
|
||||
|
||||
public void SetAudioManager(AudioManager audioManager) => RegisterAudioManager(audioManager);
|
||||
|
||||
public override BindableBeatmap GetBoundCopy()
|
||||
{
|
||||
var copy = new OsuTestBeatmap(Default);
|
||||
copy.BindTo(this);
|
||||
return copy;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual
|
||||
new ScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new BeatmapList(ruleset)
|
||||
Child = new BeatmapList(ruleset, Beatmap)
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -108,10 +108,12 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
private readonly Container<BeatmapDisplay> beatmapDisplays;
|
||||
private readonly Ruleset ruleset;
|
||||
private readonly BindableBeatmap beatmapBindable;
|
||||
|
||||
public BeatmapList(Ruleset ruleset)
|
||||
public BeatmapList(Ruleset ruleset, BindableBeatmap beatmapBindable)
|
||||
{
|
||||
this.ruleset = ruleset;
|
||||
this.beatmapBindable = beatmapBindable;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
@ -130,7 +132,7 @@ namespace osu.Game.Tests.Visual
|
||||
var sets = beatmaps.GetAllUsableBeatmapSets();
|
||||
var allBeatmaps = sets.SelectMany(s => s.Beatmaps).Where(b => ruleset.LegacyID == null || b.RulesetID == ruleset.LegacyID);
|
||||
|
||||
allBeatmaps.ForEach(b => beatmapDisplays.Add(new BeatmapDisplay(b)));
|
||||
allBeatmaps.ForEach(b => beatmapDisplays.Add(new BeatmapDisplay(b, beatmapBindable)));
|
||||
}
|
||||
|
||||
private class BeatmapDisplay : CompositeDrawable, IHasTooltip
|
||||
@ -138,27 +140,47 @@ namespace osu.Game.Tests.Visual
|
||||
private readonly OsuSpriteText text;
|
||||
private readonly BeatmapInfo beatmap;
|
||||
|
||||
private readonly BindableBeatmap beatmapBindable;
|
||||
|
||||
private BeatmapManager beatmaps;
|
||||
private OsuGameBase osuGame;
|
||||
|
||||
private bool isSelected;
|
||||
|
||||
public string TooltipText => text.Text;
|
||||
|
||||
public BeatmapDisplay(BeatmapInfo beatmap)
|
||||
public BeatmapDisplay(BeatmapInfo beatmap, BindableBeatmap beatmapBindable)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
this.beatmapBindable = beatmapBindable;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
InternalChild = text = new OsuSpriteText();
|
||||
|
||||
this.beatmapBindable.ValueChanged += beatmapChanged;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BeatmapManager beatmaps)
|
||||
{
|
||||
this.beatmaps = beatmaps;
|
||||
|
||||
var working = beatmaps.GetWorkingBeatmap(beatmap);
|
||||
text.Text = $"{working.Metadata.Artist} - {working.Metadata.Title} ({working.Metadata.AuthorString}) [{working.BeatmapInfo.Version}]";
|
||||
}
|
||||
|
||||
private void beatmapChanged(WorkingBeatmap newBeatmap)
|
||||
{
|
||||
if (isSelected)
|
||||
this.FadeColour(Color4.White, 100);
|
||||
isSelected = false;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
if (osuGame.Beatmap.Value.BeatmapInfo.ID == beatmap.ID)
|
||||
if (beatmapBindable.Value.BeatmapInfo.ID == beatmap.ID)
|
||||
return false;
|
||||
|
||||
osuGame.Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap);
|
||||
beatmapBindable.Value = beatmaps.GetWorkingBeatmap(beatmap);
|
||||
isSelected = true;
|
||||
return true;
|
||||
}
|
||||
@ -177,25 +199,6 @@ namespace osu.Game.Tests.Visual
|
||||
return;
|
||||
this.FadeColour(Color4.White, 100);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osuGame, BeatmapManager beatmaps)
|
||||
{
|
||||
this.osuGame = osuGame;
|
||||
this.beatmaps = beatmaps;
|
||||
|
||||
var working = beatmaps.GetWorkingBeatmap(beatmap);
|
||||
text.Text = $"{working.Metadata.Artist} - {working.Metadata.Title} ({working.Metadata.AuthorString}) [{working.BeatmapInfo.Version}]";
|
||||
|
||||
osuGame.Beatmap.ValueChanged += beatmapChanged;
|
||||
}
|
||||
|
||||
private void beatmapChanged(WorkingBeatmap newBeatmap)
|
||||
{
|
||||
if (isSelected)
|
||||
this.FadeColour(Color4.White, 100);
|
||||
isSelected = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -204,7 +207,7 @@ namespace osu.Game.Tests.Visual
|
||||
private readonly FillFlowContainer<PerformanceDisplay> scores;
|
||||
private APIAccess api;
|
||||
|
||||
private readonly Bindable<WorkingBeatmap> currentBeatmap = new Bindable<WorkingBeatmap>();
|
||||
private readonly IBindable<WorkingBeatmap> currentBeatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
public PerformanceList()
|
||||
{
|
||||
@ -220,7 +223,7 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osuGame, APIAccess api)
|
||||
private void load(IBindableBeatmap beatmap, APIAccess api)
|
||||
{
|
||||
this.api = api;
|
||||
|
||||
@ -235,7 +238,7 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
|
||||
currentBeatmap.ValueChanged += beatmapChanged;
|
||||
currentBeatmap.BindTo(osuGame.Beatmap);
|
||||
currentBeatmap.BindTo(beatmap);
|
||||
}
|
||||
|
||||
private GetScoresRequest lastRequest;
|
||||
@ -333,9 +336,9 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osuGame)
|
||||
private void load(IBindableBeatmap beatmap)
|
||||
{
|
||||
osuGame.Beatmap.ValueChanged += beatmapChanged;
|
||||
beatmap.ValueChanged += beatmapChanged;
|
||||
}
|
||||
|
||||
private Cached informationCache = new Cached();
|
||||
|
@ -19,8 +19,6 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
protected Player Player;
|
||||
|
||||
private TestWorkingBeatmap working;
|
||||
|
||||
protected TestCasePlayer(Ruleset ruleset)
|
||||
{
|
||||
this.ruleset = ruleset;
|
||||
@ -67,13 +65,13 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
var beatmap = CreateBeatmap(r);
|
||||
|
||||
working = new TestWorkingBeatmap(beatmap);
|
||||
working.Mods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) };
|
||||
Beatmap.Value = new TestWorkingBeatmap(beatmap);
|
||||
Beatmap.Value.Mods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) };
|
||||
|
||||
if (Player != null)
|
||||
Remove(Player);
|
||||
|
||||
var player = CreatePlayer(working, r);
|
||||
var player = CreatePlayer(r);
|
||||
|
||||
LoadComponentAsync(player, LoadScreen);
|
||||
|
||||
@ -84,14 +82,12 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (working != null)
|
||||
// note that this will override any mod rate application
|
||||
working.Track.Rate = Clock.Rate;
|
||||
// note that this will override any mod rate application
|
||||
Beatmap.Value.Track.Rate = Clock.Rate;
|
||||
}
|
||||
|
||||
protected virtual Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset) => new Player
|
||||
protected virtual Player CreatePlayer(Ruleset ruleset) => new Player
|
||||
{
|
||||
InitialBeatmap = beatmap,
|
||||
AllowPause = false,
|
||||
AllowLeadIn = false,
|
||||
AllowResults = false,
|
||||
|
@ -18,7 +18,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.0.1" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.0.3" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="10.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2018.606.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2018.607.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.18.1" />
|
||||
<PackageReference Include="NUnit" Version="3.10.1" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="4.4.0" />
|
||||
|
Reference in New Issue
Block a user