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change function to a property
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@ -171,6 +171,8 @@ namespace osu.Game.Screens.Select
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} while (index != startIndex);
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}
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private IEnumerable<BeatmapGroup> getVisibleGroups() => groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden);
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public void SelectNextRandom()
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{
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randomSelectedBeatmaps.Push(selectedGroup);
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@ -221,11 +223,6 @@ namespace osu.Game.Screens.Select
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}
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}
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private IEnumerable<BeatmapGroup> getVisibleGroups()
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{
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return groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden);
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}
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private FilterCriteria criteria = new FilterCriteria();
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private ScheduledDelegate filterTask;
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