Merge pull request #21306 from frenzibyte/fix-editor-seeking-state

Fix editor not always playing hitsounds with clock offsets applied
This commit is contained in:
Dean Herbert
2022-11-19 15:08:53 +09:00
committed by GitHub

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@ -270,7 +270,7 @@ namespace osu.Game.Screens.Edit
{
IsSeeking &= Transforms.Any();
if (track.Value?.IsRunning != true)
if (!IsRunning)
{
// seeking in the editor can happen while the track isn't running.
// in this case we always want to expose ourselves as seeking (to avoid sample playback).