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feat(hud/gameplay): implement Argon song progress density graph (SegmentedGraph)
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osu.Game/Screens/Play/HUD/ArgonSongProgressGraph.cs
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62
osu.Game/Screens/Play/HUD/ArgonSongProgressGraph.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Screens.Play.HUD
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{
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public partial class ArgonSongProgressGraph : SegmentedGraph<int>
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{
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private IEnumerable<HitObject>? objects;
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public IEnumerable<HitObject> Objects
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{
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set
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{
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objects = value;
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const int granularity = 300;
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int[] values = new int[granularity];
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if (!objects.Any())
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return;
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double firstHit = objects.First().StartTime;
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double lastHit = objects.Max(o => o.GetEndTime());
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if (lastHit == 0)
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lastHit = objects.Last().StartTime;
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double interval = (lastHit - firstHit + 1) / granularity;
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foreach (var h in objects)
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{
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double endTime = h.GetEndTime();
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Debug.Assert(endTime >= h.StartTime);
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int startRange = (int)((h.StartTime - firstHit) / interval);
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int endRange = (int)((endTime - firstHit) / interval);
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for (int i = startRange; i <= endRange; i++)
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values[i]++;
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}
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Values = values;
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}
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}
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public ArgonSongProgressGraph()
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: base(5)
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{
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for (int i = 0; i < 5; i++)
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{
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TierColours[i] = Colour4.White.Opacity(1 / 5f * 0.85f);
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}
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}
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}
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}
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