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Fix incorrect DI retrieval in ReplayDownloadButton
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@ -40,7 +40,7 @@ namespace osu.Game.Screens.Ranking
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame game, ScoreModelDownloader scores)
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private void load(OsuGame game, ScoreManager scores)
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{
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InternalChild = shakeContainer = new ShakeContainer
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{
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@ -60,7 +60,7 @@ namespace osu.Game.Screens.Ranking
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break;
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case DownloadState.NotDownloaded:
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scores.Download(Model.Value);
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scores.Download(Model.Value, false);
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break;
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case DownloadState.Importing:
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