Generate the correct default bindings for variants

This commit is contained in:
smoogipoo
2018-01-15 19:25:14 +09:00
parent b9909ed1cf
commit 561786c5ef

View File

@ -23,7 +23,7 @@ namespace osu.Game.Input.Bindings
private KeyBindingStore store;
public override IEnumerable<KeyBinding> DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings();
public override IEnumerable<KeyBinding> DefaultKeyBindings => ruleset.CreateInstance().GetDefaultKeyBindings(variant ?? 0);
/// <summary>
/// Create a new instance.