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Adjust fade out transform of difficulty panels to avoid overlap.
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Database;
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namespace osu.Game.Beatmaps.Drawables
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@ -53,7 +54,7 @@ namespace osu.Game.Beatmaps.Drawables
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SelectedPanel.State = PanelSelectedState.NotSelected;
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foreach (BeatmapPanel panel in BeatmapPanels)
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panel.FadeOut(250);
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panel.FadeOut(300, EasingTypes.OutQuint);
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break;
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}
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}
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