feat(hud/gameplay): implement Argon song progress density graph (SegmentedGraph)

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tsrk 2023-01-09 21:58:53 +01:00
parent 28d2d766eb
commit 5952cd08a2
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Screens.Play.HUD
{
public partial class ArgonSongProgressGraph : SegmentedGraph<int>
{
private IEnumerable<HitObject>? objects;
public IEnumerable<HitObject> Objects
{
set
{
objects = value;
const int granularity = 300;
int[] values = new int[granularity];
if (!objects.Any())
return;
double firstHit = objects.First().StartTime;
double lastHit = objects.Max(o => o.GetEndTime());
if (lastHit == 0)
lastHit = objects.Last().StartTime;
double interval = (lastHit - firstHit + 1) / granularity;
foreach (var h in objects)
{
double endTime = h.GetEndTime();
Debug.Assert(endTime >= h.StartTime);
int startRange = (int)((h.StartTime - firstHit) / interval);
int endRange = (int)((endTime - firstHit) / interval);
for (int i = startRange; i <= endRange; i++)
values[i]++;
}
Values = values;
}
}
public ArgonSongProgressGraph()
: base(5)
{
for (int i = 0; i < 5; i++)
{
TierColours[i] = Colour4.White.Opacity(1 / 5f * 0.85f);
}
}
}
}