Merge pull request #2621 from smoogipoo/disallow-beatmap-change

Retrieve bindable beatmap directly using DI
This commit is contained in:
Dean Herbert
2018-06-07 18:01:22 +09:00
committed by GitHub
56 changed files with 417 additions and 374 deletions

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@ -53,10 +53,10 @@ namespace osu.Game.Rulesets.Catch.Tests
return beatmap;
}
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
protected override Player CreatePlayer(Ruleset ruleset)
{
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return base.CreatePlayer(beatmap, ruleset);
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return base.CreatePlayer(ruleset);
}
}
}

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@ -98,17 +98,12 @@ namespace osu.Game.Rulesets.Mania.Tests
});
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets, SettingsStore settings)
{
maniaRuleset = rulesets.GetRuleset(3);
dependencies.Cache(new ManiaConfigManager(settings, maniaRuleset, 4));
Dependencies.Cache(new ManiaConfigManager(settings, maniaRuleset, 4));
}
private ManiaPlayfield createPlayfield(int cols, bool inverted = false)

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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private Bindable<double> cursorScale;
private Bindable<bool> autoCursorScale;
private Bindable<WorkingBeatmap> beatmap;
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
public OsuCursor()
{
@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, OsuGameBase game)
private void load(OsuConfigManager config, IBindableBeatmap beatmap)
{
Child = cursorContainer = new SkinnableDrawable("cursor", _ => new CircularContainer
{
@ -160,7 +160,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
RelativeSizeAxes = Axes.Both,
};
beatmap = game.Beatmap.GetBoundCopy();
this.beatmap.BindTo(beatmap);
beatmap.ValueChanged += v => calculateScale();
cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);

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@ -3,7 +3,6 @@
using System.ComponentModel;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
@ -13,12 +12,11 @@ namespace osu.Game.Tests.Visual
[Description("Player instantiated with an autoplay mod.")]
public class TestCaseAutoplay : TestCasePlayer
{
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
protected override Player CreatePlayer(Ruleset ruleset)
{
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return new ScoreAccessiblePlayer
{
InitialBeatmap = beatmap,
AllowPause = false,
AllowLeadIn = false,
AllowResults = false,

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@ -6,7 +6,6 @@ using System.Linq;
using NUnit.Framework;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
@ -29,14 +28,11 @@ namespace osu.Game.Tests.Visual
private RulesetStore rulesets;
private TestBeatmapInfoWedge infoWedge;
private readonly List<IBeatmap> beatmaps = new List<IBeatmap>();
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
[BackgroundDependencyLoader]
private void load(OsuGameBase game, RulesetStore rulesets)
private void load(RulesetStore rulesets)
{
this.rulesets = rulesets;
beatmap.BindTo(game.Beatmap);
}
protected override void LoadComplete()
@ -53,11 +49,11 @@ namespace osu.Game.Tests.Visual
AddStep("show", () =>
{
infoWedge.State = Visibility.Visible;
infoWedge.Beatmap = beatmap;
infoWedge.Beatmap = Beatmap;
});
// select part is redundant, but wait for load isn't
selectBeatmap(beatmap.Value.Beatmap);
selectBeatmap(Beatmap.Value.Beatmap);
AddWaitStep(3);
@ -120,8 +116,8 @@ namespace osu.Game.Tests.Visual
{
selectNullBeatmap();
AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text));
AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Title);
AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Artist);
AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == Beatmap.Default.BeatmapInfo.Metadata.Title);
AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == Beatmap.Default.BeatmapInfo.Metadata.Artist);
AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any());
AddAssert("check no infolabels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
}
@ -133,7 +129,7 @@ namespace osu.Game.Tests.Visual
AddStep($"select {b.Metadata.Title} beatmap", () =>
{
infoBefore = infoWedge.Info;
infoWedge.Beatmap = beatmap.Value = new TestWorkingBeatmap(b);
infoWedge.Beatmap = Beatmap.Value = new TestWorkingBeatmap(b);
});
AddUntilStep(() => infoWedge.Info != infoBefore, "wait for async load");
@ -143,8 +139,8 @@ namespace osu.Game.Tests.Visual
{
AddStep("select null beatmap", () =>
{
beatmap.Value = beatmap.Default;
infoWedge.Beatmap = beatmap;
Beatmap.Value = Beatmap.Default;
infoWedge.Beatmap = Beatmap;
});
}

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@ -35,9 +35,6 @@ namespace osu.Game.Tests.Visual
typeof(MessageFormatter)
};
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
public TestCaseChatLink()
{
Add(textContainer = new TestChatLineContainer
@ -53,7 +50,7 @@ namespace osu.Game.Tests.Visual
private void load(OsuColour colours)
{
linkColour = colours.Blue;
dependencies.Cache(new ChatOverlay
Dependencies.Cache(new ChatOverlay
{
AvailableChannels =
{

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@ -17,14 +17,10 @@ namespace osu.Game.Tests.Visual
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Compose) };
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
private void load()
{
osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
var compose = new Compose();
compose.Beatmap.BindTo(osuGame.Beatmap);
Child = compose;
Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
Child = new Compose();
}
}
}

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@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using NUnit.Framework;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
@ -18,8 +17,6 @@ namespace osu.Game.Tests.Visual
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ScrollableTimeline), typeof(ScrollingTimelineContainer), typeof(BeatmapWaveformGraph), typeof(TimelineButton) };
private readonly ScrollableTimeline timeline;
public TestCaseEditorComposeTimeline()
{
Children = new Drawable[]
@ -30,7 +27,7 @@ namespace osu.Game.Tests.Visual
Origin = Anchor.TopCentre,
State = Visibility.Visible
},
timeline = new ScrollableTimeline
new ScrollableTimeline
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -38,11 +35,5 @@ namespace osu.Game.Tests.Visual
}
};
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
{
timeline.Beatmap.BindTo(osuGame.Beatmap);
}
}
}

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@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
private void load()
{
var testBeatmap = new Beatmap
{
@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual
}
};
osuGame.Beatmap.Value = new TestWorkingBeatmap(testBeatmap);
Beatmap.Value = new TestWorkingBeatmap(testBeatmap);
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };

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@ -19,19 +19,16 @@ namespace osu.Game.Tests.Visual
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(SummaryTimeline) };
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
private void load()
{
osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
SummaryTimeline summaryTimeline;
Add(summaryTimeline = new SummaryTimeline
Add(new SummaryTimeline
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500, 50)
});
summaryTimeline.Beatmap.BindTo(osuGame.Beatmap);
}
}
}

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@ -32,15 +32,10 @@ namespace osu.Game.Tests.Visual
typeof(NotNullAttribute)
};
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
private void load()
{
osuGame.Beatmap.Value = new TestWorkingBeatmap(new Beatmap
Beatmap.Value = new TestWorkingBeatmap(new Beatmap
{
HitObjects = new List<HitObject>
{
@ -63,8 +58,8 @@ namespace osu.Game.Tests.Visual
});
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
dependencies.CacheAs<IAdjustableClock>(clock);
dependencies.CacheAs<IFrameBasedClock>(clock);
Dependencies.CacheAs<IAdjustableClock>(clock);
Dependencies.CacheAs<IFrameBasedClock>(clock);
Child = new OsuHitObjectComposer(new OsuRuleset());
}

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@ -2,12 +2,9 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual
@ -15,8 +12,6 @@ namespace osu.Game.Tests.Visual
[TestFixture]
public class TestCaseMusicController : OsuTestCase
{
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
public TestCaseMusicController()
{
Clock = new FramedClock();
@ -30,13 +25,7 @@ namespace osu.Game.Tests.Visual
AddToggleStep(@"toggle visibility", state => mc.State = state ? Visibility.Visible : Visibility.Hidden);
AddStep(@"show", () => mc.State = Visibility.Visible);
AddToggleStep(@"toggle beatmap lock", state => beatmapBacking.Disabled = state);
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
beatmapBacking.BindTo(game.Beatmap);
AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
}
}
}

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@ -27,7 +27,6 @@ namespace osu.Game.Tests.Visual
private RulesetStore rulesets;
private DependencyContainer dependencies;
private WorkingBeatmap defaultBeatmap;
public override IReadOnlyList<Type> RequiredTypes => new[]
@ -48,8 +47,6 @@ namespace osu.Game.Tests.Visual
typeof(DrawableCarouselBeatmapSet),
};
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
private class TestSongSelect : PlaySongSelect
{
public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
@ -58,7 +55,7 @@ namespace osu.Game.Tests.Visual
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
private void load()
{
TestSongSelect songSelect = null;
@ -67,10 +64,10 @@ namespace osu.Game.Tests.Visual
// this is by no means clean. should be replacing inside of OsuGameBase somehow.
IDatabaseContextFactory factory = new SingletonContextFactory(new OsuDbContext());
dependencies.Cache(rulesets = new RulesetStore(factory));
dependencies.Cache(manager = new BeatmapManager(storage, factory, rulesets, null, null)
Dependencies.Cache(rulesets = new RulesetStore(factory));
Dependencies.Cache(manager = new BeatmapManager(storage, factory, rulesets, null, null)
{
DefaultBeatmap = defaultBeatmap = game.Beatmap.Default
DefaultBeatmap = defaultBeatmap = Beatmap.Default
});
void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
@ -78,7 +75,7 @@ namespace osu.Game.Tests.Visual
if (deleteMaps)
{
manager.Delete(manager.GetAllUsableBeatmapSets());
game.Beatmap.SetDefault();
Beatmap.SetDefault();
}
if (songSelect != null)

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@ -15,17 +15,12 @@ namespace osu.Game.Tests.Visual
[TestFixture]
public class TestCasePlaybackControl : OsuTestCase
{
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
[BackgroundDependencyLoader]
private void load()
{
var clock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
dependencies.CacheAs<IAdjustableClock>(clock);
dependencies.CacheAs<IFrameBasedClock>(clock);
Dependencies.CacheAs<IAdjustableClock>(clock);
Dependencies.CacheAs<IFrameBasedClock>(clock);
var playback = new PlaybackControl
{
@ -34,7 +29,7 @@ namespace osu.Game.Tests.Visual
Size = new Vector2(200,100)
};
playback.Beatmap.Value = new TestWorkingBeatmap(new Beatmap());
Beatmap.Value = new TestWorkingBeatmap(new Beatmap());
Child = playback;
}

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@ -12,9 +12,10 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
Beatmap.Value = new DummyWorkingBeatmap(game);
AddStep("load dummy beatmap", () => Add(new PlayerLoader(new Player
{
InitialBeatmap = new DummyWorkingBeatmap(game),
AllowPause = false,
AllowLeadIn = false,
AllowResults = false,

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@ -3,7 +3,6 @@
using System.ComponentModel;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
@ -13,23 +12,20 @@ namespace osu.Game.Tests.Visual
[Description("Player instantiated with a replay.")]
public class TestCaseReplay : TestCasePlayer
{
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
protected override Player CreatePlayer(Ruleset ruleset)
{
// We create a dummy RulesetContainer just to get the replay - we don't want to use mods here
// to simulate setting a replay rather than having the replay already set for us
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(beatmap);
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(Beatmap.Value);
// We have the replay
var replay = dummyRulesetContainer.Replay;
// Reset the mods
beatmap.Mods.Value = beatmap.Mods.Value.Where(m => !(m is ModAutoplay));
Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Where(m => !(m is ModAutoplay));
return new ReplayPlayer(replay)
{
InitialBeatmap = beatmap
};
return new ReplayPlayer(replay);
}
}
}

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@ -32,18 +32,13 @@ namespace osu.Game.Tests.Visual
this.beatmaps = beatmaps;
}
private WorkingBeatmap beatmap;
protected override void LoadComplete()
{
base.LoadComplete();
if (beatmap == null)
{
var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0);
if (beatmapInfo != null)
beatmap = beatmaps.GetWorkingBeatmap(beatmapInfo);
}
var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0);
if (beatmapInfo != null)
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo);
Add(new Results(new Score
{
@ -63,10 +58,7 @@ namespace osu.Game.Tests.Visual
{
Username = "peppy",
}
})
{
InitialBeatmap = beatmap
});
}));
}
}
}

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@ -14,10 +14,6 @@ namespace osu.Game.Tests.Visual
private readonly SettingsOverlay settings;
private readonly DialogOverlay dialogOverlay;
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
public TestCaseSettings()
{
settings = new MainSettings
@ -33,7 +29,7 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader]
private void load()
{
dependencies.Cache(dialogOverlay);
Dependencies.Cache(dialogOverlay);
Add(settings);
}

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@ -3,7 +3,6 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -18,8 +17,6 @@ namespace osu.Game.Tests.Visual
[TestFixture]
public class TestCaseStoryboard : OsuTestCase
{
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
private readonly Container<DrawableStoryboard> storyboardContainer;
private DrawableStoryboard storyboard;
@ -43,6 +40,7 @@ namespace osu.Game.Tests.Visual
},
},
});
Add(new MusicController
{
Origin = Anchor.TopRight,
@ -55,10 +53,9 @@ namespace osu.Game.Tests.Visual
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
private void load()
{
beatmapBacking.BindTo(game.Beatmap);
beatmapBacking.ValueChanged += beatmapChanged;
Beatmap.ValueChanged += beatmapChanged;
}
private void beatmapChanged(WorkingBeatmap working)
@ -66,10 +63,10 @@ namespace osu.Game.Tests.Visual
private void restart()
{
var track = beatmapBacking.Value.Track;
var track = Beatmap.Value.Track;
track.Reset();
loadStoryboard(beatmapBacking.Value);
loadStoryboard(Beatmap);
track.Start();
}
@ -81,7 +78,7 @@ namespace osu.Game.Tests.Visual
var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
storyboardContainer.Clock = decoupledClock;
storyboard = working.Storyboard.CreateDrawable(beatmapBacking);
storyboard = working.Storyboard.CreateDrawable(Beatmap);
storyboard.Passing = false;
storyboardContainer.Add(storyboard);

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@ -5,11 +5,9 @@ using NUnit.Framework;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
@ -19,9 +17,8 @@ namespace osu.Game.Tests.Visual
[TestFixture]
public class TestCaseWaveform : OsuTestCase
{
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
public TestCaseWaveform()
[BackgroundDependencyLoader]
private void load()
{
FillFlowContainer flow;
Child = flow = new FillFlowContainer
@ -46,10 +43,11 @@ namespace osu.Game.Tests.Visual
var newDisplay = new BeatmapWaveformGraph
{
RelativeSizeAxes = Axes.Both,
Resolution = 1f / i
Resolution = 1f / i,
Beatmap = Beatmap
};
newDisplay.Beatmap.BindTo(beatmapBacking);
Beatmap.ValueChanged += b => newDisplay.Beatmap = b;
flow.Add(new Container
{
@ -83,8 +81,5 @@ namespace osu.Game.Tests.Visual
});
}
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame) => beatmapBacking.BindTo(osuGame.Beatmap);
}
}

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@ -0,0 +1,75 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
namespace osu.Game.Beatmaps
{
/// <summary>
/// A <see cref="Bindable{WorkingBeatmap}"/> for the <see cref="OsuGame"/> beatmap.
/// This should be used sparingly in-favour of <see cref="IBindableBeatmap"/>.
/// </summary>
public abstract class BindableBeatmap : NonNullableBindable<WorkingBeatmap>, IBindableBeatmap
{
private AudioManager audioManager;
private WorkingBeatmap lastBeatmap;
protected BindableBeatmap(WorkingBeatmap defaultValue)
: base(defaultValue)
{
}
/// <summary>
/// Registers an <see cref="AudioManager"/> for <see cref="Track"/>s to be added to.
/// </summary>
/// <param name="audioManager">The <see cref="AudioManager"/> to register.</param>
protected void RegisterAudioManager([NotNull] AudioManager audioManager)
{
if (this.audioManager != null) throw new InvalidOperationException($"Cannot register multiple {nameof(AudioManager)}s.");
this.audioManager = audioManager;
ValueChanged += registerAudioTrack;
// If the track has changed prior to this being called, let's register it
if (Value != Default)
registerAudioTrack(Value);
}
private void registerAudioTrack(WorkingBeatmap beatmap)
{
var trackLoaded = lastBeatmap?.TrackLoaded ?? false;
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
if (!trackLoaded || lastBeatmap?.Track != beatmap.Track)
{
if (trackLoaded)
{
Debug.Assert(lastBeatmap != null);
Debug.Assert(lastBeatmap.Track != null);
lastBeatmap.RecycleTrack();
}
audioManager.Track.AddItem(beatmap.Track);
}
lastBeatmap = beatmap;
}
[NotNull]
IBindableBeatmap IBindableBeatmap.GetBoundCopy() => GetBoundCopy();
/// <summary>
/// Retrieve a new <see cref="BindableBeatmap"/> instance weakly bound to this <see cref="BindableBeatmap"/>.
/// If you are further binding to events of the retrieved <see cref="BindableBeatmap"/>, ensure a local reference is held.
/// </summary>
[NotNull]
public abstract BindableBeatmap GetBoundCopy();
}
}

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@ -17,7 +17,7 @@ namespace osu.Game.Beatmaps
{
private readonly OsuGameBase game;
public DummyWorkingBeatmap(OsuGameBase game)
public DummyWorkingBeatmap(OsuGameBase game = null)
: base(new BeatmapInfo
{
Metadata = new BeatmapMetadata
@ -43,7 +43,7 @@ namespace osu.Game.Beatmaps
protected override IBeatmap GetBeatmap() => new Beatmap();
protected override Texture GetBackground() => game.Textures.Get(@"Backgrounds/bg4");
protected override Texture GetBackground() => game?.Textures.Get(@"Backgrounds/bg4");
protected override Track GetTrack() => new TrackVirtual();

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@ -0,0 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Read-only interface for the <see cref="OsuGame"/> beatmap.
/// </summary>
public interface IBindableBeatmap : IBindable<WorkingBeatmap>
{
/// <summary>
/// Retrieve a new <see cref="IBindableBeatmap"/> instance weakly bound to this <see cref="IBindableBeatmap"/>.
/// If you are further binding to events of the retrieved <see cref="IBindableBeatmap"/>, ensure a local reference is held.
/// </summary>
IBindableBeatmap GetBoundCopy();
}
}

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@ -12,7 +12,7 @@ namespace osu.Game.Graphics.Containers
{
public class BeatSyncedContainer : Container
{
protected readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private int lastBeat;
private TimingControlPoint lastTimingPoint;
@ -74,9 +74,9 @@ namespace osu.Game.Graphics.Containers
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
private void load(IBindableBeatmap beatmap)
{
Beatmap.BindTo(game.Beatmap);
Beatmap.BindTo(beatmap);
}
protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)

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@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
@ -63,7 +62,8 @@ namespace osu.Game
protected override Container<Drawable> Content => content;
public Bindable<WorkingBeatmap> Beatmap { get; private set; }
private OsuBindableBeatmap beatmap;
protected BindableBeatmap Beatmap => beatmap;
private Bindable<bool> fpsDisplayVisible;
@ -157,33 +157,15 @@ namespace osu.Game
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));
var defaultBeatmap = new DummyWorkingBeatmap(this);
Beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);
beatmap = new OsuBindableBeatmap(defaultBeatmap, Audio);
BeatmapManager.DefaultBeatmap = defaultBeatmap;
// tracks play so loud our samples can't keep up.
// this adds a global reduction of track volume for the time being.
Audio.Track.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));
Beatmap.ValueChanged += b =>
{
var trackLoaded = lastBeatmap?.TrackLoaded ?? false;
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
if (!trackLoaded || lastBeatmap?.Track != b.Track)
{
if (trackLoaded)
{
Debug.Assert(lastBeatmap != null);
Debug.Assert(lastBeatmap.Track != null);
lastBeatmap.RecycleTrack();
}
Audio.Track.AddItem(b.Track);
}
lastBeatmap = b;
};
dependencies.CacheAs<BindableBeatmap>(beatmap);
dependencies.CacheAs<IBindableBeatmap>(beatmap);
FileStore.Cleanup();
@ -204,6 +186,17 @@ namespace osu.Game
dependencies.Cache(globalBinding);
}
protected override void LoadComplete()
{
base.LoadComplete();
// TODO: This is temporary until we reimplement the local FPS display.
// It's just to allow end-users to access the framework FPS display without knowing the shortcut key.
fpsDisplayVisible = LocalConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay);
fpsDisplayVisible.ValueChanged += val => { FrameStatisticsMode = val ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; };
fpsDisplayVisible.TriggerChange();
}
private void runMigrations()
{
try
@ -227,19 +220,6 @@ namespace osu.Game
}
}
private WorkingBeatmap lastBeatmap;
protected override void LoadComplete()
{
base.LoadComplete();
// TODO: This is temporary until we reimplement the local FPS display.
// It's just to allow end-users to access the framework FPS display without knowing the shortcut key.
fpsDisplayVisible = LocalConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay);
fpsDisplayVisible.ValueChanged += val => { FrameStatisticsMode = val ? FrameStatisticsMode.Minimal : FrameStatisticsMode.None; };
fpsDisplayVisible.TriggerChange();
}
public override void SetHost(GameHost host)
{
if (LocalConfig == null)
@ -258,5 +238,26 @@ namespace osu.Game
}
public string[] HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions).ToArray();
private class OsuBindableBeatmap : BindableBeatmap
{
public OsuBindableBeatmap(WorkingBeatmap defaultValue, AudioManager audioManager)
: this(defaultValue)
{
RegisterAudioManager(audioManager);
}
private OsuBindableBeatmap(WorkingBeatmap defaultValue)
: base(defaultValue)
{
}
public override BindableBeatmap GetBoundCopy()
{
var copy = new OsuBindableBeatmap(Default);
copy.BindTo(this);
return copy;
}
}
}
}

View File

@ -73,13 +73,13 @@ namespace osu.Game.Overlays.Music
}
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps, OsuGameBase osuGame)
private void load(BeatmapManager beatmaps, IBindableBeatmap beatmap)
{
beatmaps.GetAllUsableBeatmapSets().ForEach(addBeatmapSet);
beatmaps.ItemAdded += addBeatmapSet;
beatmaps.ItemRemoved += removeBeatmapSet;
beatmapBacking.BindTo(osuGame.Beatmap);
beatmapBacking.BindTo(beatmap);
beatmapBacking.ValueChanged += _ => updateSelectedSet();
}

View File

@ -21,17 +21,22 @@ namespace osu.Game.Overlays.Music
private const float transition_duration = 600;
private const float playlist_height = 510;
/// <summary>
/// Invoked when the order of an item in the list has changed.
/// The second parameter indicates the new index of the item.
/// </summary>
public Action<BeatmapSetInfo, int> OrderChanged;
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private BeatmapManager beatmaps;
private FilterControl filter;
private PlaylistList list;
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
[BackgroundDependencyLoader]
private void load(OsuGameBase game, BeatmapManager beatmaps, OsuColour colours)
private void load(OsuColour colours, BindableBeatmap beatmap, BeatmapManager beatmaps)
{
this.beatmap.BindTo(beatmap);
this.beatmaps = beatmaps;
Children = new Drawable[]
@ -73,15 +78,13 @@ namespace osu.Game.Overlays.Music
},
};
beatmapBacking.BindTo(game.Beatmap);
filter.Search.OnCommit = (sender, newText) =>
{
BeatmapInfo beatmap = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault();
if (beatmap != null)
BeatmapInfo toSelect = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault();
if (toSelect != null)
{
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(beatmap);
beatmapBacking.Value.Track.Restart();
beatmap.Value = beatmaps.GetWorkingBeatmap(toSelect);
beatmap.Value.Track.Restart();
}
};
}
@ -105,14 +108,14 @@ namespace osu.Game.Overlays.Music
private void itemSelected(BeatmapSetInfo set)
{
if (set.ID == (beatmapBacking.Value?.BeatmapSetInfo?.ID ?? -1))
if (set.ID == (beatmap.Value?.BeatmapSetInfo?.ID ?? -1))
{
beatmapBacking.Value?.Track?.Seek(0);
beatmap.Value?.Track?.Seek(0);
return;
}
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(set.Beatmaps.First());
beatmapBacking.Value.Track.Restart();
beatmap.Value = beatmaps.GetWorkingBeatmap(set.Beatmaps.First());
beatmap.Value.Track.Restart();
}
}

View File

@ -30,11 +30,8 @@ namespace osu.Game.Overlays
public class MusicController : OsuFocusedOverlayContainer
{
private const float player_height = 130;
private const float transition_length = 800;
private const float progress_height = 10;
private const float bottom_black_area_height = 55;
private Drawable background;
@ -49,16 +46,17 @@ namespace osu.Game.Overlays
private PlaylistOverlay playlist;
private BeatmapManager beatmaps;
private LocalisationEngine localisation;
private BeatmapManager beatmaps;
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
private List<BeatmapSetInfo> beatmapSets;
private BeatmapSetInfo currentSet;
private Container dragContainer;
private Container playerContainer;
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
public MusicController()
{
Width = 400;
@ -97,8 +95,9 @@ namespace osu.Game.Overlays
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game, BeatmapManager beatmaps, OsuColour colours, LocalisationEngine localisation)
private void load(BindableBeatmap beatmap, BeatmapManager beatmaps, OsuColour colours, LocalisationEngine localisation)
{
this.beatmap.BindTo(beatmap);
this.beatmaps = beatmaps;
this.localisation = localisation;
@ -224,8 +223,6 @@ namespace osu.Game.Overlays
beatmaps.ItemAdded += handleBeatmapAdded;
beatmaps.ItemRemoved += handleBeatmapRemoved;
beatmapBacking.BindTo(game.Beatmap);
playlist.StateChanged += s => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
}
@ -240,10 +237,8 @@ namespace osu.Game.Overlays
protected override void LoadComplete()
{
beatmapBacking.ValueChanged += beatmapChanged;
beatmapBacking.DisabledChanged += beatmapDisabledChanged;
beatmapBacking.TriggerChange();
beatmap.BindValueChanged(beatmapChanged, true);
beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
base.LoadComplete();
}
@ -276,7 +271,7 @@ namespace osu.Game.Overlays
playButton.Icon = track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
if (track.HasCompleted && !track.Looping && !beatmapBacking.Disabled && beatmapSets.Any())
if (track.HasCompleted && !track.Looping && !beatmap.Disabled && beatmapSets.Any())
next();
}
else
@ -289,7 +284,7 @@ namespace osu.Game.Overlays
if (track == null)
{
if (!beatmapBacking.Disabled)
if (!beatmap.Disabled)
next(true);
return;
}
@ -307,8 +302,8 @@ namespace osu.Game.Overlays
var playable = beatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? beatmapSets.LastOrDefault();
if (playable != null)
{
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmapBacking);
beatmapBacking.Value.Track.Restart();
beatmap.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
beatmap.Value.Track.Restart();
}
}
@ -320,8 +315,8 @@ namespace osu.Game.Overlays
var playable = beatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? beatmapSets.FirstOrDefault();
if (playable != null)
{
beatmapBacking.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmapBacking);
beatmapBacking.Value.Track.Restart();
beatmap.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
beatmap.Value.Track.Restart();
}
}

View File

@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Edit
private RulesetContainer rulesetContainer;
private readonly List<Container> layerContainers = new List<Container>();
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
protected HitObjectComposer(Ruleset ruleset)
{
@ -38,9 +38,9 @@ namespace osu.Game.Rulesets.Edit
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame, IFrameBasedClock framedClock)
private void load(IBindableBeatmap beatmap, IFrameBasedClock framedClock)
{
beatmap.BindTo(osuGame.Beatmap);
this.beatmap.BindTo(beatmap);
try
{

View File

@ -17,7 +17,7 @@ namespace osu.Game.Screens.Edit.Components
private const float corner_radius = 5;
private const float contents_padding = 15;
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected Track Track => Beatmap.Value.Track;
private readonly Drawable background;
@ -42,8 +42,9 @@ namespace osu.Game.Screens.Edit.Components
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(IBindableBeatmap beatmap, OsuColour colours)
{
Beatmap.BindTo(beatmap);
background.Colour = colours.Gray1;
}
}

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using OpenTK;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
@ -15,7 +16,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
/// </summary>
public abstract class TimelinePart : CompositeDrawable
{
public Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private readonly Container timeline;
@ -30,6 +31,12 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
};
}
[BackgroundDependencyLoader]
private void load(IBindableBeatmap beatmap)
{
Beatmap.BindTo(beatmap);
}
private void updateRelativeChildSize()
{
// the track may not be loaded completely (only has a length once it is).

View File

@ -20,19 +20,17 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
[BackgroundDependencyLoader]
private void load(OsuColour colours, IAdjustableClock adjustableClock)
{
TimelinePart markerPart, controlPointPart, bookmarkPart, breakPart;
Children = new Drawable[]
{
markerPart = new MarkerPart(adjustableClock) { RelativeSizeAxes = Axes.Both },
controlPointPart = new ControlPointPart
new MarkerPart(adjustableClock) { RelativeSizeAxes = Axes.Both },
new ControlPointPart
{
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
Height = 0.35f
},
bookmarkPart = new BookmarkPart
new BookmarkPart
{
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
@ -67,7 +65,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
},
}
},
breakPart = new BreakPart
new BreakPart
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -75,11 +73,6 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
Height = 0.25f
}
};
markerPart.Beatmap.BindTo(Beatmap);
controlPointPart.Beatmap.BindTo(Beatmap);
bookmarkPart.Beatmap.BindTo(Beatmap);
breakPart.Beatmap.BindTo(Beatmap);
}
}
}

View File

@ -41,14 +41,14 @@ namespace osu.Game.Screens.Edit
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
// TODO: should probably be done at a RulesetContainer level to share logic with Player.
var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock();
clock = new EditorClock(Beatmap, beatDivisor) { IsCoupled = false };
clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false };
clock.ChangeSource(sourceClock);
dependencies.CacheAs<IFrameBasedClock>(clock);
@ -128,9 +128,9 @@ namespace osu.Game.Screens.Edit
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 10 },
Child = timeInfo = new TimeInfoContainer { RelativeSizeAxes = Axes.Both },
Child = new TimeInfoContainer { RelativeSizeAxes = Axes.Both },
},
timeline = new SummaryTimeline
new SummaryTimeline
{
RelativeSizeAxes = Axes.Both,
},
@ -138,7 +138,7 @@ namespace osu.Game.Screens.Edit
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = 10 },
Child = playback = new PlaybackControl { RelativeSizeAxes = Axes.Both },
Child = new PlaybackControl { RelativeSizeAxes = Axes.Both },
}
},
}
@ -148,9 +148,6 @@ namespace osu.Game.Screens.Edit
},
};
timeInfo.Beatmap.BindTo(Beatmap);
timeline.Beatmap.BindTo(Beatmap);
playback.Beatmap.BindTo(Beatmap);
menuBar.Mode.ValueChanged += onModeChanged;
bottomBackground.Colour = colours.Gray2;
@ -178,7 +175,6 @@ namespace osu.Game.Screens.Edit
break;
}
currentScreen.Beatmap.BindTo(Beatmap);
LoadComponentAsync(currentScreen, screenContainer.Add);
}

View File

@ -3,7 +3,6 @@
using System;
using System.Linq;
using osu.Framework.Configuration;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
@ -24,12 +23,12 @@ namespace osu.Game.Screens.Edit
private readonly BindableBeatDivisor beatDivisor;
public EditorClock(Bindable<WorkingBeatmap> beatmap, BindableBeatDivisor beatDivisor)
public EditorClock(WorkingBeatmap beatmap, BindableBeatDivisor beatDivisor)
{
this.beatDivisor = beatDivisor;
ControlPointInfo = beatmap.Value.Beatmap.ControlPointInfo;
TrackLength = beatmap.Value.Track.Length;
ControlPointInfo = beatmap.Beatmap.ControlPointInfo;
TrackLength = beatmap.Track.Length;
}
public EditorClock(ControlPointInfo controlPointInfo, double trackLength, BindableBeatDivisor beatDivisor)

View File

@ -28,7 +28,6 @@ namespace osu.Game.Screens.Edit.Screens.Compose
if (beatDivisor != null)
this.beatDivisor.BindTo(beatDivisor);
ScrollableTimeline timeline;
Children = new Drawable[]
{
new GridContainer
@ -65,7 +64,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 5 },
Child = timeline = new ScrollableTimeline { RelativeSizeAxes = Axes.Both }
Child = new ScrollableTimeline { RelativeSizeAxes = Axes.Both }
},
new BeatDivisorControl(beatDivisor) { RelativeSizeAxes = Axes.Both }
},
@ -94,8 +93,6 @@ namespace osu.Game.Screens.Edit.Screens.Compose
},
};
timeline.Beatmap.BindTo(Beatmap);
var ruleset = Beatmap.Value.BeatmapInfo.Ruleset?.CreateInstance();
if (ruleset == null)
{

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
@ -11,14 +10,13 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
{
public class BeatmapWaveformGraph : CompositeDrawable
{
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
public WorkingBeatmap Beatmap { set => graph.Waveform = value.Waveform; }
private readonly WaveformGraph graph;
public BeatmapWaveformGraph()
{
InternalChild = graph = new WaveformGraph { RelativeSizeAxes = Axes.Both };
Beatmap.ValueChanged += b => graph.Waveform = b.Waveform;
}
/// <summary>

View File

@ -2,11 +2,9 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
@ -14,8 +12,6 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
{
public class ScrollableTimeline : CompositeDrawable
{
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private readonly ScrollingTimelineContainer timelineContainer;
public ScrollableTimeline()
@ -117,7 +113,6 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
hitSoundsCheckbox.Current.Value = true;
waveformCheckbox.Current.Value = true;
timelineContainer.Beatmap.BindTo(Beatmap);
timelineContainer.WaveformVisible.BindTo(waveformCheckbox.Current);
}

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using OpenTK;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
@ -17,7 +18,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
public readonly Bindable<bool> HitObjectsVisible = new Bindable<bool>();
public readonly Bindable<bool> HitSoundsVisible = new Bindable<bool>();
public readonly Bindable<bool> WaveformVisible = new Bindable<bool>();
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private readonly BeatmapWaveformGraph waveform;
@ -36,12 +38,20 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
Content.AutoSizeAxes = Axes.None;
Content.RelativeSizeAxes = Axes.Both;
waveform.Beatmap.BindTo(Beatmap);
WaveformVisible.ValueChanged += waveformVisibilityChanged;
Zoom = 10;
}
[BackgroundDependencyLoader]
private void load(IBindableBeatmap beatmap)
{
this.beatmap.BindTo(beatmap);
this.beatmap.BindValueChanged(beatmapChanged, true);
}
private void beatmapChanged(WorkingBeatmap beatmap) => waveform.Beatmap = beatmap;
private float minZoom = 1;
/// <summary>
/// The minimum zoom level allowed.

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -13,7 +14,7 @@ namespace osu.Game.Screens.Edit.Screens
/// </summary>
public class EditorScreen : Container
{
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected override Container<Drawable> Content => content;
private readonly Container content;
@ -27,6 +28,12 @@ namespace osu.Game.Screens.Edit.Screens
InternalChild = content = new Container { RelativeSizeAxes = Axes.Both };
}
[BackgroundDependencyLoader]
private void load(IBindableBeatmap beatmap)
{
Beatmap.BindTo(beatmap);
}
protected override void LoadComplete()
{
base.LoadComplete();

View File

@ -28,6 +28,8 @@ namespace osu.Game.Screens.Menu
/// </summary>
public bool DidLoadMenu;
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private MainMenu mainMenu;
private SampleChannel welcome;
private SampleChannel seeya;
@ -42,11 +44,13 @@ namespace osu.Game.Screens.Menu
private Bindable<bool> menuVoice;
private Bindable<bool> menuMusic;
private Track track;
private WorkingBeatmap beatmap;
private WorkingBeatmap introBeatmap;
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, BindableBeatmap beatmap)
{
this.beatmap.BindTo(beatmap);
menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
@ -73,8 +77,8 @@ namespace osu.Game.Screens.Menu
}
}
beatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
track = beatmap.Track;
introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
track = introBeatmap.Track;
welcome = audio.Sample.Get(@"welcome");
seeya = audio.Sample.Get(@"seeya");
@ -91,7 +95,7 @@ namespace osu.Game.Screens.Menu
if (!resuming)
{
Game.Beatmap.Value = beatmap;
beatmap.Value = introBeatmap;
if (menuVoice)
welcome.Play();

View File

@ -21,7 +21,7 @@ namespace osu.Game.Screens.Menu
{
public class LogoVisualisation : Drawable, IHasAccentColour
{
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
/// <summary>
/// The number of bars to jump each update iteration.
@ -78,9 +78,9 @@ namespace osu.Game.Screens.Menu
}
[BackgroundDependencyLoader]
private void load(ShaderManager shaders, OsuGameBase game)
private void load(ShaderManager shaders, IBindableBeatmap beatmap)
{
beatmap.BindTo(game.Beatmap);
this.beatmap.BindTo(beatmap);
shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
}

View File

@ -22,7 +22,7 @@ namespace osu.Game.Screens.Menu
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private Box leftBox;
private Box rightBox;
@ -45,9 +45,9 @@ namespace osu.Game.Screens.Menu
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game, OsuColour colours)
private void load(IBindableBeatmap beatmap, OsuColour colours)
{
beatmap.BindTo(game.Beatmap);
this.beatmap.BindTo(beatmap);
// linear colour looks better in this case, so let's use it for now.
Color4 gradientDark = colours.Blue.Opacity(0).ToLinear();

View File

@ -77,30 +77,15 @@ namespace osu.Game.Screens
private ParallaxContainer backgroundParallaxContainer;
public WorkingBeatmap InitialBeatmap
{
set
{
if (IsLoaded) throw new InvalidOperationException($"Cannot set {nameof(InitialBeatmap)} post-load.");
Beatmap.Value = value;
}
}
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
private SampleChannel sampleExit;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuGameBase game, OsuGame osuGame, AudioManager audio)
[BackgroundDependencyLoader(true)]
private void load(BindableBeatmap beatmap, OsuGame osuGame, AudioManager audio)
{
if (game != null)
{
//if we were given a beatmap at ctor time, we want to pass this on to the game-wide beatmap.
var localMap = Beatmap.Value;
Beatmap.BindTo(game.Beatmap);
if (localMap != null)
Beatmap.Value = localMap;
}
if (beatmap != null)
Beatmap.BindTo(beatmap);
if (osuGame != null)
{

View File

@ -121,7 +121,7 @@ namespace osu.Game.Screens.Play
// let's try again forcing the beatmap's ruleset.
ruleset = beatmap.BeatmapInfo.Ruleset;
rulesetInstance = ruleset.CreateInstance();
RulesetContainer = rulesetInstance.CreateRulesetContainerWith(Beatmap);
RulesetContainer = rulesetInstance.CreateRulesetContainerWith(Beatmap.Value);
}
if (!RulesetContainer.Objects.Any())

View File

@ -44,7 +44,7 @@ namespace osu.Game.Screens.Play
[BackgroundDependencyLoader]
private void load()
{
Add(info = new BeatmapMetadataDisplay(Beatmap)
Add(info = new BeatmapMetadataDisplay(Beatmap.Value)
{
Alpha = 0,
Anchor = Anchor.Centre,

View File

@ -13,7 +13,7 @@ namespace osu.Game.Screens.Play
{
public abstract class ScreenWithBeatmapBackground : OsuScreen
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
public override bool AllowBeatmapRulesetChange => false;

View File

@ -38,7 +38,7 @@ namespace osu.Game.Screens.Ranking
private static readonly Vector2 background_blur = new Vector2(20);
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
private const float overscan = 1.3f;
@ -274,10 +274,10 @@ namespace osu.Game.Screens.Ranking
switch (mode)
{
case ResultMode.Summary:
currentPage = new ResultsPageScore(score, Beatmap);
currentPage = new ResultsPageScore(score, Beatmap.Value);
break;
case ResultMode.Ranking:
currentPage = new ResultsPageRanking(score, Beatmap);
currentPage = new ResultsPageRanking(score, Beatmap.Value);
break;
}

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@ -63,7 +63,8 @@ namespace osu.Game.Screens.Select
private SampleChannel sampleChangeBeatmap;
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
protected SongSelect()
{
@ -175,7 +176,7 @@ namespace osu.Game.Screens.Select
}
}
[BackgroundDependencyLoader(permitNulls: true)]
[BackgroundDependencyLoader(true)]
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuGame osu, OsuColour colours)
{
dependencies.CacheAs(this);
@ -206,15 +207,13 @@ namespace osu.Game.Screens.Select
Carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSetsEnumerable();
Beatmap.DisabledChanged += disabled => Carousel.AllowSelection = !disabled;
Beatmap.TriggerChange();
Beatmap.ValueChanged += workingBeatmapChanged;
Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true);
Beatmap.BindValueChanged(workingBeatmapChanged);
}
public void Edit(BeatmapInfo beatmap)
{
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap);
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
Push(new Editor());
}
@ -280,7 +279,7 @@ namespace osu.Game.Screens.Select
{
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap);
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
ensurePlayingSelected(preview);
}
@ -367,7 +366,7 @@ namespace osu.Game.Screens.Select
{
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
{
UpdateBeatmap(Beatmap);
UpdateBeatmap(Beatmap.Value);
ensurePlayingSelected();
}

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Textures;
using System.Linq;
using osu.Game.Beatmaps;
namespace osu.Game.Storyboards.Drawables
{
@ -63,14 +64,14 @@ namespace osu.Game.Storyboards.Drawables
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game, TextureStore textureStore)
private void load(IBindableBeatmap beatmap, TextureStore textureStore)
{
var basePath = Animation.Path.ToLowerInvariant();
for (var frame = 0; frame < Animation.FrameCount; frame++)
{
var framePath = basePath.Replace(".", frame + ".");
var path = game.Beatmap.Value.BeatmapSetInfo.Files.FirstOrDefault(f => f.Filename.ToLowerInvariant() == framePath)?.FileInfo.StoragePath;
var path = beatmap.Value.BeatmapSetInfo.Files.FirstOrDefault(f => f.Filename.ToLowerInvariant() == framePath)?.FileInfo.StoragePath;
if (path == null)
continue;

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using System.Linq;
using osu.Game.Beatmaps;
namespace osu.Game.Storyboards.Drawables
{
@ -62,10 +63,10 @@ namespace osu.Game.Storyboards.Drawables
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game, TextureStore textureStore)
private void load(IBindableBeatmap beatmap, TextureStore textureStore)
{
var spritePath = Sprite.Path.ToLowerInvariant();
var path = game.Beatmap.Value.BeatmapSetInfo.Files.FirstOrDefault(f => f.Filename.ToLowerInvariant() == spritePath)?.FileInfo.StoragePath;
var path = beatmap.Value.BeatmapSetInfo.Files.FirstOrDefault(f => f.Filename.ToLowerInvariant() == spritePath)?.FileInfo.StoragePath;
if (path == null)
return;

View File

@ -20,29 +20,19 @@ namespace osu.Game.Tests.Visual
protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor();
protected readonly EditorClock Clock;
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(parent);
private OsuGameBase osuGame;
protected EditorClockTestCase()
{
Clock = new EditorClock(new ControlPointInfo(), 5000, BeatDivisor) { IsCoupled = false };
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
private void load()
{
this.osuGame = osuGame;
Dependencies.Cache(BeatDivisor);
Dependencies.CacheAs<IFrameBasedClock>(Clock);
Dependencies.CacheAs<IAdjustableClock>(Clock);
dependencies.Cache(BeatDivisor);
dependencies.CacheAs<IFrameBasedClock>(Clock);
dependencies.CacheAs<IAdjustableClock>(Clock);
osuGame.Beatmap.ValueChanged += beatmapChanged;
beatmapChanged(osuGame.Beatmap.Value);
Beatmap.BindValueChanged(beatmapChanged, true);
}
private void beatmapChanged(WorkingBeatmap working)
@ -68,12 +58,5 @@ namespace osu.Game.Tests.Visual
return true;
}
protected override void Dispose(bool isDisposing)
{
osuGame.Beatmap.ValueChanged -= beatmapChanged;
base.Dispose(isDisposing);
}
}
}

View File

@ -23,9 +23,9 @@ namespace osu.Game.Tests.Visual
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
private void load()
{
osuGame.Beatmap.Value = new TestWorkingBeatmap(ruleset.RulesetInfo);
Beatmap.Value = new TestWorkingBeatmap(ruleset.RulesetInfo);
LoadComponentAsync(new Editor(), LoadScreen);
}

View File

@ -1,12 +1,47 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
namespace osu.Game.Tests.Visual
{
public abstract class OsuTestCase : TestCase
{
private readonly OsuTestBeatmap beatmap = new OsuTestBeatmap(new DummyWorkingBeatmap());
protected BindableBeatmap Beatmap => beatmap;
protected DependencyContainer Dependencies { get; private set; }
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
Dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
Dependencies.CacheAs<BindableBeatmap>(beatmap);
Dependencies.CacheAs<IBindableBeatmap>(beatmap);
return Dependencies;
}
[BackgroundDependencyLoader]
private void load(AudioManager audioManager)
{
beatmap.SetAudioManager(audioManager);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (beatmap != null)
{
beatmap.Disabled = true;
beatmap.Value.Track.Stop();
}
}
protected override ITestCaseTestRunner CreateRunner() => new OsuTestCaseTestRunner();
public class OsuTestCaseTestRunner : OsuGameBase, ITestCaseTestRunner
@ -23,5 +58,22 @@ namespace osu.Game.Tests.Visual
public void RunTestBlocking(TestCase test) => runner.RunTestBlocking(test);
}
private class OsuTestBeatmap : BindableBeatmap
{
public OsuTestBeatmap(WorkingBeatmap defaultValue)
: base(defaultValue)
{
}
public void SetAudioManager(AudioManager audioManager) => RegisterAudioManager(audioManager);
public override BindableBeatmap GetBoundCopy()
{
var copy = new OsuTestBeatmap(Default);
copy.BindTo(this);
return copy;
}
}
}
}

View File

@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual
new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new BeatmapList(ruleset)
Child = new BeatmapList(ruleset, Beatmap)
}
}
},
@ -108,10 +108,12 @@ namespace osu.Game.Tests.Visual
{
private readonly Container<BeatmapDisplay> beatmapDisplays;
private readonly Ruleset ruleset;
private readonly BindableBeatmap beatmapBindable;
public BeatmapList(Ruleset ruleset)
public BeatmapList(Ruleset ruleset, BindableBeatmap beatmapBindable)
{
this.ruleset = ruleset;
this.beatmapBindable = beatmapBindable;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
@ -130,7 +132,7 @@ namespace osu.Game.Tests.Visual
var sets = beatmaps.GetAllUsableBeatmapSets();
var allBeatmaps = sets.SelectMany(s => s.Beatmaps).Where(b => ruleset.LegacyID == null || b.RulesetID == ruleset.LegacyID);
allBeatmaps.ForEach(b => beatmapDisplays.Add(new BeatmapDisplay(b)));
allBeatmaps.ForEach(b => beatmapDisplays.Add(new BeatmapDisplay(b, beatmapBindable)));
}
private class BeatmapDisplay : CompositeDrawable, IHasTooltip
@ -138,27 +140,47 @@ namespace osu.Game.Tests.Visual
private readonly OsuSpriteText text;
private readonly BeatmapInfo beatmap;
private readonly BindableBeatmap beatmapBindable;
private BeatmapManager beatmaps;
private OsuGameBase osuGame;
private bool isSelected;
public string TooltipText => text.Text;
public BeatmapDisplay(BeatmapInfo beatmap)
public BeatmapDisplay(BeatmapInfo beatmap, BindableBeatmap beatmapBindable)
{
this.beatmap = beatmap;
this.beatmapBindable = beatmapBindable;
AutoSizeAxes = Axes.Both;
InternalChild = text = new OsuSpriteText();
this.beatmapBindable.ValueChanged += beatmapChanged;
}
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps)
{
this.beatmaps = beatmaps;
var working = beatmaps.GetWorkingBeatmap(beatmap);
text.Text = $"{working.Metadata.Artist} - {working.Metadata.Title} ({working.Metadata.AuthorString}) [{working.BeatmapInfo.Version}]";
}
private void beatmapChanged(WorkingBeatmap newBeatmap)
{
if (isSelected)
this.FadeColour(Color4.White, 100);
isSelected = false;
}
protected override bool OnClick(InputState state)
{
if (osuGame.Beatmap.Value.BeatmapInfo.ID == beatmap.ID)
if (beatmapBindable.Value.BeatmapInfo.ID == beatmap.ID)
return false;
osuGame.Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap);
beatmapBindable.Value = beatmaps.GetWorkingBeatmap(beatmap);
isSelected = true;
return true;
}
@ -177,25 +199,6 @@ namespace osu.Game.Tests.Visual
return;
this.FadeColour(Color4.White, 100);
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame, BeatmapManager beatmaps)
{
this.osuGame = osuGame;
this.beatmaps = beatmaps;
var working = beatmaps.GetWorkingBeatmap(beatmap);
text.Text = $"{working.Metadata.Artist} - {working.Metadata.Title} ({working.Metadata.AuthorString}) [{working.BeatmapInfo.Version}]";
osuGame.Beatmap.ValueChanged += beatmapChanged;
}
private void beatmapChanged(WorkingBeatmap newBeatmap)
{
if (isSelected)
this.FadeColour(Color4.White, 100);
isSelected = false;
}
}
}
@ -204,7 +207,7 @@ namespace osu.Game.Tests.Visual
private readonly FillFlowContainer<PerformanceDisplay> scores;
private APIAccess api;
private readonly Bindable<WorkingBeatmap> currentBeatmap = new Bindable<WorkingBeatmap>();
private readonly IBindable<WorkingBeatmap> currentBeatmap = new Bindable<WorkingBeatmap>();
public PerformanceList()
{
@ -220,7 +223,7 @@ namespace osu.Game.Tests.Visual
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame, APIAccess api)
private void load(IBindableBeatmap beatmap, APIAccess api)
{
this.api = api;
@ -235,7 +238,7 @@ namespace osu.Game.Tests.Visual
}
currentBeatmap.ValueChanged += beatmapChanged;
currentBeatmap.BindTo(osuGame.Beatmap);
currentBeatmap.BindTo(beatmap);
}
private GetScoresRequest lastRequest;
@ -333,9 +336,9 @@ namespace osu.Game.Tests.Visual
}
[BackgroundDependencyLoader]
private void load(OsuGameBase osuGame)
private void load(IBindableBeatmap beatmap)
{
osuGame.Beatmap.ValueChanged += beatmapChanged;
beatmap.ValueChanged += beatmapChanged;
}
private Cached informationCache = new Cached();

View File

@ -19,8 +19,6 @@ namespace osu.Game.Tests.Visual
protected Player Player;
private TestWorkingBeatmap working;
protected TestCasePlayer(Ruleset ruleset)
{
this.ruleset = ruleset;
@ -67,13 +65,13 @@ namespace osu.Game.Tests.Visual
{
var beatmap = CreateBeatmap(r);
working = new TestWorkingBeatmap(beatmap);
working.Mods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) };
Beatmap.Value = new TestWorkingBeatmap(beatmap);
Beatmap.Value.Mods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) };
if (Player != null)
Remove(Player);
var player = CreatePlayer(working, r);
var player = CreatePlayer(r);
LoadComponentAsync(player, LoadScreen);
@ -84,14 +82,12 @@ namespace osu.Game.Tests.Visual
{
base.Update();
if (working != null)
// note that this will override any mod rate application
working.Track.Rate = Clock.Rate;
// note that this will override any mod rate application
Beatmap.Value.Track.Rate = Clock.Rate;
}
protected virtual Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset) => new Player
protected virtual Player CreatePlayer(Ruleset ruleset) => new Player
{
InitialBeatmap = beatmap,
AllowPause = false,
AllowLeadIn = false,
AllowResults = false,

View File

@ -18,7 +18,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.0.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.0.3" />
<PackageReference Include="Newtonsoft.Json" Version="10.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2018.606.0" />
<PackageReference Include="ppy.osu.Framework" Version="2018.607.0" />
<PackageReference Include="SharpCompress" Version="0.18.1" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="System.ComponentModel.Annotations" Version="4.4.0" />