Merge branch 'master' into cancel-select-random

This commit is contained in:
Dan Balasescu
2017-06-14 14:11:45 +09:00
committed by GitHub
82 changed files with 594 additions and 359 deletions

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@ -54,7 +54,7 @@ namespace osu.Game.Screens.Menu
{
Masking = true,
MaskingSmoothness = 2,
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),

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@ -47,7 +47,7 @@ namespace osu.Game.Screens.Multiplayer
Height = height;
CornerRadius = 5;
Masking = true;
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),

View File

@ -57,7 +57,7 @@ namespace osu.Game.Screens.Play.HUD
return;
glowColour = value;
fill.EdgeEffect = new EdgeEffect
fill.EdgeEffect = new EdgeEffectParameters
{
Colour = glowColour.Opacity(base_glow_opacity),
Radius = 8,

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@ -164,7 +164,7 @@ namespace osu.Game.Screens.Play
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Masking = true,
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.6f),

View File

@ -36,19 +36,6 @@ namespace osu.Game.Screens.Ranking
}
}
public override bool Active
{
get
{
return base.Active;
}
set
{
base.Active = value;
colouredPart.FadeColour(Active ? activeColour : inactiveColour, 200, EasingTypes.OutQuint);
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
@ -60,7 +47,7 @@ namespace osu.Game.Screens.Ranking
activeColour = colours.PinkDarker;
inactiveColour = OsuColour.Gray(0.8f);
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.4f),
Type = EdgeEffectType.Shadow,
@ -104,5 +91,9 @@ namespace osu.Game.Screens.Ranking
}
};
}
protected override void OnActivated() => colouredPart.FadeColour(activeColour, 200, EasingTypes.OutQuint);
protected override void OnDeactivated() => colouredPart.FadeColour(inactiveColour, 200, EasingTypes.OutQuint);
}
}

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@ -134,7 +134,7 @@ namespace osu.Game.Screens.Ranking
circleOuter = new CircularContainer
{
Size = new Vector2(circle_outer_scale),
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.4f),
Type = EdgeEffectType.Shadow,
@ -225,7 +225,7 @@ namespace osu.Game.Screens.Ranking
circleInner = new CircularContainer
{
Size = new Vector2(0.6f),
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.4f),
Type = EdgeEffectType.Shadow,

View File

@ -50,7 +50,7 @@ namespace osu.Game.Screens.Ranking
},
new CircularContainer
{
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Colour = colours.GrayF.Opacity(0.8f),
Type = EdgeEffectType.Shadow,
@ -74,7 +74,7 @@ namespace osu.Game.Screens.Ranking
},
content = new CircularContainer
{
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.2f),
Type = EdgeEffectType.Shadow,

View File

@ -80,8 +80,8 @@ namespace osu.Game.Screens.Select
lookup.Success += res =>
{
if (beatmap != requestedBeatmap)
//the beatmap has been changed since we started the lookup.
return;
//the beatmap has been changed since we started the lookup.
return;
requestedBeatmap.Metrics = res;
Schedule(() => updateMetrics(res));
@ -89,6 +89,7 @@ namespace osu.Game.Screens.Select
lookup.Failure += e => updateMetrics(null);
api.Queue(lookup);
loading.Show();
}
updateMetrics(requestedBeatmap.Metrics, false);
@ -104,6 +105,9 @@ namespace osu.Game.Screens.Select
var hasRatings = metrics?.Ratings.Any() ?? false;
var hasRetriesFails = (metrics?.Retries.Any() ?? false) && metrics.Fails.Any();
if (failOnMissing)
loading.Hide();
if (hasRatings)
{
var ratings = metrics.Ratings.ToList();
@ -320,11 +324,13 @@ namespace osu.Game.Screens.Select
}
},
},
}
},
loading = new LoadingAnimation()
};
}
private APIAccess api;
private readonly LoadingAnimation loading;
[BackgroundDependencyLoader]
private void load(OsuColour colour, APIAccess api)

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@ -36,7 +36,7 @@ namespace osu.Game.Screens.Select
Masking = true;
BorderColour = new Color4(221, 255, 255, 255);
BorderThickness = 2.5f;
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = new Color4(130, 204, 255, 150),

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@ -12,6 +12,7 @@ using System;
using osu.Framework.Allocation;
using osu.Framework.Threading;
using osu.Game.Database;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Scoring;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
@ -25,6 +26,8 @@ namespace osu.Game.Screens.Select.Leaderboards
public Action<Score> ScoreSelected;
private readonly LoadingAnimation loading;
private IEnumerable<Score> scores;
public IEnumerable<Score> Scores
{
@ -86,6 +89,7 @@ namespace osu.Game.Screens.Select.Leaderboards
},
},
},
loading = new LoadingAnimation()
};
}
@ -117,6 +121,7 @@ namespace osu.Game.Screens.Select.Leaderboards
}
private GetScoresRequest getScoresRequest;
private void updateScores()
{
if (!IsLoaded) return;
@ -126,8 +131,14 @@ namespace osu.Game.Screens.Select.Leaderboards
if (api == null || Beatmap == null) return;
loading.Show();
getScoresRequest = new GetScoresRequest(Beatmap);
getScoresRequest.Success += r => Scores = r.Scores;
getScoresRequest.Success += r =>
{
Scores = r.Scores;
loading.Hide();
};
api.Queue(getScoresRequest);
}

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@ -147,7 +147,7 @@ namespace osu.Game.Screens.Select.Leaderboards
CornerRadius = corner_radius,
Masking = true,
OnLoadComplete = d => d.FadeInFromZero(200),
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = 1,

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@ -99,7 +99,7 @@ namespace osu.Game.Screens.Select.Options
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(0.2f, 0f),
Masking = true,
EdgeEffect = new EdgeEffect
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),