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Fix multiplayer crashing when exiting from lounge
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@ -193,7 +193,10 @@ namespace osu.Game.Screens.Multi
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this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut();
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cancelLooping();
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loungeSubScreen.MakeCurrent();
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if (screenStack.CurrentScreen != null)
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loungeSubScreen.MakeCurrent();
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updatePollingRate(isIdle.Value);
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// the wave overlay transition takes longer than expected to run.
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