mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 22:56:36 +09:00
Merge branch 'master' into move-many-slider-nodes-at-once
This commit is contained in:
@ -52,7 +52,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1215.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1220.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1221.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
|
@ -14,6 +14,7 @@ namespace osu.Desktop.Windows
|
||||
{
|
||||
private Bindable<bool> disableWinKey;
|
||||
private IBindable<bool> localUserPlaying;
|
||||
private IBindable<bool> isActive;
|
||||
|
||||
[Resolved]
|
||||
private GameHost host { get; set; }
|
||||
@ -24,13 +25,16 @@ namespace osu.Desktop.Windows
|
||||
localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy();
|
||||
localUserPlaying.BindValueChanged(_ => updateBlocking());
|
||||
|
||||
isActive = host.IsActive.GetBoundCopy();
|
||||
isActive.BindValueChanged(_ => updateBlocking());
|
||||
|
||||
disableWinKey = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey);
|
||||
disableWinKey.BindValueChanged(_ => updateBlocking(), true);
|
||||
}
|
||||
|
||||
private void updateBlocking()
|
||||
{
|
||||
bool shouldDisable = disableWinKey.Value && localUserPlaying.Value;
|
||||
bool shouldDisable = isActive.Value && disableWinKey.Value && localUserPlaying.Value;
|
||||
|
||||
if (shouldDisable)
|
||||
host.InputThread.Scheduler.Add(WindowsKey.Disable);
|
||||
|
@ -0,0 +1,11 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
public class CatchPerformanceAttributes : PerformanceAttributes
|
||||
{
|
||||
}
|
||||
}
|
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
||||
public override PerformanceAttributes Calculate()
|
||||
{
|
||||
mods = Score.Mods;
|
||||
|
||||
@ -44,15 +44,11 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
// Longer maps are worth more. "Longer" means how many hits there are which can contribute to combo
|
||||
int numTotalHits = totalComboHits();
|
||||
|
||||
// Longer maps are worth more
|
||||
double lengthBonus =
|
||||
0.95 + 0.3 * Math.Min(1.0, numTotalHits / 2500.0) +
|
||||
(numTotalHits > 2500 ? Math.Log10(numTotalHits / 2500.0) * 0.475 : 0.0);
|
||||
|
||||
// Longer maps are worth more
|
||||
value *= lengthBonus;
|
||||
|
||||
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
|
||||
value *= Math.Pow(0.97, misses);
|
||||
|
||||
// Combo scaling
|
||||
@ -80,17 +76,17 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
}
|
||||
|
||||
if (mods.Any(m => m is ModFlashlight))
|
||||
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
|
||||
value *= 1.35 * lengthBonus;
|
||||
|
||||
// Scale the aim value with accuracy _slightly_
|
||||
value *= Math.Pow(accuracy(), 5.5);
|
||||
|
||||
// Custom multipliers for NoFail. SpunOut is not applicable.
|
||||
if (mods.Any(m => m is ModNoFail))
|
||||
value *= 0.90;
|
||||
|
||||
return value;
|
||||
return new CatchPerformanceAttributes
|
||||
{
|
||||
Total = value
|
||||
};
|
||||
}
|
||||
|
||||
private double accuracy() => totalHits() == 0 ? 0 : Math.Clamp((double)totalSuccessfulHits() / totalHits(), 0, 1);
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
yield return v;
|
||||
|
||||
// Todo: osu!mania doesn't output MaxCombo attribute for some reason.
|
||||
yield return (ATTRIB_ID_STRAIN, StarRating);
|
||||
yield return (ATTRIB_ID_DIFFICULTY, StarRating);
|
||||
yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
|
||||
yield return (ATTRIB_ID_SCORE_MULTIPLIER, ScoreMultiplier);
|
||||
}
|
||||
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
base.FromDatabaseAttributes(values);
|
||||
|
||||
StarRating = values[ATTRIB_ID_STRAIN];
|
||||
StarRating = values[ATTRIB_ID_DIFFICULTY];
|
||||
GreatHitWindow = values[ATTRIB_ID_GREAT_HIT_WINDOW];
|
||||
ScoreMultiplier = values[ATTRIB_ID_SCORE_MULTIPLIER];
|
||||
}
|
||||
|
@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
public class ManiaPerformanceAttributes : PerformanceAttributes
|
||||
{
|
||||
[JsonProperty("difficulty")]
|
||||
public double Difficulty { get; set; }
|
||||
|
||||
[JsonProperty("accuracy")]
|
||||
public double Accuracy { get; set; }
|
||||
|
||||
[JsonProperty("scaled_score")]
|
||||
public double ScaledScore { get; set; }
|
||||
}
|
||||
}
|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
{
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
||||
public override PerformanceAttributes Calculate()
|
||||
{
|
||||
mods = Score.Mods;
|
||||
scaledScore = Score.TotalScore;
|
||||
@ -61,48 +61,46 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
if (mods.Any(m => m is ModEasy))
|
||||
multiplier *= 0.5;
|
||||
|
||||
double strainValue = computeStrainValue();
|
||||
double accValue = computeAccuracyValue(strainValue);
|
||||
double difficultyValue = computeDifficultyValue();
|
||||
double accValue = computeAccuracyValue(difficultyValue);
|
||||
double totalValue =
|
||||
Math.Pow(
|
||||
Math.Pow(strainValue, 1.1) +
|
||||
Math.Pow(difficultyValue, 1.1) +
|
||||
Math.Pow(accValue, 1.1), 1.0 / 1.1
|
||||
) * multiplier;
|
||||
|
||||
if (categoryDifficulty != null)
|
||||
return new ManiaPerformanceAttributes
|
||||
{
|
||||
categoryDifficulty["Strain"] = strainValue;
|
||||
categoryDifficulty["Accuracy"] = accValue;
|
||||
}
|
||||
|
||||
return totalValue;
|
||||
Difficulty = difficultyValue,
|
||||
Accuracy = accValue,
|
||||
ScaledScore = scaledScore,
|
||||
Total = totalValue
|
||||
};
|
||||
}
|
||||
|
||||
private double computeStrainValue()
|
||||
private double computeDifficultyValue()
|
||||
{
|
||||
// Obtain strain difficulty
|
||||
double strainValue = Math.Pow(5 * Math.Max(1, Attributes.StarRating / 0.2) - 4.0, 2.2) / 135.0;
|
||||
double difficultyValue = Math.Pow(5 * Math.Max(1, Attributes.StarRating / 0.2) - 4.0, 2.2) / 135.0;
|
||||
|
||||
// Longer maps are worth more
|
||||
strainValue *= 1.0 + 0.1 * Math.Min(1.0, totalHits / 1500.0);
|
||||
difficultyValue *= 1.0 + 0.1 * Math.Min(1.0, totalHits / 1500.0);
|
||||
|
||||
if (scaledScore <= 500000)
|
||||
strainValue = 0;
|
||||
difficultyValue = 0;
|
||||
else if (scaledScore <= 600000)
|
||||
strainValue *= (scaledScore - 500000) / 100000 * 0.3;
|
||||
difficultyValue *= (scaledScore - 500000) / 100000 * 0.3;
|
||||
else if (scaledScore <= 700000)
|
||||
strainValue *= 0.3 + (scaledScore - 600000) / 100000 * 0.25;
|
||||
difficultyValue *= 0.3 + (scaledScore - 600000) / 100000 * 0.25;
|
||||
else if (scaledScore <= 800000)
|
||||
strainValue *= 0.55 + (scaledScore - 700000) / 100000 * 0.20;
|
||||
difficultyValue *= 0.55 + (scaledScore - 700000) / 100000 * 0.20;
|
||||
else if (scaledScore <= 900000)
|
||||
strainValue *= 0.75 + (scaledScore - 800000) / 100000 * 0.15;
|
||||
difficultyValue *= 0.75 + (scaledScore - 800000) / 100000 * 0.15;
|
||||
else
|
||||
strainValue *= 0.90 + (scaledScore - 900000) / 100000 * 0.1;
|
||||
difficultyValue *= 0.90 + (scaledScore - 900000) / 100000 * 0.1;
|
||||
|
||||
return strainValue;
|
||||
return difficultyValue;
|
||||
}
|
||||
|
||||
private double computeAccuracyValue(double strainValue)
|
||||
private double computeAccuracyValue(double difficultyValue)
|
||||
{
|
||||
if (Attributes.GreatHitWindow <= 0)
|
||||
return 0;
|
||||
@ -110,12 +108,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
// Lots of arbitrary values from testing.
|
||||
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
||||
double accuracyValue = Math.Max(0.0, 0.2 - (Attributes.GreatHitWindow - 34) * 0.006667)
|
||||
* strainValue
|
||||
* difficultyValue
|
||||
* Math.Pow(Math.Max(0.0, scaledScore - 960000) / 40000, 1.1);
|
||||
|
||||
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
|
||||
// accuracyValue *= Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
|
||||
|
||||
return accuracyValue;
|
||||
}
|
||||
|
||||
|
@ -12,14 +12,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
public class OsuDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
[JsonProperty("aim_strain")]
|
||||
public double AimStrain { get; set; }
|
||||
[JsonProperty("aim_difficulty")]
|
||||
public double AimDifficulty { get; set; }
|
||||
|
||||
[JsonProperty("speed_strain")]
|
||||
public double SpeedStrain { get; set; }
|
||||
[JsonProperty("speed_difficulty")]
|
||||
public double SpeedDifficulty { get; set; }
|
||||
|
||||
[JsonProperty("flashlight_rating")]
|
||||
public double FlashlightRating { get; set; }
|
||||
[JsonProperty("flashlight_difficulty")]
|
||||
public double FlashlightDifficulty { get; set; }
|
||||
|
||||
[JsonProperty("slider_factor")]
|
||||
public double SliderFactor { get; set; }
|
||||
@ -43,15 +43,15 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
foreach (var v in base.ToDatabaseAttributes())
|
||||
yield return v;
|
||||
|
||||
yield return (ATTRIB_ID_AIM, AimStrain);
|
||||
yield return (ATTRIB_ID_SPEED, SpeedStrain);
|
||||
yield return (ATTRIB_ID_AIM, AimDifficulty);
|
||||
yield return (ATTRIB_ID_SPEED, SpeedDifficulty);
|
||||
yield return (ATTRIB_ID_OVERALL_DIFFICULTY, OverallDifficulty);
|
||||
yield return (ATTRIB_ID_APPROACH_RATE, ApproachRate);
|
||||
yield return (ATTRIB_ID_MAX_COMBO, MaxCombo);
|
||||
yield return (ATTRIB_ID_STRAIN, StarRating);
|
||||
yield return (ATTRIB_ID_DIFFICULTY, StarRating);
|
||||
|
||||
if (ShouldSerializeFlashlightRating())
|
||||
yield return (ATTRIB_ID_FLASHLIGHT, FlashlightRating);
|
||||
yield return (ATTRIB_ID_FLASHLIGHT, FlashlightDifficulty);
|
||||
|
||||
yield return (ATTRIB_ID_SLIDER_FACTOR, SliderFactor);
|
||||
}
|
||||
@ -60,13 +60,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
base.FromDatabaseAttributes(values);
|
||||
|
||||
AimStrain = values[ATTRIB_ID_AIM];
|
||||
SpeedStrain = values[ATTRIB_ID_SPEED];
|
||||
AimDifficulty = values[ATTRIB_ID_AIM];
|
||||
SpeedDifficulty = values[ATTRIB_ID_SPEED];
|
||||
OverallDifficulty = values[ATTRIB_ID_OVERALL_DIFFICULTY];
|
||||
ApproachRate = values[ATTRIB_ID_APPROACH_RATE];
|
||||
MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
|
||||
StarRating = values[ATTRIB_ID_STRAIN];
|
||||
FlashlightRating = values.GetValueOrDefault(ATTRIB_ID_FLASHLIGHT);
|
||||
StarRating = values[ATTRIB_ID_DIFFICULTY];
|
||||
FlashlightDifficulty = values.GetValueOrDefault(ATTRIB_ID_FLASHLIGHT);
|
||||
SliderFactor = values[ATTRIB_ID_SLIDER_FACTOR];
|
||||
}
|
||||
|
||||
|
@ -74,9 +74,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
StarRating = starRating,
|
||||
Mods = mods,
|
||||
AimStrain = aimRating,
|
||||
SpeedStrain = speedRating,
|
||||
FlashlightRating = flashlightRating,
|
||||
AimDifficulty = aimRating,
|
||||
SpeedDifficulty = speedRating,
|
||||
FlashlightDifficulty = flashlightRating,
|
||||
SliderFactor = sliderFactor,
|
||||
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
|
||||
OverallDifficulty = (80 - hitWindowGreat) / 6,
|
||||
|
26
osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceAttributes.cs
Normal file
26
osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceAttributes.cs
Normal file
@ -0,0 +1,26 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
public class OsuPerformanceAttributes : PerformanceAttributes
|
||||
{
|
||||
[JsonProperty("aim")]
|
||||
public double Aim { get; set; }
|
||||
|
||||
[JsonProperty("speed")]
|
||||
public double Speed { get; set; }
|
||||
|
||||
[JsonProperty("accuracy")]
|
||||
public double Accuracy { get; set; }
|
||||
|
||||
[JsonProperty("flashlight")]
|
||||
public double Flashlight { get; set; }
|
||||
|
||||
[JsonProperty("effective_miss_count")]
|
||||
public double EffectiveMissCount { get; set; }
|
||||
}
|
||||
}
|
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
{
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryRatings = null)
|
||||
public override PerformanceAttributes Calculate()
|
||||
{
|
||||
mods = Score.Mods;
|
||||
accuracy = Score.Accuracy;
|
||||
@ -45,7 +45,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
|
||||
|
||||
// Custom multipliers for NoFail and SpunOut.
|
||||
if (mods.Any(m => m is OsuModNoFail))
|
||||
multiplier *= Math.Max(0.90, 1.0 - 0.02 * effectiveMissCount);
|
||||
|
||||
@ -72,42 +71,35 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
Math.Pow(flashlightValue, 1.1), 1.0 / 1.1
|
||||
) * multiplier;
|
||||
|
||||
if (categoryRatings != null)
|
||||
return new OsuPerformanceAttributes
|
||||
{
|
||||
categoryRatings.Add("Aim", aimValue);
|
||||
categoryRatings.Add("Speed", speedValue);
|
||||
categoryRatings.Add("Accuracy", accuracyValue);
|
||||
categoryRatings.Add("Flashlight", flashlightValue);
|
||||
categoryRatings.Add("OD", Attributes.OverallDifficulty);
|
||||
categoryRatings.Add("AR", Attributes.ApproachRate);
|
||||
categoryRatings.Add("Max Combo", Attributes.MaxCombo);
|
||||
}
|
||||
|
||||
return totalValue;
|
||||
Aim = aimValue,
|
||||
Speed = speedValue,
|
||||
Accuracy = accuracyValue,
|
||||
Flashlight = flashlightValue,
|
||||
EffectiveMissCount = effectiveMissCount,
|
||||
Total = totalValue
|
||||
};
|
||||
}
|
||||
|
||||
private double computeAimValue()
|
||||
{
|
||||
double rawAim = Attributes.AimStrain;
|
||||
double rawAim = Attributes.AimDifficulty;
|
||||
|
||||
if (mods.Any(m => m is OsuModTouchDevice))
|
||||
rawAim = Math.Pow(rawAim, 0.8);
|
||||
|
||||
double aimValue = Math.Pow(5.0 * Math.Max(1.0, rawAim / 0.0675) - 4.0, 3.0) / 100000.0;
|
||||
|
||||
// Longer maps are worth more.
|
||||
double lengthBonus = 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) +
|
||||
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
|
||||
|
||||
aimValue *= lengthBonus;
|
||||
|
||||
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
|
||||
if (effectiveMissCount > 0)
|
||||
aimValue *= 0.97 * Math.Pow(1 - Math.Pow((double)effectiveMissCount / totalHits, 0.775), effectiveMissCount);
|
||||
|
||||
// Combo scaling.
|
||||
if (Attributes.MaxCombo > 0)
|
||||
aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
|
||||
aimValue *= getComboScalingFactor();
|
||||
|
||||
double approachRateFactor = 0.0;
|
||||
if (Attributes.ApproachRate > 10.33)
|
||||
@ -136,7 +128,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
}
|
||||
|
||||
aimValue *= accuracy;
|
||||
// It is important to also consider accuracy difficulty when doing that.
|
||||
// It is important to consider accuracy difficulty when scaling with accuracy.
|
||||
aimValue *= 0.98 + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
|
||||
|
||||
return aimValue;
|
||||
@ -144,9 +136,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
private double computeSpeedValue()
|
||||
{
|
||||
double speedValue = Math.Pow(5.0 * Math.Max(1.0, Attributes.SpeedStrain / 0.0675) - 4.0, 3.0) / 100000.0;
|
||||
double speedValue = Math.Pow(5.0 * Math.Max(1.0, Attributes.SpeedDifficulty / 0.0675) - 4.0, 3.0) / 100000.0;
|
||||
|
||||
// Longer maps are worth more.
|
||||
double lengthBonus = 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) +
|
||||
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
|
||||
speedValue *= lengthBonus;
|
||||
@ -155,9 +146,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
if (effectiveMissCount > 0)
|
||||
speedValue *= 0.97 * Math.Pow(1 - Math.Pow((double)effectiveMissCount / totalHits, 0.775), Math.Pow(effectiveMissCount, .875));
|
||||
|
||||
// Combo scaling.
|
||||
if (Attributes.MaxCombo > 0)
|
||||
speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
|
||||
speedValue *= getComboScalingFactor();
|
||||
|
||||
double approachRateFactor = 0.0;
|
||||
if (Attributes.ApproachRate > 10.33)
|
||||
@ -227,14 +216,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
if (!mods.Any(h => h is OsuModFlashlight))
|
||||
return 0.0;
|
||||
|
||||
double rawFlashlight = Attributes.FlashlightRating;
|
||||
double rawFlashlight = Attributes.FlashlightDifficulty;
|
||||
|
||||
if (mods.Any(m => m is OsuModTouchDevice))
|
||||
rawFlashlight = Math.Pow(rawFlashlight, 0.8);
|
||||
|
||||
double flashlightValue = Math.Pow(rawFlashlight, 2.0) * 25.0;
|
||||
|
||||
// Add an additional bonus for HDFL.
|
||||
if (mods.Any(h => h is OsuModHidden))
|
||||
flashlightValue *= 1.3;
|
||||
|
||||
@ -242,9 +230,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
if (effectiveMissCount > 0)
|
||||
flashlightValue *= 0.97 * Math.Pow(1 - Math.Pow((double)effectiveMissCount / totalHits, 0.775), Math.Pow(effectiveMissCount, .875));
|
||||
|
||||
// Combo scaling.
|
||||
if (Attributes.MaxCombo > 0)
|
||||
flashlightValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
|
||||
flashlightValue *= getComboScalingFactor();
|
||||
|
||||
// Account for shorter maps having a higher ratio of 0 combo/100 combo flashlight radius.
|
||||
flashlightValue *= 0.7 + 0.1 * Math.Min(1.0, totalHits / 200.0) +
|
||||
@ -276,6 +262,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
return Math.Max(countMiss, (int)Math.Floor(comboBasedMissCount));
|
||||
}
|
||||
|
||||
private double getComboScalingFactor() => Attributes.MaxCombo <= 0 ? 1.0 : Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
|
||||
private int totalHits => countGreat + countOk + countMeh + countMiss;
|
||||
private int totalSuccessfulHits => countGreat + countOk + countMeh;
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
{
|
||||
}
|
||||
|
||||
private double skillMultiplier => 0.15;
|
||||
private double skillMultiplier => 0.07;
|
||||
private double strainDecayBase => 0.15;
|
||||
protected override double DecayWeight => 1.0;
|
||||
protected override int HistoryLength => 10; // Look back for 10 notes is added for the sake of flashlight calculations.
|
||||
@ -40,26 +40,31 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
||||
|
||||
double result = 0.0;
|
||||
|
||||
OsuDifficultyHitObject lastObj = osuCurrent;
|
||||
|
||||
// This is iterating backwards in time from the current object.
|
||||
for (int i = 0; i < Previous.Count; i++)
|
||||
{
|
||||
var osuPrevious = (OsuDifficultyHitObject)Previous[i];
|
||||
var osuPreviousHitObject = (OsuHitObject)(osuPrevious.BaseObject);
|
||||
var currentObj = (OsuDifficultyHitObject)Previous[i];
|
||||
var currentHitObject = (OsuHitObject)(currentObj.BaseObject);
|
||||
|
||||
if (!(osuPrevious.BaseObject is Spinner))
|
||||
if (!(currentObj.BaseObject is Spinner))
|
||||
{
|
||||
double jumpDistance = (osuHitObject.StackedPosition - osuPreviousHitObject.EndPosition).Length;
|
||||
double jumpDistance = (osuHitObject.StackedPosition - currentHitObject.EndPosition).Length;
|
||||
|
||||
cumulativeStrainTime += osuPrevious.StrainTime;
|
||||
cumulativeStrainTime += lastObj.StrainTime;
|
||||
|
||||
// We want to nerf objects that can be easily seen within the Flashlight circle radius.
|
||||
if (i == 0)
|
||||
smallDistNerf = Math.Min(1.0, jumpDistance / 75.0);
|
||||
|
||||
// We also want to nerf stacks so that only the first object of the stack is accounted for.
|
||||
double stackNerf = Math.Min(1.0, (osuPrevious.LazyJumpDistance / scalingFactor) / 25.0);
|
||||
double stackNerf = Math.Min(1.0, (currentObj.LazyJumpDistance / scalingFactor) / 25.0);
|
||||
|
||||
result += Math.Pow(0.8, i) * stackNerf * scalingFactor * jumpDistance / cumulativeStrainTime;
|
||||
result += stackNerf * scalingFactor * jumpDistance / cumulativeStrainTime;
|
||||
}
|
||||
|
||||
lastObj = currentObj;
|
||||
}
|
||||
|
||||
return Math.Pow(smallDistNerf * result, 2.0);
|
||||
|
@ -9,14 +9,14 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
public class TaikoDifficultyAttributes : DifficultyAttributes
|
||||
{
|
||||
[JsonProperty("stamina_strain")]
|
||||
public double StaminaStrain { get; set; }
|
||||
[JsonProperty("stamina_difficulty")]
|
||||
public double StaminaDifficulty { get; set; }
|
||||
|
||||
[JsonProperty("rhythm_strain")]
|
||||
public double RhythmStrain { get; set; }
|
||||
[JsonProperty("rhythm_difficulty")]
|
||||
public double RhythmDifficulty { get; set; }
|
||||
|
||||
[JsonProperty("colour_strain")]
|
||||
public double ColourStrain { get; set; }
|
||||
[JsonProperty("colour_difficulty")]
|
||||
public double ColourDifficulty { get; set; }
|
||||
|
||||
[JsonProperty("approach_rate")]
|
||||
public double ApproachRate { get; set; }
|
||||
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
yield return v;
|
||||
|
||||
yield return (ATTRIB_ID_MAX_COMBO, MaxCombo);
|
||||
yield return (ATTRIB_ID_STRAIN, StarRating);
|
||||
yield return (ATTRIB_ID_DIFFICULTY, StarRating);
|
||||
yield return (ATTRIB_ID_GREAT_HIT_WINDOW, GreatHitWindow);
|
||||
}
|
||||
|
||||
@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
base.FromDatabaseAttributes(values);
|
||||
|
||||
MaxCombo = (int)values[ATTRIB_ID_MAX_COMBO];
|
||||
StarRating = values[ATTRIB_ID_STRAIN];
|
||||
StarRating = values[ATTRIB_ID_DIFFICULTY];
|
||||
GreatHitWindow = values[ATTRIB_ID_GREAT_HIT_WINDOW];
|
||||
}
|
||||
}
|
||||
|
@ -91,9 +91,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
StarRating = starRating,
|
||||
Mods = mods,
|
||||
StaminaStrain = staminaRating,
|
||||
RhythmStrain = rhythmRating,
|
||||
ColourStrain = colourRating,
|
||||
StaminaDifficulty = staminaRating,
|
||||
RhythmDifficulty = rhythmRating,
|
||||
ColourDifficulty = colourRating,
|
||||
GreatHitWindow = hitWindows.WindowFor(HitResult.Great) / clockRate,
|
||||
MaxCombo = beatmap.HitObjects.Count(h => h is Hit),
|
||||
};
|
||||
|
@ -0,0 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
public class TaikoPerformanceAttributes : PerformanceAttributes
|
||||
{
|
||||
[JsonProperty("difficulty")]
|
||||
public double Difficulty { get; set; }
|
||||
|
||||
[JsonProperty("accuracy")]
|
||||
public double Accuracy { get; set; }
|
||||
}
|
||||
}
|
@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
{
|
||||
}
|
||||
|
||||
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
|
||||
public override PerformanceAttributes Calculate()
|
||||
{
|
||||
mods = Score.Mods;
|
||||
countGreat = Score.Statistics.GetValueOrDefault(HitResult.Great);
|
||||
@ -35,7 +35,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
countMeh = Score.Statistics.GetValueOrDefault(HitResult.Meh);
|
||||
countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss);
|
||||
|
||||
// Custom multipliers for NoFail and SpunOut.
|
||||
double multiplier = 1.1; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
|
||||
|
||||
if (mods.Any(m => m is ModNoFail))
|
||||
@ -44,43 +43,38 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
if (mods.Any(m => m is ModHidden))
|
||||
multiplier *= 1.10;
|
||||
|
||||
double strainValue = computeStrainValue();
|
||||
double difficultyValue = computeDifficultyValue();
|
||||
double accuracyValue = computeAccuracyValue();
|
||||
double totalValue =
|
||||
Math.Pow(
|
||||
Math.Pow(strainValue, 1.1) +
|
||||
Math.Pow(difficultyValue, 1.1) +
|
||||
Math.Pow(accuracyValue, 1.1), 1.0 / 1.1
|
||||
) * multiplier;
|
||||
|
||||
if (categoryDifficulty != null)
|
||||
return new TaikoPerformanceAttributes
|
||||
{
|
||||
categoryDifficulty["Strain"] = strainValue;
|
||||
categoryDifficulty["Accuracy"] = accuracyValue;
|
||||
}
|
||||
|
||||
return totalValue;
|
||||
Difficulty = difficultyValue,
|
||||
Accuracy = accuracyValue,
|
||||
Total = totalValue
|
||||
};
|
||||
}
|
||||
|
||||
private double computeStrainValue()
|
||||
private double computeDifficultyValue()
|
||||
{
|
||||
double strainValue = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0075) - 4.0, 2.0) / 100000.0;
|
||||
double difficultyValue = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0075) - 4.0, 2.0) / 100000.0;
|
||||
|
||||
// Longer maps are worth more
|
||||
double lengthBonus = 1 + 0.1 * Math.Min(1.0, totalHits / 1500.0);
|
||||
strainValue *= lengthBonus;
|
||||
difficultyValue *= lengthBonus;
|
||||
|
||||
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
|
||||
strainValue *= Math.Pow(0.985, countMiss);
|
||||
difficultyValue *= Math.Pow(0.985, countMiss);
|
||||
|
||||
if (mods.Any(m => m is ModHidden))
|
||||
strainValue *= 1.025;
|
||||
difficultyValue *= 1.025;
|
||||
|
||||
if (mods.Any(m => m is ModFlashlight<TaikoHitObject>))
|
||||
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
|
||||
strainValue *= 1.05 * lengthBonus;
|
||||
difficultyValue *= 1.05 * lengthBonus;
|
||||
|
||||
// Scale the speed value with accuracy _slightly_
|
||||
return strainValue * Score.Accuracy;
|
||||
return difficultyValue * Score.Accuracy;
|
||||
}
|
||||
|
||||
private double computeAccuracyValue()
|
||||
@ -88,11 +82,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
if (Attributes.GreatHitWindow <= 0)
|
||||
return 0;
|
||||
|
||||
// Lots of arbitrary values from testing.
|
||||
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
||||
double accValue = Math.Pow(150.0 / Attributes.GreatHitWindow, 1.1) * Math.Pow(Score.Accuracy, 15) * 22.0;
|
||||
|
||||
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
|
||||
// Bonus for many objects - it's harder to keep good accuracy up for longer
|
||||
return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
|
||||
}
|
||||
|
||||
|
@ -128,7 +128,7 @@ namespace osu.Game.Tests.Collections.IO
|
||||
[Test]
|
||||
public async Task TestSaveAndReload()
|
||||
{
|
||||
using (HeadlessGameHost host = new TestRunHeadlessGameHost("TestSaveAndReload", bypassCleanup: true))
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(bypassCleanup: true))
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -149,7 +149,8 @@ namespace osu.Game.Tests.Collections.IO
|
||||
}
|
||||
}
|
||||
|
||||
using (HeadlessGameHost host = new TestRunHeadlessGameHost("TestSaveAndReload"))
|
||||
// Name matches the automatically chosen name from `CleanRunHeadlessGameHost` above, so we end up using the same storage location.
|
||||
using (HeadlessGameHost host = new TestRunHeadlessGameHost(nameof(TestSaveAndReload)))
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -61,6 +61,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
cleanupPath(customPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -94,6 +95,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
cleanupPath(customPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -160,6 +162,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
cleanupPath(customPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -168,7 +171,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
public void TestMigrationBetweenTwoTargets()
|
||||
{
|
||||
string customPath = prepareCustomPath();
|
||||
string customPath2 = prepareCustomPath("-2");
|
||||
string customPath2 = prepareCustomPath();
|
||||
|
||||
using (var host = new CustomTestHeadlessGameHost())
|
||||
{
|
||||
@ -185,7 +188,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
Assert.That(File.Exists(Path.Combine(customPath2, database_filename)));
|
||||
|
||||
// some files may have been left behind for whatever reason, but that's not what we're testing here.
|
||||
customPath = prepareCustomPath();
|
||||
cleanupPath(customPath);
|
||||
|
||||
Assert.DoesNotThrow(() => osu.Migrate(customPath));
|
||||
Assert.That(File.Exists(Path.Combine(customPath, database_filename)));
|
||||
@ -193,6 +196,8 @@ namespace osu.Game.Tests.NonVisual
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
cleanupPath(customPath);
|
||||
cleanupPath(customPath2);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -214,6 +219,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
cleanupPath(customPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -243,6 +249,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
cleanupPath(customPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -272,6 +279,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
cleanupPath(customPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -286,14 +294,18 @@ namespace osu.Game.Tests.NonVisual
|
||||
return path;
|
||||
}
|
||||
|
||||
private string prepareCustomPath(string suffix = "")
|
||||
private static string prepareCustomPath() => Path.Combine(TestRunHeadlessGameHost.TemporaryTestDirectory, $"custom-path-{Guid.NewGuid()}");
|
||||
|
||||
private static void cleanupPath(string path)
|
||||
{
|
||||
string path = Path.Combine(TestRunHeadlessGameHost.TemporaryTestDirectory, $"custom-path{suffix}");
|
||||
|
||||
if (Directory.Exists(path))
|
||||
Directory.Delete(path, true);
|
||||
|
||||
return path;
|
||||
try
|
||||
{
|
||||
if (Directory.Exists(path))
|
||||
Directory.Delete(path, true);
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class CustomTestHeadlessGameHost : CleanRunHeadlessGameHost
|
||||
|
@ -68,7 +68,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
|
||||
public void TestPlayingUsersUpdatedOnJoin()
|
||||
{
|
||||
AddStep("leave room", () => Client.LeaveRoom());
|
||||
AddUntilStep("wait for room part", () => Client.Room == null);
|
||||
AddUntilStep("wait for room part", () => !RoomJoined);
|
||||
|
||||
AddStep("create room initially in gameplay", () =>
|
||||
{
|
||||
|
@ -1,9 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Input;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
@ -11,37 +12,32 @@ namespace osu.Game.Tests.NonVisual
|
||||
public class SessionStaticsTest
|
||||
{
|
||||
private SessionStatics sessionStatics;
|
||||
private IdleTracker sessionIdleTracker;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
[Test]
|
||||
public void TestSessionStaticsReset()
|
||||
{
|
||||
sessionStatics = new SessionStatics();
|
||||
sessionIdleTracker = new GameIdleTracker(1000);
|
||||
|
||||
sessionStatics.SetValue(Static.LoginOverlayDisplayed, true);
|
||||
sessionStatics.SetValue(Static.MutedAudioNotificationShownOnce, true);
|
||||
sessionStatics.SetValue(Static.LowBatteryNotificationShownOnce, true);
|
||||
sessionStatics.SetValue(Static.LastHoverSoundPlaybackTime, (double?)1d);
|
||||
sessionStatics.SetValue(Static.SeasonalBackgrounds, new APISeasonalBackgrounds { EndDate = new DateTimeOffset(2022, 1, 1, 0, 0, 0, TimeSpan.Zero) });
|
||||
|
||||
sessionIdleTracker.IsIdle.BindValueChanged(e =>
|
||||
{
|
||||
if (e.NewValue)
|
||||
sessionStatics.ResetValues();
|
||||
});
|
||||
}
|
||||
Assert.IsFalse(sessionStatics.GetBindable<bool>(Static.LoginOverlayDisplayed).IsDefault);
|
||||
Assert.IsFalse(sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).IsDefault);
|
||||
Assert.IsFalse(sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce).IsDefault);
|
||||
Assert.IsFalse(sessionStatics.GetBindable<double?>(Static.LastHoverSoundPlaybackTime).IsDefault);
|
||||
Assert.IsFalse(sessionStatics.GetBindable<APISeasonalBackgrounds>(Static.SeasonalBackgrounds).IsDefault);
|
||||
|
||||
[Test]
|
||||
[Timeout(2000)]
|
||||
public void TestSessionStaticsReset()
|
||||
{
|
||||
sessionIdleTracker.IsIdle.BindValueChanged(e =>
|
||||
{
|
||||
Assert.IsTrue(sessionStatics.GetBindable<bool>(Static.LoginOverlayDisplayed).IsDefault);
|
||||
Assert.IsTrue(sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).IsDefault);
|
||||
Assert.IsTrue(sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce).IsDefault);
|
||||
Assert.IsTrue(sessionStatics.GetBindable<double?>(Static.LastHoverSoundPlaybackTime).IsDefault);
|
||||
});
|
||||
sessionStatics.ResetAfterInactivity();
|
||||
|
||||
Assert.IsTrue(sessionStatics.GetBindable<bool>(Static.LoginOverlayDisplayed).IsDefault);
|
||||
Assert.IsTrue(sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).IsDefault);
|
||||
Assert.IsTrue(sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce).IsDefault);
|
||||
// some statics should not reset despite inactivity.
|
||||
Assert.IsFalse(sessionStatics.GetBindable<double?>(Static.LastHoverSoundPlaybackTime).IsDefault);
|
||||
Assert.IsFalse(sessionStatics.GetBindable<APISeasonalBackgrounds>(Static.SeasonalBackgrounds).IsDefault);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
100
osu.Game.Tests/OnlinePlay/PlaylistExtensionsTest.cs
Normal file
100
osu.Game.Tests/OnlinePlay/PlaylistExtensionsTest.cs
Normal file
@ -0,0 +1,100 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Online.Rooms;
|
||||
|
||||
namespace osu.Game.Tests.OnlinePlay
|
||||
{
|
||||
[TestFixture]
|
||||
public class PlaylistExtensionsTest
|
||||
{
|
||||
[Test]
|
||||
public void TestEmpty()
|
||||
{
|
||||
// mostly an extreme edge case, i.e. during room creation.
|
||||
var items = Array.Empty<PlaylistItem>();
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(items.GetHistoricalItems(), Is.Empty);
|
||||
Assert.That(items.GetCurrentItem(), Is.Null);
|
||||
Assert.That(items.GetUpcomingItems(), Is.Empty);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPlaylistItemsInOrder()
|
||||
{
|
||||
var items = new[]
|
||||
{
|
||||
new PlaylistItem { ID = 1, BeatmapID = 1001, PlaylistOrder = 1 },
|
||||
new PlaylistItem { ID = 2, BeatmapID = 1002, PlaylistOrder = 2 },
|
||||
new PlaylistItem { ID = 3, BeatmapID = 1003, PlaylistOrder = 3 },
|
||||
};
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(items.GetHistoricalItems(), Is.Empty);
|
||||
Assert.That(items.GetCurrentItem(), Is.EqualTo(items[0]));
|
||||
Assert.That(items.GetUpcomingItems(), Is.EquivalentTo(items));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPlaylistItemsOutOfOrder()
|
||||
{
|
||||
var items = new[]
|
||||
{
|
||||
new PlaylistItem { ID = 2, BeatmapID = 1002, PlaylistOrder = 2 },
|
||||
new PlaylistItem { ID = 1, BeatmapID = 1001, PlaylistOrder = 1 },
|
||||
new PlaylistItem { ID = 3, BeatmapID = 1003, PlaylistOrder = 3 },
|
||||
};
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(items.GetHistoricalItems(), Is.Empty);
|
||||
Assert.That(items.GetCurrentItem(), Is.EqualTo(items[1]));
|
||||
Assert.That(items.GetUpcomingItems(), Is.EquivalentTo(new[] { items[1], items[0], items[2] }));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExpiredPlaylistItemsSkipped()
|
||||
{
|
||||
var items = new[]
|
||||
{
|
||||
new PlaylistItem { ID = 1, BeatmapID = 1001, Expired = true, PlayedAt = new DateTimeOffset(2021, 12, 21, 7, 55, 0, TimeSpan.Zero) },
|
||||
new PlaylistItem { ID = 2, BeatmapID = 1002, Expired = true, PlayedAt = new DateTimeOffset(2021, 12, 21, 7, 53, 0, TimeSpan.Zero) },
|
||||
new PlaylistItem { ID = 3, BeatmapID = 1003, PlaylistOrder = 3 },
|
||||
};
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(items.GetHistoricalItems(), Is.EquivalentTo(new[] { items[1], items[0] }));
|
||||
Assert.That(items.GetCurrentItem(), Is.EqualTo(items[2]));
|
||||
Assert.That(items.GetUpcomingItems(), Is.EquivalentTo(new[] { items[2] }));
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAllItemsExpired()
|
||||
{
|
||||
var items = new[]
|
||||
{
|
||||
new PlaylistItem { ID = 1, BeatmapID = 1001, Expired = true, PlayedAt = new DateTimeOffset(2021, 12, 21, 7, 55, 0, TimeSpan.Zero) },
|
||||
new PlaylistItem { ID = 2, BeatmapID = 1002, Expired = true, PlayedAt = new DateTimeOffset(2021, 12, 21, 7, 53, 0, TimeSpan.Zero) },
|
||||
new PlaylistItem { ID = 3, BeatmapID = 1002, Expired = true, PlayedAt = new DateTimeOffset(2021, 12, 21, 7, 57, 0, TimeSpan.Zero) },
|
||||
};
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(items.GetHistoricalItems(), Is.EquivalentTo(new[] { items[1], items[0], items[2] }));
|
||||
// if all items are expired, the last-played item is expected to be returned.
|
||||
Assert.That(items.GetCurrentItem(), Is.EqualTo(items[2]));
|
||||
Assert.That(items.GetUpcomingItems(), Is.Empty);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -96,6 +96,7 @@ namespace osu.Game.Tests.Visual.Beatmaps
|
||||
var longName = CreateAPIBeatmapSet(Ruleset.Value);
|
||||
longName.Title = longName.TitleUnicode = "this track has an incredibly and implausibly long title";
|
||||
longName.Artist = longName.ArtistUnicode = "and this artist! who would have thunk it. it's really such a long name.";
|
||||
longName.Source = "wow. even the source field has an impossibly long string in it. this really takes the cake, doesn't it?";
|
||||
longName.HasExplicitContent = true;
|
||||
longName.TrackId = 444;
|
||||
|
||||
@ -251,13 +252,19 @@ namespace osu.Game.Tests.Visual.Beatmaps
|
||||
[Test]
|
||||
public void TestNormal()
|
||||
{
|
||||
createTestCase(beatmapSetInfo => new BeatmapCard(beatmapSetInfo));
|
||||
createTestCase(beatmapSetInfo => new BeatmapCardNormal(beatmapSetInfo));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExtra()
|
||||
{
|
||||
createTestCase(beatmapSetInfo => new BeatmapCardExtra(beatmapSetInfo));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHoverState()
|
||||
{
|
||||
AddStep("create cards", () => Child = createContent(OverlayColourScheme.Blue, s => new BeatmapCard(s)));
|
||||
AddStep("create cards", () => Child = createContent(OverlayColourScheme.Blue, s => new BeatmapCardNormal(s)));
|
||||
|
||||
AddStep("Hover card", () => InputManager.MoveMouseTo(firstCard()));
|
||||
AddWaitStep("wait for potential state change", 5);
|
||||
@ -274,10 +281,10 @@ namespace osu.Game.Tests.Visual.Beatmaps
|
||||
AddWaitStep("wait for potential state change", 5);
|
||||
AddAssert("card is still expanded", () => firstCard().Expanded.Value);
|
||||
|
||||
AddStep("Hover away", () => InputManager.MoveMouseTo(this.ChildrenOfType<BeatmapCard>().Last()));
|
||||
AddStep("Hover away", () => InputManager.MoveMouseTo(this.ChildrenOfType<BeatmapCardNormal>().Last()));
|
||||
AddUntilStep("card is not expanded", () => !firstCard().Expanded.Value);
|
||||
|
||||
BeatmapCard firstCard() => this.ChildrenOfType<BeatmapCard>().First();
|
||||
BeatmapCardNormal firstCard() => this.ChildrenOfType<BeatmapCardNormal>().First();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void checkForFirstSamplePlayback()
|
||||
{
|
||||
AddUntilStep("storyboard loaded", () => Player.Beatmap.Value.StoryboardLoaded);
|
||||
AddAssert("storyboard loaded", () => Player.Beatmap.Value.Storyboard != null);
|
||||
AddUntilStep("any storyboard samples playing", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
|
||||
}
|
||||
|
||||
|
@ -5,7 +5,6 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
@ -20,7 +19,6 @@ using osu.Game.Screens.OnlinePlay.Multiplayer;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
@ -86,11 +84,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddWaitStep("wait for transition", 2);
|
||||
|
||||
AddStep("create room", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
|
||||
|
||||
AddUntilStep("wait for join", () => Client.RoomJoined);
|
||||
}
|
||||
@ -104,24 +98,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
protected void RunGameplay()
|
||||
{
|
||||
AddUntilStep("wait for idle", () => Client.LocalUser?.State == MultiplayerUserState.Idle);
|
||||
clickReadyButton();
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
|
||||
AddUntilStep("wait for ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready);
|
||||
clickReadyButton();
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
|
||||
AddUntilStep("wait for player", () => multiplayerComponents.CurrentScreen is Player player && player.IsLoaded);
|
||||
AddStep("exit player", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
|
||||
}
|
||||
|
||||
private void clickReadyButton()
|
||||
{
|
||||
AddUntilStep("wait for ready button to be enabled", () => this.ChildrenOfType<MultiplayerReadyButton>().Single().ChildrenOfType<Button>().Single().Enabled.Value);
|
||||
|
||||
AddStep("click ready button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerReadyButton>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -463,11 +463,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
|
||||
|
||||
AddStep("click spectate button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerSpectateButton>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
|
||||
|
||||
AddUntilStep("wait for spectating user state", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
|
||||
|
||||
@ -501,11 +497,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
|
||||
});
|
||||
|
||||
AddStep("click spectate button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerSpectateButton>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
|
||||
|
||||
AddUntilStep("wait for spectating user state", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
|
||||
|
||||
@ -807,6 +799,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
private void pressReadyButton(int? playingUserId = null)
|
||||
{
|
||||
// Can't use ClickButtonWhenEnabled<> due to needing to store the state after the button is enabled.
|
||||
|
||||
AddUntilStep("wait for ready button to be enabled", () => readyButton.Enabled.Value);
|
||||
|
||||
MultiplayerUserState lastState = MultiplayerUserState.Idle;
|
||||
@ -832,11 +826,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
|
||||
AddWaitStep("wait for transition", 2);
|
||||
|
||||
AddStep("create room", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
|
||||
|
||||
AddUntilStep("wait for join", () => client.RoomJoined);
|
||||
}
|
||||
|
@ -14,12 +14,10 @@ using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.OnlinePlay.Components;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
@ -62,22 +60,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestCreatedRoom()
|
||||
{
|
||||
AddStep("create room", () =>
|
||||
AddStep("add playlist item", () =>
|
||||
{
|
||||
SelectedRoom.Value.Playlist.Add(new PlaylistItem
|
||||
{
|
||||
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
|
||||
Ruleset = { Value = new OsuRuleset().RulesetInfo },
|
||||
});
|
||||
|
||||
// Needs to run after components update with the playlist item.
|
||||
Schedule(() =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
});
|
||||
|
||||
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
|
||||
|
||||
AddUntilStep("wait for join", () => RoomJoined);
|
||||
}
|
||||
|
||||
@ -110,11 +103,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("click create button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
|
||||
|
||||
AddUntilStep("wait for room join", () => RoomJoined);
|
||||
|
||||
@ -124,21 +113,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready);
|
||||
});
|
||||
|
||||
AddStep("click spectate button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerSpectateButton>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
|
||||
|
||||
AddUntilStep("wait for spectating user state", () => Client.LocalUser?.State == MultiplayerUserState.Spectating);
|
||||
|
||||
AddUntilStep("wait for ready button to be enabled", () => this.ChildrenOfType<MultiplayerReadyButton>().Single().ChildrenOfType<ReadyButton>().Single().Enabled.Value);
|
||||
|
||||
AddStep("click ready button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerReadyButton>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
|
||||
AddUntilStep("match started", () => Client.Room?.State == MultiplayerRoomState.WaitingForLoad);
|
||||
}
|
||||
|
@ -121,7 +121,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("finish current item", () => Client.FinishCurrentItem());
|
||||
|
||||
AddStep("leave room", () => RoomManager.PartRoom());
|
||||
AddUntilStep("wait for room part", () => Client.Room == null);
|
||||
AddUntilStep("wait for room part", () => !RoomJoined);
|
||||
|
||||
AddUntilStep("item 0 not in lists", () => !inHistoryList(0) && !inQueueList(0));
|
||||
AddUntilStep("item 1 not in lists", () => !inHistoryList(0) && !inQueueList(0));
|
||||
@ -132,7 +132,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
public void TestJoinRoomWithMixedItemsAddedInCorrectLists()
|
||||
{
|
||||
AddStep("leave room", () => RoomManager.PartRoom());
|
||||
AddUntilStep("wait for room part", () => Client.Room == null);
|
||||
AddUntilStep("wait for room part", () => !RoomJoined);
|
||||
|
||||
AddStep("join room with items", () =>
|
||||
{
|
||||
|
@ -6,14 +6,12 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
@ -22,14 +20,11 @@ using osu.Game.Screens.OnlinePlay;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneMultiplayerQueueList : MultiplayerTestScene
|
||||
{
|
||||
private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
|
||||
|
||||
[Cached(typeof(UserLookupCache))]
|
||||
private readonly TestUserLookupCache userLookupCache = new TestUserLookupCache();
|
||||
|
||||
@ -52,14 +47,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("create playlist", () =>
|
||||
{
|
||||
selectedItem.Value = null;
|
||||
|
||||
Child = playlist = new MultiplayerQueueList
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(500, 300),
|
||||
SelectedItem = { BindTarget = selectedItem },
|
||||
Items = { BindTarget = Client.APIRoom!.Playlist }
|
||||
};
|
||||
});
|
||||
@ -113,12 +105,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
|
||||
|
||||
AddStep("select item 0", () => selectedItem.Value = playlist.ChildrenOfType<RearrangeableListItem<PlaylistItem>>().ElementAt(0).Model);
|
||||
assertDeleteButtonVisibility(0, false);
|
||||
assertDeleteButtonVisibility(1, true);
|
||||
|
||||
AddStep("select item 1", () => selectedItem.Value = playlist.ChildrenOfType<RearrangeableListItem<PlaylistItem>>().ElementAt(1).Model);
|
||||
assertDeleteButtonVisibility(0, true);
|
||||
AddStep("finish current item", () => Client.FinishCurrentItem());
|
||||
AddUntilStep("wait for next item to be selected", () => Client.Room?.Settings.PlaylistItemId == 2);
|
||||
AddUntilStep("wait for two items in playlist", () => playlist.ChildrenOfType<DrawableRoomPlaylistItem>().Count() == 2);
|
||||
|
||||
assertDeleteButtonVisibility(0, false);
|
||||
assertDeleteButtonVisibility(1, false);
|
||||
}
|
||||
|
||||
@ -142,23 +136,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddUntilStep("item arrived in playlist", () => playlist.ChildrenOfType<RearrangeableListItem<PlaylistItem>>().Any(i => i.Model.ID == itemId));
|
||||
}
|
||||
|
||||
private void deleteItem(int index)
|
||||
{
|
||||
OsuRearrangeableListItem<PlaylistItem> item = null;
|
||||
|
||||
AddStep($"move mouse to delete button {index}", () =>
|
||||
{
|
||||
item = playlist.ChildrenOfType<OsuRearrangeableListItem<PlaylistItem>>().ElementAt(index);
|
||||
InputManager.MoveMouseTo(item.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistRemoveButton>().ElementAt(0));
|
||||
});
|
||||
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
|
||||
AddUntilStep("item removed from playlist", () => !playlist.ChildrenOfType<RearrangeableListItem<PlaylistItem>>().Contains(item));
|
||||
}
|
||||
|
||||
private void assertDeleteButtonVisibility(int index, bool visible)
|
||||
=> AddUntilStep($"delete button {index} {(visible ? "is" : "is not")} visible",
|
||||
() => (playlist.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistRemoveButton>().ElementAt(index).Alpha > 0) == visible);
|
||||
=> AddUntilStep($"delete button {index} {(visible ? "is" : "is not")} visible", () =>
|
||||
{
|
||||
var button = playlist.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistRemoveButton>().ElementAtOrDefault(index);
|
||||
return (button?.Alpha > 0) == visible;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
@ -22,7 +21,6 @@ using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
@ -113,10 +111,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Client.TransferHost(2);
|
||||
});
|
||||
|
||||
addClickButtonStep();
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
|
||||
|
||||
addClickButtonStep();
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
AddUntilStep("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
|
||||
}
|
||||
|
||||
@ -132,7 +130,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Client.AddUser(new APIUser { Id = 2, Username = "Another user" });
|
||||
});
|
||||
|
||||
addClickButtonStep();
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
|
||||
|
||||
verifyGameplayStartFlow();
|
||||
@ -147,7 +145,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Client.TransferHost(2);
|
||||
});
|
||||
|
||||
addClickButtonStep();
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
AddStep("make user host", () => Client.TransferHost(Client.Room?.Users[0].UserID ?? 0));
|
||||
|
||||
verifyGameplayStartFlow();
|
||||
@ -162,12 +160,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
Client.AddUser(new APIUser { Id = 2, Username = "Another user" });
|
||||
});
|
||||
|
||||
addClickButtonStep();
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
|
||||
|
||||
AddStep("transfer host", () => Client.TransferHost(Client.Room?.Users[1].UserID ?? 0));
|
||||
|
||||
addClickButtonStep();
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
AddUntilStep("user is idle (match not started)", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
|
||||
AddAssert("ready button enabled", () => button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
|
||||
}
|
||||
@ -187,7 +185,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
if (!isHost)
|
||||
AddStep("transfer host", () => Client.TransferHost(2));
|
||||
|
||||
addClickButtonStep();
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
|
||||
AddRepeatStep("change user ready state", () =>
|
||||
{
|
||||
@ -202,20 +200,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
}, users);
|
||||
}
|
||||
|
||||
private void addClickButtonStep()
|
||||
{
|
||||
AddUntilStep("wait for button to be ready", () => button.ChildrenOfType<Button>().Single().Enabled.Value);
|
||||
AddStep("click button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(button);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
}
|
||||
|
||||
private void verifyGameplayStartFlow()
|
||||
{
|
||||
AddUntilStep("user is ready", () => Client.Room?.Users[0].State == MultiplayerUserState.Ready);
|
||||
addClickButtonStep();
|
||||
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||
AddUntilStep("user waiting for load", () => Client.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
|
||||
|
||||
AddAssert("ready button disabled", () => !button.ChildrenOfType<OsuButton>().Single().Enabled.Value);
|
||||
|
@ -21,7 +21,6 @@ using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
@ -121,10 +120,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[TestCase(MultiplayerUserState.Ready)]
|
||||
public void TestToggleWhenIdle(MultiplayerUserState initialState)
|
||||
{
|
||||
addClickSpectateButtonStep();
|
||||
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
|
||||
AddUntilStep("user is spectating", () => Client.Room?.Users[0].State == MultiplayerUserState.Spectating);
|
||||
|
||||
addClickSpectateButtonStep();
|
||||
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
|
||||
AddUntilStep("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
|
||||
}
|
||||
|
||||
@ -138,7 +137,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestReadyButtonDisabledWhenHostAndNoReadyUsers()
|
||||
{
|
||||
addClickSpectateButtonStep();
|
||||
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
|
||||
assertReadyButtonEnablement(false);
|
||||
}
|
||||
|
||||
@ -148,7 +147,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("add user", () => Client.AddUser(new APIUser { Id = PLAYER_1_ID }));
|
||||
AddStep("set user ready", () => Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
|
||||
|
||||
addClickSpectateButtonStep();
|
||||
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
|
||||
assertReadyButtonEnablement(true);
|
||||
}
|
||||
|
||||
@ -163,16 +162,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("set user ready", () => Client.ChangeUserState(PLAYER_1_ID, MultiplayerUserState.Ready));
|
||||
|
||||
addClickSpectateButtonStep();
|
||||
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
|
||||
assertReadyButtonEnablement(false);
|
||||
}
|
||||
|
||||
private void addClickSpectateButtonStep() => AddStep("click spectate button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(spectateButton);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
private void assertSpectateButtonEnablement(bool shouldBeEnabled)
|
||||
=> AddUntilStep($"spectate button {(shouldBeEnabled ? "is" : "is not")} enabled", () => spectateButton.ChildrenOfType<OsuButton>().Single().Enabled.Value == shouldBeEnabled);
|
||||
|
||||
|
@ -157,12 +157,12 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddUntilStep("wait for fail", () => player.HasFailed);
|
||||
|
||||
AddUntilStep("wait for track stop", () => !Game.MusicController.IsPlaying);
|
||||
AddAssert("Ensure time before preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().Metadata.PreviewTime);
|
||||
AddAssert("Ensure time before preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().BeatmapInfo.Metadata.PreviewTime);
|
||||
|
||||
pushEscape();
|
||||
|
||||
AddUntilStep("wait for track playing", () => Game.MusicController.IsPlaying);
|
||||
AddAssert("Ensure time wasn't reset to preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().Metadata.PreviewTime);
|
||||
AddAssert("Ensure time wasn't reset to preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().BeatmapInfo.Metadata.PreviewTime);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -7,6 +7,7 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps.Drawables.Cards;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
@ -110,23 +111,32 @@ namespace osu.Game.Tests.Visual.Online
|
||||
public void TestNoBeatmapsPlaceholder()
|
||||
{
|
||||
AddStep("fetch for 0 beatmaps", () => fetchFor());
|
||||
AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
|
||||
placeholderShown();
|
||||
|
||||
AddStep("fetch for 1 beatmap", () => fetchFor(CreateAPIBeatmapSet(Ruleset.Value)));
|
||||
AddStep("show many results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 100).ToArray()));
|
||||
AddUntilStep("wait for loaded", () => this.ChildrenOfType<BeatmapCard>().Count() == 100);
|
||||
AddUntilStep("placeholder hidden", () => !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any(d => d.IsPresent));
|
||||
|
||||
AddStep("fetch for 0 beatmaps", () => fetchFor());
|
||||
AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
|
||||
placeholderShown();
|
||||
|
||||
// fetch once more to ensure nothing happens in displaying placeholder again when it already is present.
|
||||
AddStep("fetch for 0 beatmaps again", () => fetchFor());
|
||||
AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
|
||||
placeholderShown();
|
||||
|
||||
void placeholderShown() =>
|
||||
AddUntilStep("placeholder shown", () =>
|
||||
{
|
||||
var notFoundDrawable = overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault();
|
||||
return notFoundDrawable != null && notFoundDrawable.IsPresent && notFoundDrawable.Parent.DrawHeight > 0;
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUserWithoutSupporterUsesSupporterOnlyFiltersWithoutResults()
|
||||
{
|
||||
AddStep("fetch for 0 beatmaps", () => fetchFor());
|
||||
|
||||
AddStep("set dummy as non-supporter", () => ((DummyAPIAccess)API).LocalUser.Value.IsSupporter = false);
|
||||
|
||||
// only Rank Achieved filter
|
||||
@ -187,6 +197,9 @@ namespace osu.Game.Tests.Visual.Online
|
||||
public void TestUserWithoutSupporterUsesSupporterOnlyFiltersWithResults()
|
||||
{
|
||||
AddStep("fetch for 1 beatmap", () => fetchFor(CreateAPIBeatmapSet(Ruleset.Value)));
|
||||
|
||||
noPlaceholderShown();
|
||||
|
||||
AddStep("set dummy as non-supporter", () => ((DummyAPIAccess)API).LocalUser.Value.IsSupporter = false);
|
||||
|
||||
// only Rank Achieved filter
|
||||
@ -217,6 +230,9 @@ namespace osu.Game.Tests.Visual.Online
|
||||
public void TestUserWithSupporterUsesSupporterOnlyFiltersWithResults()
|
||||
{
|
||||
AddStep("fetch for 1 beatmap", () => fetchFor(CreateAPIBeatmapSet(Ruleset.Value)));
|
||||
|
||||
noPlaceholderShown();
|
||||
|
||||
AddStep("set dummy as supporter", () => ((DummyAPIAccess)API).LocalUser.Value.IsSupporter = true);
|
||||
|
||||
// only Rank Achieved filter
|
||||
@ -280,9 +296,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
private void noPlaceholderShown()
|
||||
{
|
||||
AddUntilStep("no placeholder shown", () =>
|
||||
!overlay.ChildrenOfType<BeatmapListingOverlay.SupporterRequiredDrawable>().Any(d => d.IsPresent)
|
||||
&& !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any(d => d.IsPresent));
|
||||
AddUntilStep("\"supporter required\" placeholder not shown", () => !overlay.ChildrenOfType<BeatmapListingOverlay.SupporterRequiredDrawable>().Any(d => d.IsPresent));
|
||||
AddUntilStep("\"no maps found\" placeholder not shown", () => !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any(d => d.IsPresent));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -203,8 +203,12 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
{
|
||||
DelayedFetchResultsScreen screen = null;
|
||||
|
||||
AddStep("load results", () => Child = new TestResultsContainer(screen = new DelayedFetchResultsScreen(TestResources.CreateTestScoreInfo(), 3000)));
|
||||
var tcs = new TaskCompletionSource();
|
||||
|
||||
AddStep("load results", () => Child = new TestResultsContainer(screen = new DelayedFetchResultsScreen(TestResources.CreateTestScoreInfo(), tcs.Task)));
|
||||
|
||||
AddUntilStep("wait for loaded", () => screen.IsLoaded);
|
||||
|
||||
AddStep("click expanded panel", () =>
|
||||
{
|
||||
var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
|
||||
@ -212,6 +216,10 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("no fetch yet", () => !screen.FetchCompleted);
|
||||
|
||||
AddStep("allow fetch", () => tcs.SetResult());
|
||||
|
||||
AddUntilStep("wait for fetch", () => screen.FetchCompleted);
|
||||
AddAssert("expanded panel still on screen", () => this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded).ScreenSpaceDrawQuad.TopLeft.X > 0);
|
||||
}
|
||||
@ -295,21 +303,21 @@ namespace osu.Game.Tests.Visual.Ranking
|
||||
|
||||
private class DelayedFetchResultsScreen : TestResultsScreen
|
||||
{
|
||||
private readonly Task fetchWaitTask;
|
||||
|
||||
public bool FetchCompleted { get; private set; }
|
||||
|
||||
private readonly double delay;
|
||||
|
||||
public DelayedFetchResultsScreen(ScoreInfo score, double delay)
|
||||
public DelayedFetchResultsScreen(ScoreInfo score, Task fetchWaitTask = null)
|
||||
: base(score)
|
||||
{
|
||||
this.delay = delay;
|
||||
this.fetchWaitTask = fetchWaitTask ?? Task.CompletedTask;
|
||||
}
|
||||
|
||||
protected override APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback)
|
||||
{
|
||||
Task.Run(async () =>
|
||||
{
|
||||
await Task.Delay(TimeSpan.FromMilliseconds(delay));
|
||||
await fetchWaitTask;
|
||||
|
||||
var scores = new List<ScoreInfo>();
|
||||
|
||||
|
@ -3,431 +3,78 @@
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps.Drawables.Cards.Buttons;
|
||||
using osu.Game.Beatmaps.Drawables.Cards.Statistics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.BeatmapSet;
|
||||
using osuTK;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using DownloadButton = osu.Game.Beatmaps.Drawables.Cards.Buttons.DownloadButton;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables.Cards
|
||||
{
|
||||
public class BeatmapCard : OsuClickableContainer
|
||||
public abstract class BeatmapCard : OsuClickableContainer
|
||||
{
|
||||
public const float TRANSITION_DURATION = 400;
|
||||
public const float CORNER_RADIUS = 10;
|
||||
|
||||
public IBindable<bool> Expanded { get; }
|
||||
|
||||
private const float width = 408;
|
||||
private const float height = 100;
|
||||
private const float icon_area_width = 30;
|
||||
protected readonly APIBeatmapSet BeatmapSet;
|
||||
protected readonly Bindable<BeatmapSetFavouriteState> FavouriteState;
|
||||
|
||||
private readonly APIBeatmapSet beatmapSet;
|
||||
private readonly Bindable<BeatmapSetFavouriteState> favouriteState;
|
||||
protected abstract Drawable IdleContent { get; }
|
||||
protected abstract Drawable DownloadInProgressContent { get; }
|
||||
|
||||
private readonly BeatmapDownloadTracker downloadTracker;
|
||||
protected readonly BeatmapDownloadTracker DownloadTracker;
|
||||
|
||||
private BeatmapCardContent content = null!;
|
||||
|
||||
private BeatmapCardThumbnail thumbnail = null!;
|
||||
|
||||
private Container rightAreaBackground = null!;
|
||||
private Container<BeatmapCardIconButton> rightAreaButtons = null!;
|
||||
|
||||
private Container mainContent = null!;
|
||||
private BeatmapCardContentBackground mainContentBackground = null!;
|
||||
private FillFlowContainer<BeatmapCardStatistic> statisticsContainer = null!;
|
||||
|
||||
private FillFlowContainer idleBottomContent = null!;
|
||||
private BeatmapCardDownloadProgressBar downloadProgressBar = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||
|
||||
public BeatmapCard(APIBeatmapSet beatmapSet, bool allowExpansion = true)
|
||||
protected BeatmapCard(APIBeatmapSet beatmapSet, bool allowExpansion = true)
|
||||
: base(HoverSampleSet.Submit)
|
||||
{
|
||||
Expanded = new BindableBool { Disabled = !allowExpansion };
|
||||
|
||||
this.beatmapSet = beatmapSet;
|
||||
favouriteState = new Bindable<BeatmapSetFavouriteState>(new BeatmapSetFavouriteState(beatmapSet.HasFavourited, beatmapSet.FavouriteCount));
|
||||
downloadTracker = new BeatmapDownloadTracker(beatmapSet);
|
||||
BeatmapSet = beatmapSet;
|
||||
FavouriteState = new Bindable<BeatmapSetFavouriteState>(new BeatmapSetFavouriteState(beatmapSet.HasFavourited, beatmapSet.FavouriteCount));
|
||||
DownloadTracker = new BeatmapDownloadTracker(beatmapSet);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(BeatmapSetOverlay? beatmapSetOverlay)
|
||||
{
|
||||
Width = width;
|
||||
Height = height;
|
||||
Action = () => beatmapSetOverlay?.FetchAndShowBeatmapSet(BeatmapSet.OnlineID);
|
||||
|
||||
FillFlowContainer leftIconArea;
|
||||
GridContainer titleContainer;
|
||||
GridContainer artistContainer;
|
||||
|
||||
InternalChild = content = new BeatmapCardContent(height)
|
||||
{
|
||||
MainContent = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
downloadTracker,
|
||||
rightAreaBackground = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = icon_area_width + 2 * CORNER_RADIUS,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
// workaround for masking artifacts at the top & bottom of card,
|
||||
// which become especially visible on downloaded beatmaps (when the icon area has a lime background).
|
||||
Padding = new MarginPadding { Vertical = 1 },
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Colour4.White
|
||||
},
|
||||
},
|
||||
thumbnail = new BeatmapCardThumbnail(beatmapSet)
|
||||
{
|
||||
Name = @"Left (icon) area",
|
||||
Size = new Vector2(height),
|
||||
Padding = new MarginPadding { Right = CORNER_RADIUS },
|
||||
Child = leftIconArea = new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding(5),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(1)
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = @"Right (button) area",
|
||||
Width = 30,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
Padding = new MarginPadding { Vertical = 17.5f },
|
||||
Child = rightAreaButtons = new Container<BeatmapCardIconButton>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new BeatmapCardIconButton[]
|
||||
{
|
||||
new FavouriteButton(beatmapSet)
|
||||
{
|
||||
Current = favouriteState,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre
|
||||
},
|
||||
new DownloadButton(beatmapSet)
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
State = { BindTarget = downloadTracker.State }
|
||||
},
|
||||
new GoToBeatmapButton(beatmapSet)
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
State = { BindTarget = downloadTracker.State }
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
mainContent = new Container
|
||||
{
|
||||
Name = @"Main content",
|
||||
X = height - CORNER_RADIUS,
|
||||
Height = height,
|
||||
CornerRadius = CORNER_RADIUS,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
mainContentBackground = new BeatmapCardContentBackground(beatmapSet)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Horizontal = 10,
|
||||
Vertical = 4
|
||||
},
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
titleContainer = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.AutoSize)
|
||||
},
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize)
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = new RomanisableString(beatmapSet.TitleUnicode, beatmapSet.Title),
|
||||
Font = OsuFont.Default.With(size: 22.5f, weight: FontWeight.SemiBold),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Truncate = true
|
||||
},
|
||||
Empty()
|
||||
}
|
||||
}
|
||||
},
|
||||
artistContainer = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.AutoSize)
|
||||
},
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize)
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = createArtistText(),
|
||||
Font = OsuFont.Default.With(size: 17.5f, weight: FontWeight.SemiBold),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Truncate = true
|
||||
},
|
||||
Empty()
|
||||
},
|
||||
}
|
||||
},
|
||||
new LinkFlowContainer(s =>
|
||||
{
|
||||
s.Shadow = false;
|
||||
s.Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold);
|
||||
}).With(d =>
|
||||
{
|
||||
d.AutoSizeAxes = Axes.Both;
|
||||
d.Margin = new MarginPadding { Top = 2 };
|
||||
d.AddText("mapped by ", t => t.Colour = colourProvider.Content2);
|
||||
d.AddUserLink(beatmapSet.Author);
|
||||
}),
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = @"Bottom content",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Horizontal = 10,
|
||||
Vertical = 4
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
idleBottomContent = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 3),
|
||||
AlwaysPresent = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
statisticsContainer = new FillFlowContainer<BeatmapCardStatistic>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(10, 0),
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
ChildrenEnumerable = createStatistics()
|
||||
},
|
||||
new BeatmapCardExtraInfoRow(beatmapSet)
|
||||
{
|
||||
Hovered = _ =>
|
||||
{
|
||||
content.ExpandAfterDelay();
|
||||
return false;
|
||||
},
|
||||
Unhovered = _ =>
|
||||
{
|
||||
// Handles the case where a user has not shown explicit intent to view expanded info.
|
||||
// ie. quickly moved over the info row area but didn't remain within it.
|
||||
if (!Expanded.Value)
|
||||
content.CancelExpand();
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
downloadProgressBar = new BeatmapCardDownloadProgressBar
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 6,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
State = { BindTarget = downloadTracker.State },
|
||||
Progress = { BindTarget = downloadTracker.Progress }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
ExpandedContent = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Horizontal = 10, Vertical = 13 },
|
||||
Child = new BeatmapCardDifficultyList(beatmapSet)
|
||||
},
|
||||
Expanded = { BindTarget = Expanded }
|
||||
};
|
||||
|
||||
if (beatmapSet.HasVideo)
|
||||
leftIconArea.Add(new IconPill(FontAwesome.Solid.Film) { IconSize = new Vector2(20) });
|
||||
|
||||
if (beatmapSet.HasStoryboard)
|
||||
leftIconArea.Add(new IconPill(FontAwesome.Solid.Image) { IconSize = new Vector2(20) });
|
||||
|
||||
if (beatmapSet.HasExplicitContent)
|
||||
{
|
||||
titleContainer.Content[0][1] = new ExplicitContentBeatmapPill
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding { Left = 5 }
|
||||
};
|
||||
}
|
||||
|
||||
if (beatmapSet.TrackId != null)
|
||||
{
|
||||
artistContainer.Content[0][1] = new FeaturedArtistBeatmapPill
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding { Left = 5 }
|
||||
};
|
||||
}
|
||||
|
||||
Action = () => beatmapSetOverlay?.FetchAndShowBeatmapSet(beatmapSet.OnlineID);
|
||||
AddInternal(DownloadTracker);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
downloadTracker.State.BindValueChanged(_ => updateState());
|
||||
Expanded.BindValueChanged(_ => updateState(), true);
|
||||
DownloadTracker.State.BindValueChanged(_ => UpdateState());
|
||||
Expanded.BindValueChanged(_ => UpdateState(), true);
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
updateState();
|
||||
UpdateState();
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
updateState();
|
||||
UpdateState();
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
private LocalisableString createArtistText()
|
||||
protected virtual void UpdateState()
|
||||
{
|
||||
var romanisableArtist = new RomanisableString(beatmapSet.ArtistUnicode, beatmapSet.Artist);
|
||||
return BeatmapsetsStrings.ShowDetailsByArtist(romanisableArtist);
|
||||
}
|
||||
bool showProgress = DownloadTracker.State.Value == DownloadState.Downloading || DownloadTracker.State.Value == DownloadState.Importing;
|
||||
|
||||
private IEnumerable<BeatmapCardStatistic> createStatistics()
|
||||
{
|
||||
if (beatmapSet.HypeStatus != null)
|
||||
yield return new HypesStatistic(beatmapSet.HypeStatus);
|
||||
|
||||
// web does not show nominations unless hypes are also present.
|
||||
// see: https://github.com/ppy/osu-web/blob/8ed7d071fd1d3eaa7e43cf0e4ff55ca2fef9c07c/resources/assets/lib/beatmapset-panel.tsx#L443
|
||||
if (beatmapSet.HypeStatus != null && beatmapSet.NominationStatus != null)
|
||||
yield return new NominationsStatistic(beatmapSet.NominationStatus);
|
||||
|
||||
yield return new FavouritesStatistic(beatmapSet) { Current = favouriteState };
|
||||
yield return new PlayCountStatistic(beatmapSet);
|
||||
|
||||
var dateStatistic = BeatmapCardDateStatistic.CreateFor(beatmapSet);
|
||||
if (dateStatistic != null)
|
||||
yield return dateStatistic;
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
bool showDetails = IsHovered || Expanded.Value;
|
||||
|
||||
float targetWidth = width - height;
|
||||
if (showDetails)
|
||||
targetWidth = targetWidth - icon_area_width + CORNER_RADIUS;
|
||||
|
||||
thumbnail.Dimmed.Value = showDetails;
|
||||
|
||||
// Scale value is intentionally chosen to fit in the spacing of listing displays, as to not overlap horizontally with adjacent cards.
|
||||
// This avoids depth issues where a hovered (scaled) card to the right of another card would be beneath the card to the left.
|
||||
content.ScaleTo(Expanded.Value ? 1.03f : 1, 500, Easing.OutQuint);
|
||||
|
||||
mainContent.ResizeWidthTo(targetWidth, TRANSITION_DURATION, Easing.OutQuint);
|
||||
mainContentBackground.Dimmed.Value = showDetails;
|
||||
|
||||
statisticsContainer.FadeTo(showDetails ? 1 : 0, TRANSITION_DURATION, Easing.OutQuint);
|
||||
|
||||
rightAreaBackground.FadeColour(downloadTracker.State.Value == DownloadState.LocallyAvailable ? colours.Lime0 : colourProvider.Background3, TRANSITION_DURATION, Easing.OutQuint);
|
||||
rightAreaButtons.FadeTo(showDetails ? 1 : 0, TRANSITION_DURATION, Easing.OutQuint);
|
||||
|
||||
foreach (var button in rightAreaButtons)
|
||||
{
|
||||
button.IdleColour = downloadTracker.State.Value != DownloadState.LocallyAvailable ? colourProvider.Light1 : colourProvider.Background3;
|
||||
button.HoverColour = downloadTracker.State.Value != DownloadState.LocallyAvailable ? colourProvider.Content1 : colourProvider.Foreground1;
|
||||
}
|
||||
|
||||
bool showProgress = downloadTracker.State.Value == DownloadState.Downloading || downloadTracker.State.Value == DownloadState.Importing;
|
||||
|
||||
idleBottomContent.FadeTo(showProgress ? 0 : 1, TRANSITION_DURATION, Easing.OutQuint);
|
||||
downloadProgressBar.FadeTo(showProgress ? 1 : 0, TRANSITION_DURATION, Easing.OutQuint);
|
||||
IdleContent.FadeTo(showProgress ? 0 : 1, TRANSITION_DURATION, Easing.OutQuint);
|
||||
DownloadInProgressContent.FadeTo(showProgress ? 1 : 0, TRANSITION_DURATION, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -139,6 +139,10 @@ namespace osu.Game.Beatmaps.Drawables.Cards
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
// Scale value is intentionally chosen to fit in the spacing of listing displays, as to not overlap horizontally with adjacent cards.
|
||||
// This avoids depth issues where a hovered (scaled) card to the right of another card would be beneath the card to the left.
|
||||
this.ScaleTo(Expanded.Value ? 1.03f : 1, 500, Easing.OutQuint);
|
||||
|
||||
background.FadeTo(Expanded.Value ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
|
||||
dropdownContent.FadeTo(Expanded.Value ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
|
||||
borderContainer.FadeTo(Expanded.Value ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
|
||||
|
317
osu.Game/Beatmaps/Drawables/Cards/BeatmapCardExtra.cs
Normal file
317
osu.Game/Beatmaps/Drawables/Cards/BeatmapCardExtra.cs
Normal file
@ -0,0 +1,317 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps.Drawables.Cards.Statistics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.BeatmapSet;
|
||||
using osuTK;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables.Cards
|
||||
{
|
||||
public class BeatmapCardExtra : BeatmapCard
|
||||
{
|
||||
protected override Drawable IdleContent => idleBottomContent;
|
||||
protected override Drawable DownloadInProgressContent => downloadProgressBar;
|
||||
|
||||
private const float width = 475;
|
||||
private const float height = 140;
|
||||
|
||||
[Cached]
|
||||
private readonly BeatmapCardContent content;
|
||||
|
||||
private BeatmapCardThumbnail thumbnail = null!;
|
||||
private CollapsibleButtonContainer buttonContainer = null!;
|
||||
|
||||
private GridContainer statisticsContainer = null!;
|
||||
|
||||
private FillFlowContainer idleBottomContent = null!;
|
||||
private BeatmapCardDownloadProgressBar downloadProgressBar = null!;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||
|
||||
public BeatmapCardExtra(APIBeatmapSet beatmapSet, bool allowExpansion = true)
|
||||
: base(beatmapSet, allowExpansion)
|
||||
{
|
||||
content = new BeatmapCardContent(height);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(BeatmapSetOverlay? beatmapSetOverlay)
|
||||
{
|
||||
Width = width;
|
||||
Height = height;
|
||||
|
||||
FillFlowContainer leftIconArea = null!;
|
||||
GridContainer titleContainer = null!;
|
||||
GridContainer artistContainer = null!;
|
||||
|
||||
Child = content.With(c =>
|
||||
{
|
||||
c.MainContent = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
thumbnail = new BeatmapCardThumbnail(BeatmapSet)
|
||||
{
|
||||
Name = @"Left (icon) area",
|
||||
Size = new Vector2(height),
|
||||
Padding = new MarginPadding { Right = CORNER_RADIUS },
|
||||
Child = leftIconArea = new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding(5),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(1)
|
||||
}
|
||||
},
|
||||
buttonContainer = new CollapsibleButtonContainer(BeatmapSet)
|
||||
{
|
||||
X = height - CORNER_RADIUS,
|
||||
Width = width - height + CORNER_RADIUS,
|
||||
FavouriteState = { BindTarget = FavouriteState },
|
||||
ButtonsCollapsedWidth = CORNER_RADIUS,
|
||||
ButtonsExpandedWidth = 30,
|
||||
ButtonsPadding = new MarginPadding { Vertical = 35 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
titleContainer = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.AutoSize)
|
||||
},
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize)
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = new RomanisableString(BeatmapSet.TitleUnicode, BeatmapSet.Title),
|
||||
Font = OsuFont.Default.With(size: 22.5f, weight: FontWeight.SemiBold),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Truncate = true
|
||||
},
|
||||
Empty()
|
||||
}
|
||||
}
|
||||
},
|
||||
artistContainer = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.AutoSize)
|
||||
},
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize)
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = createArtistText(),
|
||||
Font = OsuFont.Default.With(size: 17.5f, weight: FontWeight.SemiBold),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Truncate = true
|
||||
},
|
||||
Empty()
|
||||
},
|
||||
}
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Truncate = true,
|
||||
Text = BeatmapSet.Source,
|
||||
Shadow = false,
|
||||
Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold),
|
||||
Colour = colourProvider.Content2
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = @"Bottom content",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
idleBottomContent = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 3),
|
||||
AlwaysPresent = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new LinkFlowContainer(s =>
|
||||
{
|
||||
s.Shadow = false;
|
||||
s.Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold);
|
||||
}).With(d =>
|
||||
{
|
||||
d.AutoSizeAxes = Axes.Both;
|
||||
d.Margin = new MarginPadding { Top = 2 };
|
||||
d.AddText("mapped by ", t => t.Colour = colourProvider.Content2);
|
||||
d.AddUserLink(BeatmapSet.Author);
|
||||
}),
|
||||
statisticsContainer = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension(GridSizeMode.AutoSize)
|
||||
},
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension()
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[3],
|
||||
new Drawable[3]
|
||||
}
|
||||
},
|
||||
new BeatmapCardExtraInfoRow(BeatmapSet)
|
||||
}
|
||||
},
|
||||
downloadProgressBar = new BeatmapCardDownloadProgressBar
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 6,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
State = { BindTarget = DownloadTracker.State },
|
||||
Progress = { BindTarget = DownloadTracker.Progress }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
c.ExpandedContent = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Horizontal = 10, Vertical = 13 },
|
||||
Child = new BeatmapCardDifficultyList(BeatmapSet)
|
||||
};
|
||||
c.Expanded.BindTarget = Expanded;
|
||||
});
|
||||
|
||||
if (BeatmapSet.HasVideo)
|
||||
leftIconArea.Add(new IconPill(FontAwesome.Solid.Film) { IconSize = new Vector2(20) });
|
||||
|
||||
if (BeatmapSet.HasStoryboard)
|
||||
leftIconArea.Add(new IconPill(FontAwesome.Solid.Image) { IconSize = new Vector2(20) });
|
||||
|
||||
if (BeatmapSet.HasExplicitContent)
|
||||
{
|
||||
titleContainer.Content[0][1] = new ExplicitContentBeatmapPill
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding { Left = 5 }
|
||||
};
|
||||
}
|
||||
|
||||
if (BeatmapSet.TrackId != null)
|
||||
{
|
||||
artistContainer.Content[0][1] = new FeaturedArtistBeatmapPill
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding { Left = 5 }
|
||||
};
|
||||
}
|
||||
|
||||
createStatistics();
|
||||
|
||||
Action = () => beatmapSetOverlay?.FetchAndShowBeatmapSet(BeatmapSet.OnlineID);
|
||||
}
|
||||
|
||||
private LocalisableString createArtistText()
|
||||
{
|
||||
var romanisableArtist = new RomanisableString(BeatmapSet.ArtistUnicode, BeatmapSet.Artist);
|
||||
return BeatmapsetsStrings.ShowDetailsByArtist(romanisableArtist);
|
||||
}
|
||||
|
||||
private void createStatistics()
|
||||
{
|
||||
BeatmapCardStatistic withMargin(BeatmapCardStatistic original)
|
||||
{
|
||||
original.Margin = new MarginPadding { Right = 10 };
|
||||
return original;
|
||||
}
|
||||
|
||||
statisticsContainer.Content[0][0] = withMargin(new FavouritesStatistic(BeatmapSet)
|
||||
{
|
||||
Current = FavouriteState,
|
||||
});
|
||||
|
||||
statisticsContainer.Content[1][0] = withMargin(new PlayCountStatistic(BeatmapSet));
|
||||
|
||||
var hypesStatistic = HypesStatistic.CreateFor(BeatmapSet);
|
||||
if (hypesStatistic != null)
|
||||
statisticsContainer.Content[0][1] = withMargin(hypesStatistic);
|
||||
|
||||
var nominationsStatistic = NominationsStatistic.CreateFor(BeatmapSet);
|
||||
if (nominationsStatistic != null)
|
||||
statisticsContainer.Content[1][1] = withMargin(nominationsStatistic);
|
||||
|
||||
var dateStatistic = BeatmapCardDateStatistic.CreateFor(BeatmapSet);
|
||||
if (dateStatistic != null)
|
||||
statisticsContainer.Content[0][2] = withMargin(dateStatistic);
|
||||
}
|
||||
|
||||
protected override void UpdateState()
|
||||
{
|
||||
base.UpdateState();
|
||||
|
||||
bool showDetails = IsHovered || Expanded.Value;
|
||||
|
||||
buttonContainer.ShowDetails.Value = showDetails;
|
||||
thumbnail.Dimmed.Value = showDetails;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,21 +1,28 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables.Cards
|
||||
{
|
||||
public class BeatmapCardExtraInfoRow : HoverHandlingContainer
|
||||
public class BeatmapCardExtraInfoRow : CompositeDrawable
|
||||
{
|
||||
[Resolved(CanBeNull = true)]
|
||||
private BeatmapCardContent? content { get; set; }
|
||||
|
||||
public BeatmapCardExtraInfoRow(APIBeatmapSet beatmapSet)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
Child = new FillFlowContainer
|
||||
InternalChild = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
@ -39,5 +46,19 @@ namespace osu.Game.Beatmaps.Drawables.Cards
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
content?.ExpandAfterDelay();
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
if (content?.Expanded.Value == false)
|
||||
content.CancelExpand();
|
||||
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
286
osu.Game/Beatmaps/Drawables/Cards/BeatmapCardNormal.cs
Normal file
286
osu.Game/Beatmaps/Drawables/Cards/BeatmapCardNormal.cs
Normal file
@ -0,0 +1,286 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps.Drawables.Cards.Statistics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.BeatmapSet;
|
||||
using osuTK;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables.Cards
|
||||
{
|
||||
public class BeatmapCardNormal : BeatmapCard
|
||||
{
|
||||
protected override Drawable IdleContent => idleBottomContent;
|
||||
protected override Drawable DownloadInProgressContent => downloadProgressBar;
|
||||
|
||||
private const float width = 408;
|
||||
private const float height = 100;
|
||||
|
||||
[Cached]
|
||||
private readonly BeatmapCardContent content;
|
||||
|
||||
private BeatmapCardThumbnail thumbnail = null!;
|
||||
private CollapsibleButtonContainer buttonContainer = null!;
|
||||
|
||||
private FillFlowContainer<BeatmapCardStatistic> statisticsContainer = null!;
|
||||
|
||||
private FillFlowContainer idleBottomContent = null!;
|
||||
private BeatmapCardDownloadProgressBar downloadProgressBar = null!;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||
|
||||
public BeatmapCardNormal(APIBeatmapSet beatmapSet, bool allowExpansion = true)
|
||||
: base(beatmapSet, allowExpansion)
|
||||
{
|
||||
content = new BeatmapCardContent(height);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Width = width;
|
||||
Height = height;
|
||||
|
||||
FillFlowContainer leftIconArea = null!;
|
||||
GridContainer titleContainer = null!;
|
||||
GridContainer artistContainer = null!;
|
||||
|
||||
Child = content.With(c =>
|
||||
{
|
||||
c.MainContent = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
thumbnail = new BeatmapCardThumbnail(BeatmapSet)
|
||||
{
|
||||
Name = @"Left (icon) area",
|
||||
Size = new Vector2(height),
|
||||
Padding = new MarginPadding { Right = CORNER_RADIUS },
|
||||
Child = leftIconArea = new FillFlowContainer
|
||||
{
|
||||
Margin = new MarginPadding(5),
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(1)
|
||||
}
|
||||
},
|
||||
buttonContainer = new CollapsibleButtonContainer(BeatmapSet)
|
||||
{
|
||||
X = height - CORNER_RADIUS,
|
||||
Width = width - height + CORNER_RADIUS,
|
||||
FavouriteState = { BindTarget = FavouriteState },
|
||||
ButtonsCollapsedWidth = CORNER_RADIUS,
|
||||
ButtonsExpandedWidth = 30,
|
||||
ButtonsPadding = new MarginPadding { Vertical = 17.5f },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
titleContainer = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.AutoSize)
|
||||
},
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize)
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = new RomanisableString(BeatmapSet.TitleUnicode, BeatmapSet.Title),
|
||||
Font = OsuFont.Default.With(size: 22.5f, weight: FontWeight.SemiBold),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Truncate = true
|
||||
},
|
||||
Empty()
|
||||
}
|
||||
}
|
||||
},
|
||||
artistContainer = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(),
|
||||
new Dimension(GridSizeMode.AutoSize)
|
||||
},
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize)
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = createArtistText(),
|
||||
Font = OsuFont.Default.With(size: 17.5f, weight: FontWeight.SemiBold),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Truncate = true
|
||||
},
|
||||
Empty()
|
||||
},
|
||||
}
|
||||
},
|
||||
new LinkFlowContainer(s =>
|
||||
{
|
||||
s.Shadow = false;
|
||||
s.Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold);
|
||||
}).With(d =>
|
||||
{
|
||||
d.AutoSizeAxes = Axes.Both;
|
||||
d.Margin = new MarginPadding { Top = 2 };
|
||||
d.AddText("mapped by ", t => t.Colour = colourProvider.Content2);
|
||||
d.AddUserLink(BeatmapSet.Author);
|
||||
}),
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Name = @"Bottom content",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
idleBottomContent = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 3),
|
||||
AlwaysPresent = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
statisticsContainer = new FillFlowContainer<BeatmapCardStatistic>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(10, 0),
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
ChildrenEnumerable = createStatistics()
|
||||
},
|
||||
new BeatmapCardExtraInfoRow(BeatmapSet)
|
||||
}
|
||||
},
|
||||
downloadProgressBar = new BeatmapCardDownloadProgressBar
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 6,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
State = { BindTarget = DownloadTracker.State },
|
||||
Progress = { BindTarget = DownloadTracker.Progress }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
c.ExpandedContent = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding { Horizontal = 10, Vertical = 13 },
|
||||
Child = new BeatmapCardDifficultyList(BeatmapSet)
|
||||
};
|
||||
c.Expanded.BindTarget = Expanded;
|
||||
});
|
||||
|
||||
if (BeatmapSet.HasVideo)
|
||||
leftIconArea.Add(new IconPill(FontAwesome.Solid.Film) { IconSize = new Vector2(20) });
|
||||
|
||||
if (BeatmapSet.HasStoryboard)
|
||||
leftIconArea.Add(new IconPill(FontAwesome.Solid.Image) { IconSize = new Vector2(20) });
|
||||
|
||||
if (BeatmapSet.HasExplicitContent)
|
||||
{
|
||||
titleContainer.Content[0][1] = new ExplicitContentBeatmapPill
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding { Left = 5 }
|
||||
};
|
||||
}
|
||||
|
||||
if (BeatmapSet.TrackId != null)
|
||||
{
|
||||
artistContainer.Content[0][1] = new FeaturedArtistBeatmapPill
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding { Left = 5 }
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private LocalisableString createArtistText()
|
||||
{
|
||||
var romanisableArtist = new RomanisableString(BeatmapSet.ArtistUnicode, BeatmapSet.Artist);
|
||||
return BeatmapsetsStrings.ShowDetailsByArtist(romanisableArtist);
|
||||
}
|
||||
|
||||
private IEnumerable<BeatmapCardStatistic> createStatistics()
|
||||
{
|
||||
var hypesStatistic = HypesStatistic.CreateFor(BeatmapSet);
|
||||
if (hypesStatistic != null)
|
||||
yield return hypesStatistic;
|
||||
|
||||
var nominationsStatistic = NominationsStatistic.CreateFor(BeatmapSet);
|
||||
if (nominationsStatistic != null)
|
||||
yield return nominationsStatistic;
|
||||
|
||||
yield return new FavouritesStatistic(BeatmapSet) { Current = FavouriteState };
|
||||
yield return new PlayCountStatistic(BeatmapSet);
|
||||
|
||||
var dateStatistic = BeatmapCardDateStatistic.CreateFor(BeatmapSet);
|
||||
if (dateStatistic != null)
|
||||
yield return dateStatistic;
|
||||
}
|
||||
|
||||
protected override void UpdateState()
|
||||
{
|
||||
base.UpdateState();
|
||||
|
||||
bool showDetails = IsHovered || Expanded.Value;
|
||||
|
||||
buttonContainer.ShowDetails.Value = showDetails;
|
||||
thumbnail.Dimmed.Value = showDetails;
|
||||
|
||||
statisticsContainer.FadeTo(showDetails ? 1 : 0, TRANSITION_DURATION, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
184
osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainer.cs
Normal file
184
osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainer.cs
Normal file
@ -0,0 +1,184 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps.Drawables.Cards.Buttons;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables.Cards
|
||||
{
|
||||
public class CollapsibleButtonContainer : Container
|
||||
{
|
||||
public Bindable<bool> ShowDetails = new Bindable<bool>();
|
||||
public Bindable<BeatmapSetFavouriteState> FavouriteState = new Bindable<BeatmapSetFavouriteState>();
|
||||
|
||||
private readonly BeatmapDownloadTracker downloadTracker;
|
||||
|
||||
private float buttonsExpandedWidth;
|
||||
|
||||
public float ButtonsExpandedWidth
|
||||
{
|
||||
get => buttonsExpandedWidth;
|
||||
set
|
||||
{
|
||||
buttonsExpandedWidth = value;
|
||||
buttonArea.Width = value;
|
||||
if (IsLoaded)
|
||||
updateState();
|
||||
}
|
||||
}
|
||||
|
||||
private float buttonsCollapsedWidth;
|
||||
|
||||
public float ButtonsCollapsedWidth
|
||||
{
|
||||
get => buttonsCollapsedWidth;
|
||||
set
|
||||
{
|
||||
buttonsCollapsedWidth = value;
|
||||
if (IsLoaded)
|
||||
updateState();
|
||||
}
|
||||
}
|
||||
|
||||
public MarginPadding ButtonsPadding
|
||||
{
|
||||
get => buttons.Padding;
|
||||
set => buttons.Padding = value;
|
||||
}
|
||||
|
||||
protected override Container<Drawable> Content => mainContent;
|
||||
|
||||
private readonly Container background;
|
||||
|
||||
private readonly Container buttonArea;
|
||||
private readonly Container<BeatmapCardIconButton> buttons;
|
||||
|
||||
private readonly Container mainArea;
|
||||
private readonly Container mainContent;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||
|
||||
public CollapsibleButtonContainer(APIBeatmapSet beatmapSet)
|
||||
{
|
||||
downloadTracker = new BeatmapDownloadTracker(beatmapSet);
|
||||
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Masking = true;
|
||||
CornerRadius = BeatmapCard.CORNER_RADIUS;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
downloadTracker,
|
||||
background = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
// workaround for masking artifacts at the top & bottom of card,
|
||||
// which become especially visible on downloaded beatmaps (when the icon area has a lime background).
|
||||
Padding = new MarginPadding { Vertical = 1 },
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Colour4.White
|
||||
},
|
||||
},
|
||||
buttonArea = new Container
|
||||
{
|
||||
Name = @"Right (button) area",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
Child = buttons = new Container<BeatmapCardIconButton>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new BeatmapCardIconButton[]
|
||||
{
|
||||
new FavouriteButton(beatmapSet)
|
||||
{
|
||||
Current = FavouriteState,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre
|
||||
},
|
||||
new DownloadButton(beatmapSet)
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
State = { BindTarget = downloadTracker.State }
|
||||
},
|
||||
new GoToBeatmapButton(beatmapSet)
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
State = { BindTarget = downloadTracker.State }
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
mainArea = new Container
|
||||
{
|
||||
Name = @"Main content",
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
CornerRadius = BeatmapCard.CORNER_RADIUS,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new BeatmapCardContentBackground(beatmapSet)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Dimmed = { BindTarget = ShowDetails }
|
||||
},
|
||||
mainContent = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Horizontal = 10,
|
||||
Vertical = 4
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
downloadTracker.State.BindValueChanged(_ => updateState());
|
||||
ShowDetails.BindValueChanged(_ => updateState(), true);
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
float targetWidth = Width - (ShowDetails.Value ? ButtonsExpandedWidth : ButtonsCollapsedWidth);
|
||||
|
||||
mainArea.ResizeWidthTo(targetWidth, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
|
||||
|
||||
background.FadeColour(downloadTracker.State.Value == DownloadState.LocallyAvailable ? colours.Lime0 : colourProvider.Background3, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
|
||||
buttons.FadeTo(ShowDetails.Value ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
|
||||
|
||||
foreach (var button in buttons)
|
||||
{
|
||||
button.IdleColour = downloadTracker.State.Value != DownloadState.LocallyAvailable ? colourProvider.Light1 : colourProvider.Background3;
|
||||
button.HoverColour = downloadTracker.State.Value != DownloadState.LocallyAvailable ? colourProvider.Content1 : colourProvider.Foreground1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
@ -12,11 +14,14 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Statistics
|
||||
/// </summary>
|
||||
public class HypesStatistic : BeatmapCardStatistic
|
||||
{
|
||||
public HypesStatistic(BeatmapSetHypeStatus hypeStatus)
|
||||
private HypesStatistic(BeatmapSetHypeStatus hypeStatus)
|
||||
{
|
||||
Icon = FontAwesome.Solid.Bullhorn;
|
||||
Text = hypeStatus.Current.ToLocalisableString();
|
||||
TooltipText = BeatmapsStrings.HypeRequiredText(hypeStatus.Current.ToLocalisableString(), hypeStatus.Required.ToLocalisableString());
|
||||
}
|
||||
|
||||
public static HypesStatistic? CreateFor(IBeatmapSetOnlineInfo beatmapSetOnlineInfo)
|
||||
=> beatmapSetOnlineInfo.HypeStatus == null ? null : new HypesStatistic(beatmapSetOnlineInfo.HypeStatus);
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
@ -12,11 +14,16 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Statistics
|
||||
/// </summary>
|
||||
public class NominationsStatistic : BeatmapCardStatistic
|
||||
{
|
||||
public NominationsStatistic(BeatmapSetNominationStatus nominationStatus)
|
||||
private NominationsStatistic(BeatmapSetNominationStatus nominationStatus)
|
||||
{
|
||||
Icon = FontAwesome.Solid.ThumbsUp;
|
||||
Text = nominationStatus.Current.ToLocalisableString();
|
||||
TooltipText = BeatmapsStrings.NominationsRequiredText(nominationStatus.Current.ToLocalisableString(), nominationStatus.Required.ToLocalisableString());
|
||||
}
|
||||
|
||||
public static NominationsStatistic? CreateFor(IBeatmapSetOnlineInfo beatmapSetOnlineInfo)
|
||||
// web does not show nominations unless hypes are also present.
|
||||
// see: https://github.com/ppy/osu-web/blob/8ed7d071fd1d3eaa7e43cf0e4ff55ca2fef9c07c/resources/assets/lib/beatmapset-panel.tsx#L443
|
||||
=> beatmapSetOnlineInfo.HypeStatus == null || beatmapSetOnlineInfo.NominationStatus == null ? null : new NominationsStatistic(beatmapSetOnlineInfo.NominationStatus);
|
||||
}
|
||||
}
|
||||
|
@ -15,39 +15,18 @@ using osu.Game.Storyboards;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides access to the multiple resources offered by a beatmap model (textures, skins, playable beatmaps etc.)
|
||||
/// </summary>
|
||||
public interface IWorkingBeatmap
|
||||
{
|
||||
IBeatmapInfo BeatmapInfo { get; }
|
||||
|
||||
IBeatmapSetInfo BeatmapSetInfo { get; }
|
||||
|
||||
IBeatmapMetadataInfo Metadata { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the Beatmap has finished loading.
|
||||
///</summary>
|
||||
public bool BeatmapLoaded { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the Background has finished loading.
|
||||
///</summary>
|
||||
public bool BackgroundLoaded { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the Waveform has finished loading.
|
||||
///</summary>
|
||||
public bool WaveformLoaded { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the Storyboard has finished loading.
|
||||
///</summary>
|
||||
public bool StoryboardLoaded { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the Skin has finished loading.
|
||||
///</summary>
|
||||
public bool SkinLoaded { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the Track has finished loading.
|
||||
///</summary>
|
||||
|
@ -28,24 +28,126 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
public readonly BeatmapInfo BeatmapInfo;
|
||||
public readonly BeatmapSetInfo BeatmapSetInfo;
|
||||
public readonly BeatmapMetadata Metadata;
|
||||
|
||||
protected AudioManager AudioManager { get; }
|
||||
// TODO: remove once the fallback lookup is not required (and access via `working.BeatmapInfo.Metadata` directly).
|
||||
public BeatmapMetadata Metadata => BeatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
|
||||
|
||||
public Waveform Waveform => waveform.Value;
|
||||
|
||||
public Storyboard Storyboard => storyboard.Value;
|
||||
|
||||
public Texture Background => GetBackground(); // Texture uses ref counting, so we want to return a new instance every usage.
|
||||
|
||||
public ISkin Skin => skin.Value;
|
||||
|
||||
private AudioManager audioManager { get; }
|
||||
|
||||
private CancellationTokenSource loadCancellationSource = new CancellationTokenSource();
|
||||
|
||||
private readonly object beatmapFetchLock = new object();
|
||||
|
||||
private readonly Lazy<Waveform> waveform;
|
||||
private readonly Lazy<Storyboard> storyboard;
|
||||
private readonly Lazy<ISkin> skin;
|
||||
private Track track; // track is not Lazy as we allow transferring and loading multiple times.
|
||||
|
||||
protected WorkingBeatmap(BeatmapInfo beatmapInfo, AudioManager audioManager)
|
||||
{
|
||||
AudioManager = audioManager;
|
||||
this.audioManager = audioManager;
|
||||
|
||||
BeatmapInfo = beatmapInfo;
|
||||
BeatmapSetInfo = beatmapInfo.BeatmapSet;
|
||||
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
|
||||
|
||||
background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid);
|
||||
waveform = new RecyclableLazy<Waveform>(GetWaveform);
|
||||
storyboard = new RecyclableLazy<Storyboard>(GetStoryboard);
|
||||
skin = new RecyclableLazy<ISkin>(GetSkin);
|
||||
waveform = new Lazy<Waveform>(GetWaveform);
|
||||
storyboard = new Lazy<Storyboard>(GetStoryboard);
|
||||
skin = new Lazy<ISkin>(GetSkin);
|
||||
}
|
||||
|
||||
protected virtual Track GetVirtualTrack(double emptyLength = 0)
|
||||
#region Resource getters
|
||||
|
||||
protected virtual Waveform GetWaveform() => new Waveform(null);
|
||||
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
|
||||
|
||||
protected abstract IBeatmap GetBeatmap();
|
||||
protected abstract Texture GetBackground();
|
||||
protected abstract Track GetBeatmapTrack();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new skin instance for this beatmap.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This should only be called externally in scenarios where it is explicitly desired to get a new instance of a skin
|
||||
/// (e.g. for editing purposes, to avoid state pollution).
|
||||
/// For standard reading purposes, <see cref="Skin"/> should always be used directly.
|
||||
/// </remarks>
|
||||
protected internal abstract ISkin GetSkin();
|
||||
|
||||
#endregion
|
||||
|
||||
#region Async load control
|
||||
|
||||
public void BeginAsyncLoad() => loadBeatmapAsync();
|
||||
|
||||
public void CancelAsyncLoad()
|
||||
{
|
||||
lock (beatmapFetchLock)
|
||||
{
|
||||
loadCancellationSource?.Cancel();
|
||||
loadCancellationSource = new CancellationTokenSource();
|
||||
|
||||
if (beatmapLoadTask?.IsCompleted != true)
|
||||
beatmapLoadTask = null;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Track
|
||||
|
||||
public virtual bool TrackLoaded => track != null;
|
||||
|
||||
public Track LoadTrack() => track = GetBeatmapTrack() ?? GetVirtualTrack(1000);
|
||||
|
||||
public void PrepareTrackForPreviewLooping()
|
||||
{
|
||||
Track.Looping = true;
|
||||
Track.RestartPoint = Metadata.PreviewTime;
|
||||
|
||||
if (Track.RestartPoint == -1)
|
||||
{
|
||||
if (!Track.IsLoaded)
|
||||
{
|
||||
// force length to be populated (https://github.com/ppy/osu-framework/issues/4202)
|
||||
Track.Seek(Track.CurrentTime);
|
||||
}
|
||||
|
||||
Track.RestartPoint = 0.4f * Track.Length;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Transfer a valid audio track into this working beatmap. Used as an optimisation to avoid reload / track swap
|
||||
/// across difficulties in the same beatmap set.
|
||||
/// </summary>
|
||||
/// <param name="track">The track to transfer.</param>
|
||||
public void TransferTrack([NotNull] Track track) => this.track = track ?? throw new ArgumentNullException(nameof(track));
|
||||
|
||||
/// <summary>
|
||||
/// Get the loaded audio track instance. <see cref="LoadTrack"/> must have first been called.
|
||||
/// This generally happens via MusicController when changing the global beatmap.
|
||||
/// </summary>
|
||||
public Track Track
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!TrackLoaded)
|
||||
throw new InvalidOperationException($"Cannot access {nameof(Track)} without first calling {nameof(LoadTrack)}.");
|
||||
|
||||
return track;
|
||||
}
|
||||
}
|
||||
|
||||
protected Track GetVirtualTrack(double emptyLength = 0)
|
||||
{
|
||||
const double excess_length = 1000;
|
||||
|
||||
@ -68,18 +170,67 @@ namespace osu.Game.Beatmaps
|
||||
break;
|
||||
}
|
||||
|
||||
return AudioManager.Tracks.GetVirtual(length);
|
||||
return audioManager.Tracks.GetVirtual(length);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> for a specified <see cref="Ruleset"/>.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The <see cref="IBeatmap"/> to be converted.</param>
|
||||
/// <param name="ruleset">The <see cref="Ruleset"/> for which <paramref name="beatmap"/> should be converted.</param>
|
||||
/// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns>
|
||||
protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
|
||||
#endregion
|
||||
|
||||
public IBeatmap GetPlayableBeatmap([NotNull] IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null)
|
||||
#region Beatmap
|
||||
|
||||
public virtual bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false;
|
||||
|
||||
public IBeatmap Beatmap
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
return loadBeatmapAsync().Result;
|
||||
}
|
||||
catch (AggregateException ae)
|
||||
{
|
||||
// This is the exception that is generally expected here, which occurs via natural cancellation of the asynchronous load
|
||||
if (ae.InnerExceptions.FirstOrDefault() is TaskCanceledException)
|
||||
return null;
|
||||
|
||||
Logger.Error(ae, "Beatmap failed to load");
|
||||
return null;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Beatmap failed to load");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Task<IBeatmap> beatmapLoadTask;
|
||||
|
||||
private Task<IBeatmap> loadBeatmapAsync()
|
||||
{
|
||||
lock (beatmapFetchLock)
|
||||
{
|
||||
return beatmapLoadTask ??= Task.Factory.StartNew(() =>
|
||||
{
|
||||
// Todo: Handle cancellation during beatmap parsing
|
||||
var b = GetBeatmap() ?? new Beatmap();
|
||||
|
||||
// The original beatmap version needs to be preserved as the database doesn't contain it
|
||||
BeatmapInfo.BeatmapVersion = b.BeatmapInfo.BeatmapVersion;
|
||||
|
||||
// Use the database-backed info for more up-to-date values (beatmap id, ranked status, etc)
|
||||
b.BeatmapInfo = BeatmapInfo;
|
||||
|
||||
return b;
|
||||
}, loadCancellationSource.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Playable beatmap
|
||||
|
||||
public IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null)
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -95,7 +246,7 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
public virtual IBeatmap GetPlayableBeatmap([NotNull] IRulesetInfo ruleset, [NotNull] IReadOnlyList<Mod> mods, CancellationToken token)
|
||||
public virtual IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods, CancellationToken token)
|
||||
{
|
||||
var rulesetInstance = ruleset.CreateInstance();
|
||||
|
||||
@ -169,207 +320,21 @@ namespace osu.Game.Beatmaps
|
||||
return converted;
|
||||
}
|
||||
|
||||
private CancellationTokenSource loadCancellation = new CancellationTokenSource();
|
||||
/// <summary>
|
||||
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> for a specified <see cref="Ruleset"/>.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The <see cref="IBeatmap"/> to be converted.</param>
|
||||
/// <param name="ruleset">The <see cref="Ruleset"/> for which <paramref name="beatmap"/> should be converted.</param>
|
||||
/// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns>
|
||||
protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
|
||||
|
||||
public void BeginAsyncLoad() => loadBeatmapAsync();
|
||||
|
||||
public void CancelAsyncLoad()
|
||||
{
|
||||
lock (beatmapFetchLock)
|
||||
{
|
||||
loadCancellation?.Cancel();
|
||||
loadCancellation = new CancellationTokenSource();
|
||||
|
||||
if (beatmapLoadTask?.IsCompleted != true)
|
||||
beatmapLoadTask = null;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly object beatmapFetchLock = new object();
|
||||
|
||||
private Task<IBeatmap> loadBeatmapAsync()
|
||||
{
|
||||
lock (beatmapFetchLock)
|
||||
{
|
||||
return beatmapLoadTask ??= Task.Factory.StartNew(() =>
|
||||
{
|
||||
// Todo: Handle cancellation during beatmap parsing
|
||||
var b = GetBeatmap() ?? new Beatmap();
|
||||
|
||||
// The original beatmap version needs to be preserved as the database doesn't contain it
|
||||
BeatmapInfo.BeatmapVersion = b.BeatmapInfo.BeatmapVersion;
|
||||
|
||||
// Use the database-backed info for more up-to-date values (beatmap id, ranked status, etc)
|
||||
b.BeatmapInfo = BeatmapInfo;
|
||||
|
||||
return b;
|
||||
}, loadCancellation.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public override string ToString() => BeatmapInfo.ToString();
|
||||
|
||||
public virtual bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false;
|
||||
|
||||
IBeatmapInfo IWorkingBeatmap.BeatmapInfo => BeatmapInfo;
|
||||
IBeatmapMetadataInfo IWorkingBeatmap.Metadata => Metadata;
|
||||
IBeatmapSetInfo IWorkingBeatmap.BeatmapSetInfo => BeatmapSetInfo;
|
||||
|
||||
public IBeatmap Beatmap
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
return loadBeatmapAsync().Result;
|
||||
}
|
||||
catch (AggregateException ae)
|
||||
{
|
||||
// This is the exception that is generally expected here, which occurs via natural cancellation of the asynchronous load
|
||||
if (ae.InnerExceptions.FirstOrDefault() is TaskCanceledException)
|
||||
return null;
|
||||
|
||||
Logger.Error(ae, "Beatmap failed to load");
|
||||
return null;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Beatmap failed to load");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected abstract IBeatmap GetBeatmap();
|
||||
private Task<IBeatmap> beatmapLoadTask;
|
||||
|
||||
public bool BackgroundLoaded => background.IsResultAvailable;
|
||||
public Texture Background => background.Value;
|
||||
protected virtual bool BackgroundStillValid(Texture b) => b == null || b.Available;
|
||||
protected abstract Texture GetBackground();
|
||||
private readonly RecyclableLazy<Texture> background;
|
||||
|
||||
private Track loadedTrack;
|
||||
|
||||
[NotNull]
|
||||
public Track LoadTrack() => loadedTrack = GetBeatmapTrack() ?? GetVirtualTrack(1000);
|
||||
|
||||
public void PrepareTrackForPreviewLooping()
|
||||
{
|
||||
Track.Looping = true;
|
||||
Track.RestartPoint = Metadata.PreviewTime;
|
||||
|
||||
if (Track.RestartPoint == -1)
|
||||
{
|
||||
if (!Track.IsLoaded)
|
||||
{
|
||||
// force length to be populated (https://github.com/ppy/osu-framework/issues/4202)
|
||||
Track.Seek(Track.CurrentTime);
|
||||
}
|
||||
|
||||
Track.RestartPoint = 0.4f * Track.Length;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Transfer a valid audio track into this working beatmap. Used as an optimisation to avoid reload / track swap
|
||||
/// across difficulties in the same beatmap set.
|
||||
/// </summary>
|
||||
/// <param name="track">The track to transfer.</param>
|
||||
public void TransferTrack([NotNull] Track track) => loadedTrack = track ?? throw new ArgumentNullException(nameof(track));
|
||||
|
||||
/// <summary>
|
||||
/// Whether this beatmap's track has been loaded via <see cref="LoadTrack"/>.
|
||||
/// </summary>
|
||||
public virtual bool TrackLoaded => loadedTrack != null;
|
||||
|
||||
/// <summary>
|
||||
/// Get the loaded audio track instance. <see cref="LoadTrack"/> must have first been called.
|
||||
/// This generally happens via MusicController when changing the global beatmap.
|
||||
/// </summary>
|
||||
public Track Track
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!TrackLoaded)
|
||||
throw new InvalidOperationException($"Cannot access {nameof(Track)} without first calling {nameof(LoadTrack)}.");
|
||||
|
||||
return loadedTrack;
|
||||
}
|
||||
}
|
||||
|
||||
protected abstract Track GetBeatmapTrack();
|
||||
|
||||
public bool WaveformLoaded => waveform.IsResultAvailable;
|
||||
public Waveform Waveform => waveform.Value;
|
||||
protected virtual Waveform GetWaveform() => new Waveform(null);
|
||||
private readonly RecyclableLazy<Waveform> waveform;
|
||||
|
||||
public bool StoryboardLoaded => storyboard.IsResultAvailable;
|
||||
public Storyboard Storyboard => storyboard.Value;
|
||||
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
|
||||
private readonly RecyclableLazy<Storyboard> storyboard;
|
||||
|
||||
public bool SkinLoaded => skin.IsResultAvailable;
|
||||
public ISkin Skin => skin.Value;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new skin instance for this beatmap.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This should only be called externally in scenarios where it is explicitly desired to get a new instance of a skin
|
||||
/// (e.g. for editing purposes, to avoid state pollution).
|
||||
/// For standard reading purposes, <see cref="Skin"/> should always be used directly.
|
||||
/// </remarks>
|
||||
protected internal abstract ISkin GetSkin();
|
||||
|
||||
private readonly RecyclableLazy<ISkin> skin;
|
||||
|
||||
public abstract Stream GetStream(string storagePath);
|
||||
|
||||
public class RecyclableLazy<T>
|
||||
{
|
||||
private Lazy<T> lazy;
|
||||
private readonly Func<T> valueFactory;
|
||||
private readonly Func<T, bool> stillValidFunction;
|
||||
|
||||
private readonly object fetchLock = new object();
|
||||
|
||||
public RecyclableLazy(Func<T> valueFactory, Func<T, bool> stillValidFunction = null)
|
||||
{
|
||||
this.valueFactory = valueFactory;
|
||||
this.stillValidFunction = stillValidFunction;
|
||||
|
||||
recreate();
|
||||
}
|
||||
|
||||
public void Recycle()
|
||||
{
|
||||
if (!IsResultAvailable) return;
|
||||
|
||||
(lazy.Value as IDisposable)?.Dispose();
|
||||
recreate();
|
||||
}
|
||||
|
||||
public bool IsResultAvailable => stillValid;
|
||||
|
||||
public T Value
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (fetchLock)
|
||||
{
|
||||
if (!stillValid)
|
||||
recreate();
|
||||
return lazy.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool stillValid => lazy.IsValueCreated && (stillValidFunction?.Invoke(lazy.Value) ?? true);
|
||||
|
||||
private void recreate() => lazy = new Lazy<T>(valueFactory, LazyThreadSafetyMode.ExecutionAndPublication);
|
||||
}
|
||||
IBeatmapInfo IWorkingBeatmap.BeatmapInfo => BeatmapInfo;
|
||||
|
||||
private class BeatmapLoadTimeoutException : TimeoutException
|
||||
{
|
||||
|
@ -145,8 +145,6 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
|
||||
|
||||
protected override Texture GetBackground()
|
||||
{
|
||||
if (string.IsNullOrEmpty(Metadata?.BackgroundFile))
|
||||
|
@ -102,7 +102,6 @@ namespace osu.Game.Collections
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = Vector2.One,
|
||||
CornerRadius = item_height / 2,
|
||||
Current = collection.Name,
|
||||
PlaceholderText = IsCreated.Value ? string.Empty : "Create a new collection"
|
||||
},
|
||||
}
|
||||
@ -114,6 +113,9 @@ namespace osu.Game.Collections
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// Bind late, as the collection name may change externally while still loading.
|
||||
textBox.Current = collection.Name;
|
||||
|
||||
collectionName.BindValueChanged(_ => createNewCollection(), true);
|
||||
IsCreated.BindValueChanged(created => textBoxPaddingContainer.Padding = new MarginPadding { Right = created.NewValue ? button_width : 0 }, true);
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
@ -13,18 +12,27 @@ namespace osu.Game.Configuration
|
||||
/// </summary>
|
||||
public class SessionStatics : InMemoryConfigManager<Static>
|
||||
{
|
||||
protected override void InitialiseDefaults() => ResetValues();
|
||||
|
||||
public void ResetValues()
|
||||
protected override void InitialiseDefaults()
|
||||
{
|
||||
ensureDefault(SetDefault(Static.LoginOverlayDisplayed, false));
|
||||
ensureDefault(SetDefault(Static.MutedAudioNotificationShownOnce, false));
|
||||
ensureDefault(SetDefault(Static.LowBatteryNotificationShownOnce, false));
|
||||
ensureDefault(SetDefault(Static.LastHoverSoundPlaybackTime, (double?)null));
|
||||
ensureDefault(SetDefault<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null));
|
||||
SetDefault(Static.LoginOverlayDisplayed, false);
|
||||
SetDefault(Static.MutedAudioNotificationShownOnce, false);
|
||||
SetDefault(Static.LowBatteryNotificationShownOnce, false);
|
||||
SetDefault(Static.LastHoverSoundPlaybackTime, (double?)null);
|
||||
SetDefault<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null);
|
||||
}
|
||||
|
||||
private void ensureDefault<T>(Bindable<T> bindable) => bindable.SetDefault();
|
||||
/// <summary>
|
||||
/// Revert statics to their defaults after being idle for appropriate amount of time.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This only affects a subset of statics which the user would expect to have reset after a break.
|
||||
/// </remarks>
|
||||
public void ResetAfterInactivity()
|
||||
{
|
||||
GetBindable<bool>(Static.LoginOverlayDisplayed).SetDefault();
|
||||
GetBindable<bool>(Static.MutedAudioNotificationShownOnce).SetDefault();
|
||||
GetBindable<bool>(Static.LowBatteryNotificationShownOnce).SetDefault();
|
||||
}
|
||||
}
|
||||
|
||||
public enum Static
|
||||
|
@ -6,20 +6,13 @@ using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
// This class is based on `UserLookupCache` which is well tested.
|
||||
// If modifications are to be made here, a base abstract implementation should likely be created and shared between the two.
|
||||
public class BeatmapLookupCache : MemoryCachingComponent<int, APIBeatmap>
|
||||
public class BeatmapLookupCache : OnlineLookupCache<int, APIBeatmap, GetBeatmapsRequest>
|
||||
{
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Perform an API lookup on the specified beatmap, populating a <see cref="APIBeatmap"/> model.
|
||||
/// </summary>
|
||||
@ -27,7 +20,7 @@ namespace osu.Game.Database
|
||||
/// <param name="token">An optional cancellation token.</param>
|
||||
/// <returns>The populated beatmap, or null if the beatmap does not exist or the request could not be satisfied.</returns>
|
||||
[ItemCanBeNull]
|
||||
public Task<APIBeatmap> GetBeatmapAsync(int beatmapId, CancellationToken token = default) => GetAsync(beatmapId, token);
|
||||
public Task<APIBeatmap> GetBeatmapAsync(int beatmapId, CancellationToken token = default) => LookupAsync(beatmapId, token);
|
||||
|
||||
/// <summary>
|
||||
/// Perform an API lookup on the specified beatmaps, populating a <see cref="APIBeatmap"/> model.
|
||||
@ -35,115 +28,10 @@ namespace osu.Game.Database
|
||||
/// <param name="beatmapIds">The beatmaps to lookup.</param>
|
||||
/// <param name="token">An optional cancellation token.</param>
|
||||
/// <returns>The populated beatmaps. May include null results for failed retrievals.</returns>
|
||||
public Task<APIBeatmap[]> GetBeatmapsAsync(int[] beatmapIds, CancellationToken token = default)
|
||||
{
|
||||
var beatmapLookupTasks = new List<Task<APIBeatmap>>();
|
||||
public Task<APIBeatmap[]> GetBeatmapsAsync(int[] beatmapIds, CancellationToken token = default) => LookupAsync(beatmapIds, token);
|
||||
|
||||
foreach (int u in beatmapIds)
|
||||
{
|
||||
beatmapLookupTasks.Add(GetBeatmapAsync(u, token).ContinueWith(task =>
|
||||
{
|
||||
if (!task.IsCompletedSuccessfully)
|
||||
return null;
|
||||
protected override GetBeatmapsRequest CreateRequest(IEnumerable<int> ids) => new GetBeatmapsRequest(ids.ToArray());
|
||||
|
||||
return task.Result;
|
||||
}, token));
|
||||
}
|
||||
|
||||
return Task.WhenAll(beatmapLookupTasks);
|
||||
}
|
||||
|
||||
protected override async Task<APIBeatmap> ComputeValueAsync(int lookup, CancellationToken token = default)
|
||||
=> await queryBeatmap(lookup).ConfigureAwait(false);
|
||||
|
||||
private readonly Queue<(int id, TaskCompletionSource<APIBeatmap>)> pendingBeatmapTasks = new Queue<(int, TaskCompletionSource<APIBeatmap>)>();
|
||||
private Task pendingRequestTask;
|
||||
private readonly object taskAssignmentLock = new object();
|
||||
|
||||
private Task<APIBeatmap> queryBeatmap(int beatmapId)
|
||||
{
|
||||
lock (taskAssignmentLock)
|
||||
{
|
||||
var tcs = new TaskCompletionSource<APIBeatmap>();
|
||||
|
||||
// Add to the queue.
|
||||
pendingBeatmapTasks.Enqueue((beatmapId, tcs));
|
||||
|
||||
// Create a request task if there's not already one.
|
||||
if (pendingRequestTask == null)
|
||||
createNewTask();
|
||||
|
||||
return tcs.Task;
|
||||
}
|
||||
}
|
||||
|
||||
private void performLookup()
|
||||
{
|
||||
// contains at most 50 unique beatmap IDs from beatmapTasks, which is used to perform the lookup.
|
||||
var beatmapTasks = new Dictionary<int, List<TaskCompletionSource<APIBeatmap>>>();
|
||||
|
||||
// Grab at most 50 unique beatmap IDs from the queue.
|
||||
lock (taskAssignmentLock)
|
||||
{
|
||||
while (pendingBeatmapTasks.Count > 0 && beatmapTasks.Count < 50)
|
||||
{
|
||||
(int id, TaskCompletionSource<APIBeatmap> task) next = pendingBeatmapTasks.Dequeue();
|
||||
|
||||
// Perform a secondary check for existence, in case the beatmap was queried in a previous batch.
|
||||
if (CheckExists(next.id, out var existing))
|
||||
next.task.SetResult(existing);
|
||||
else
|
||||
{
|
||||
if (beatmapTasks.TryGetValue(next.id, out var tasks))
|
||||
tasks.Add(next.task);
|
||||
else
|
||||
beatmapTasks[next.id] = new List<TaskCompletionSource<APIBeatmap>> { next.task };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (beatmapTasks.Count == 0)
|
||||
return;
|
||||
|
||||
// Query the beatmaps.
|
||||
var request = new GetBeatmapsRequest(beatmapTasks.Keys.ToArray());
|
||||
|
||||
// rather than queueing, we maintain our own single-threaded request stream.
|
||||
// todo: we probably want retry logic here.
|
||||
api.Perform(request);
|
||||
|
||||
// Create a new request task if there's still more beatmaps to query.
|
||||
lock (taskAssignmentLock)
|
||||
{
|
||||
pendingRequestTask = null;
|
||||
if (pendingBeatmapTasks.Count > 0)
|
||||
createNewTask();
|
||||
}
|
||||
|
||||
List<APIBeatmap> foundBeatmaps = request.Response?.Beatmaps;
|
||||
|
||||
if (foundBeatmaps != null)
|
||||
{
|
||||
foreach (var beatmap in foundBeatmaps)
|
||||
{
|
||||
if (beatmapTasks.TryGetValue(beatmap.OnlineID, out var tasks))
|
||||
{
|
||||
foreach (var task in tasks)
|
||||
task.SetResult(beatmap);
|
||||
|
||||
beatmapTasks.Remove(beatmap.OnlineID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if any tasks remain which were not satisfied, return null.
|
||||
foreach (var tasks in beatmapTasks.Values)
|
||||
{
|
||||
foreach (var task in tasks)
|
||||
task.SetResult(null);
|
||||
}
|
||||
}
|
||||
|
||||
private void createNewTask() => pendingRequestTask = Task.Run(performLookup);
|
||||
protected override IEnumerable<APIBeatmap> RetrieveResults(GetBeatmapsRequest request) => request.Response?.Beatmaps;
|
||||
}
|
||||
}
|
||||
|
170
osu.Game/Database/OnlineLookupCache.cs
Normal file
170
osu.Game/Database/OnlineLookupCache.cs
Normal file
@ -0,0 +1,170 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Online.API;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
public abstract class OnlineLookupCache<TLookup, TValue, TRequest> : MemoryCachingComponent<TLookup, TValue>
|
||||
where TLookup : IEquatable<TLookup>
|
||||
where TValue : class, IHasOnlineID<TLookup>
|
||||
where TRequest : APIRequest
|
||||
{
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates an <see cref="APIRequest"/> to retrieve the values for a given collection of <typeparamref name="TLookup"/>s.
|
||||
/// </summary>
|
||||
/// <param name="ids">The IDs to perform the lookup with.</param>
|
||||
protected abstract TRequest CreateRequest(IEnumerable<TLookup> ids);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves a list of <typeparamref name="TValue"/>s from a successful <typeparamref name="TRequest"/> created by <see cref="CreateRequest"/>.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
protected abstract IEnumerable<TValue> RetrieveResults(TRequest request);
|
||||
|
||||
/// <summary>
|
||||
/// Perform a lookup using the specified <paramref name="id"/>, populating a <typeparamref name="TValue"/>.
|
||||
/// </summary>
|
||||
/// <param name="id">The ID to lookup.</param>
|
||||
/// <param name="token">An optional cancellation token.</param>
|
||||
/// <returns>The populated <typeparamref name="TValue"/>, or null if the value does not exist or the request could not be satisfied.</returns>
|
||||
[ItemCanBeNull]
|
||||
protected Task<TValue> LookupAsync(TLookup id, CancellationToken token = default) => GetAsync(id, token);
|
||||
|
||||
/// <summary>
|
||||
/// Perform an API lookup on the specified <paramref name="ids"/>, populating a <typeparamref name="TValue"/>.
|
||||
/// </summary>
|
||||
/// <param name="ids">The IDs to lookup.</param>
|
||||
/// <param name="token">An optional cancellation token.</param>
|
||||
/// <returns>The populated values. May include null results for failed retrievals.</returns>
|
||||
protected Task<TValue[]> LookupAsync(TLookup[] ids, CancellationToken token = default)
|
||||
{
|
||||
var lookupTasks = new List<Task<TValue>>();
|
||||
|
||||
foreach (var id in ids)
|
||||
{
|
||||
lookupTasks.Add(LookupAsync(id, token).ContinueWith(task =>
|
||||
{
|
||||
if (!task.IsCompletedSuccessfully)
|
||||
return null;
|
||||
|
||||
return task.Result;
|
||||
}, token));
|
||||
}
|
||||
|
||||
return Task.WhenAll(lookupTasks);
|
||||
}
|
||||
|
||||
// cannot be sealed due to test usages (see TestUserLookupCache).
|
||||
protected override async Task<TValue> ComputeValueAsync(TLookup lookup, CancellationToken token = default)
|
||||
=> await queryValue(lookup).ConfigureAwait(false);
|
||||
|
||||
private readonly Queue<(TLookup id, TaskCompletionSource<TValue>)> pendingTasks = new Queue<(TLookup, TaskCompletionSource<TValue>)>();
|
||||
private Task pendingRequestTask;
|
||||
private readonly object taskAssignmentLock = new object();
|
||||
|
||||
private Task<TValue> queryValue(TLookup id)
|
||||
{
|
||||
lock (taskAssignmentLock)
|
||||
{
|
||||
var tcs = new TaskCompletionSource<TValue>();
|
||||
|
||||
// Add to the queue.
|
||||
pendingTasks.Enqueue((id, tcs));
|
||||
|
||||
// Create a request task if there's not already one.
|
||||
if (pendingRequestTask == null)
|
||||
createNewTask();
|
||||
|
||||
return tcs.Task;
|
||||
}
|
||||
}
|
||||
|
||||
private void performLookup()
|
||||
{
|
||||
// contains at most 50 unique IDs from tasks, which is used to perform the lookup.
|
||||
var nextTaskBatch = new Dictionary<TLookup, List<TaskCompletionSource<TValue>>>();
|
||||
|
||||
// Grab at most 50 unique IDs from the queue.
|
||||
lock (taskAssignmentLock)
|
||||
{
|
||||
while (pendingTasks.Count > 0 && nextTaskBatch.Count < 50)
|
||||
{
|
||||
(TLookup id, TaskCompletionSource<TValue> task) next = pendingTasks.Dequeue();
|
||||
|
||||
// Perform a secondary check for existence, in case the value was queried in a previous batch.
|
||||
if (CheckExists(next.id, out var existing))
|
||||
next.task.SetResult(existing);
|
||||
else
|
||||
{
|
||||
if (nextTaskBatch.TryGetValue(next.id, out var tasks))
|
||||
tasks.Add(next.task);
|
||||
else
|
||||
nextTaskBatch[next.id] = new List<TaskCompletionSource<TValue>> { next.task };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (nextTaskBatch.Count == 0)
|
||||
{
|
||||
finishPendingTask();
|
||||
return;
|
||||
}
|
||||
|
||||
// Query the values.
|
||||
var request = CreateRequest(nextTaskBatch.Keys.ToArray());
|
||||
|
||||
// rather than queueing, we maintain our own single-threaded request stream.
|
||||
// todo: we probably want retry logic here.
|
||||
api.Perform(request);
|
||||
|
||||
finishPendingTask();
|
||||
|
||||
var foundValues = RetrieveResults(request);
|
||||
|
||||
if (foundValues != null)
|
||||
{
|
||||
foreach (var value in foundValues)
|
||||
{
|
||||
if (nextTaskBatch.TryGetValue(value.OnlineID, out var tasks))
|
||||
{
|
||||
foreach (var task in tasks)
|
||||
task.SetResult(value);
|
||||
|
||||
nextTaskBatch.Remove(value.OnlineID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if any tasks remain which were not satisfied, return null.
|
||||
foreach (var tasks in nextTaskBatch.Values)
|
||||
{
|
||||
foreach (var task in tasks)
|
||||
task.SetResult(null);
|
||||
}
|
||||
}
|
||||
|
||||
private void finishPendingTask()
|
||||
{
|
||||
// Create a new request task if there's still more values to query.
|
||||
lock (taskAssignmentLock)
|
||||
{
|
||||
pendingRequestTask = null;
|
||||
if (pendingTasks.Count > 0)
|
||||
createNewTask();
|
||||
}
|
||||
}
|
||||
|
||||
private void createNewTask() => pendingRequestTask = Task.Run(performLookup);
|
||||
}
|
||||
}
|
@ -6,18 +6,13 @@ using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
public class UserLookupCache : MemoryCachingComponent<int, APIUser>
|
||||
public class UserLookupCache : OnlineLookupCache<int, APIUser, GetUsersRequest>
|
||||
{
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Perform an API lookup on the specified user, populating a <see cref="APIUser"/> model.
|
||||
/// </summary>
|
||||
@ -25,7 +20,7 @@ namespace osu.Game.Database
|
||||
/// <param name="token">An optional cancellation token.</param>
|
||||
/// <returns>The populated user, or null if the user does not exist or the request could not be satisfied.</returns>
|
||||
[ItemCanBeNull]
|
||||
public Task<APIUser> GetUserAsync(int userId, CancellationToken token = default) => GetAsync(userId, token);
|
||||
public Task<APIUser> GetUserAsync(int userId, CancellationToken token = default) => LookupAsync(userId, token);
|
||||
|
||||
/// <summary>
|
||||
/// Perform an API lookup on the specified users, populating a <see cref="APIUser"/> model.
|
||||
@ -33,115 +28,10 @@ namespace osu.Game.Database
|
||||
/// <param name="userIds">The users to lookup.</param>
|
||||
/// <param name="token">An optional cancellation token.</param>
|
||||
/// <returns>The populated users. May include null results for failed retrievals.</returns>
|
||||
public Task<APIUser[]> GetUsersAsync(int[] userIds, CancellationToken token = default)
|
||||
{
|
||||
var userLookupTasks = new List<Task<APIUser>>();
|
||||
public Task<APIUser[]> GetUsersAsync(int[] userIds, CancellationToken token = default) => LookupAsync(userIds, token);
|
||||
|
||||
foreach (int u in userIds)
|
||||
{
|
||||
userLookupTasks.Add(GetUserAsync(u, token).ContinueWith(task =>
|
||||
{
|
||||
if (!task.IsCompletedSuccessfully)
|
||||
return null;
|
||||
protected override GetUsersRequest CreateRequest(IEnumerable<int> ids) => new GetUsersRequest(ids.ToArray());
|
||||
|
||||
return task.Result;
|
||||
}, token));
|
||||
}
|
||||
|
||||
return Task.WhenAll(userLookupTasks);
|
||||
}
|
||||
|
||||
protected override async Task<APIUser> ComputeValueAsync(int lookup, CancellationToken token = default)
|
||||
=> await queryUser(lookup).ConfigureAwait(false);
|
||||
|
||||
private readonly Queue<(int id, TaskCompletionSource<APIUser>)> pendingUserTasks = new Queue<(int, TaskCompletionSource<APIUser>)>();
|
||||
private Task pendingRequestTask;
|
||||
private readonly object taskAssignmentLock = new object();
|
||||
|
||||
private Task<APIUser> queryUser(int userId)
|
||||
{
|
||||
lock (taskAssignmentLock)
|
||||
{
|
||||
var tcs = new TaskCompletionSource<APIUser>();
|
||||
|
||||
// Add to the queue.
|
||||
pendingUserTasks.Enqueue((userId, tcs));
|
||||
|
||||
// Create a request task if there's not already one.
|
||||
if (pendingRequestTask == null)
|
||||
createNewTask();
|
||||
|
||||
return tcs.Task;
|
||||
}
|
||||
}
|
||||
|
||||
private void performLookup()
|
||||
{
|
||||
// contains at most 50 unique user IDs from userTasks, which is used to perform the lookup.
|
||||
var userTasks = new Dictionary<int, List<TaskCompletionSource<APIUser>>>();
|
||||
|
||||
// Grab at most 50 unique user IDs from the queue.
|
||||
lock (taskAssignmentLock)
|
||||
{
|
||||
while (pendingUserTasks.Count > 0 && userTasks.Count < 50)
|
||||
{
|
||||
(int id, TaskCompletionSource<APIUser> task) next = pendingUserTasks.Dequeue();
|
||||
|
||||
// Perform a secondary check for existence, in case the user was queried in a previous batch.
|
||||
if (CheckExists(next.id, out var existing))
|
||||
next.task.SetResult(existing);
|
||||
else
|
||||
{
|
||||
if (userTasks.TryGetValue(next.id, out var tasks))
|
||||
tasks.Add(next.task);
|
||||
else
|
||||
userTasks[next.id] = new List<TaskCompletionSource<APIUser>> { next.task };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (userTasks.Count == 0)
|
||||
return;
|
||||
|
||||
// Query the users.
|
||||
var request = new GetUsersRequest(userTasks.Keys.ToArray());
|
||||
|
||||
// rather than queueing, we maintain our own single-threaded request stream.
|
||||
// todo: we probably want retry logic here.
|
||||
api.Perform(request);
|
||||
|
||||
// Create a new request task if there's still more users to query.
|
||||
lock (taskAssignmentLock)
|
||||
{
|
||||
pendingRequestTask = null;
|
||||
if (pendingUserTasks.Count > 0)
|
||||
createNewTask();
|
||||
}
|
||||
|
||||
List<APIUser> foundUsers = request.Response?.Users;
|
||||
|
||||
if (foundUsers != null)
|
||||
{
|
||||
foreach (var user in foundUsers)
|
||||
{
|
||||
if (userTasks.TryGetValue(user.Id, out var tasks))
|
||||
{
|
||||
foreach (var task in tasks)
|
||||
task.SetResult(user);
|
||||
|
||||
userTasks.Remove(user.Id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// if any tasks remain which were not satisfied, return null.
|
||||
foreach (var tasks in userTasks.Values)
|
||||
{
|
||||
foreach (var task in tasks)
|
||||
task.SetResult(null);
|
||||
}
|
||||
}
|
||||
|
||||
private void createNewTask() => pendingRequestTask = Task.Run(performLookup);
|
||||
protected override IEnumerable<APIUser> RetrieveResults(GetUsersRequest request) => request.Response?.Users;
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
using Humanizer.Localisation;
|
||||
@ -10,6 +13,33 @@ namespace osu.Game.Online.Rooms
|
||||
{
|
||||
public static class PlaylistExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Returns all historical/expired items from the <paramref name="playlist"/>, in the order in which they were played.
|
||||
/// </summary>
|
||||
public static IEnumerable<PlaylistItem> GetHistoricalItems(this IEnumerable<PlaylistItem> playlist)
|
||||
=> playlist.Where(item => item.Expired).OrderBy(item => item.PlayedAt);
|
||||
|
||||
/// <summary>
|
||||
/// Returns all non-expired items from the <paramref name="playlist"/>, in the order in which they are to be played.
|
||||
/// </summary>
|
||||
public static IEnumerable<PlaylistItem> GetUpcomingItems(this IEnumerable<PlaylistItem> playlist)
|
||||
=> playlist.Where(item => !item.Expired).OrderBy(item => item.PlaylistOrder);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the first non-expired <see cref="PlaylistItem"/> in playlist order from the supplied <paramref name="playlist"/>,
|
||||
/// or the last-played <see cref="PlaylistItem"/> if all items are expired,
|
||||
/// or <see langword="null"/> if <paramref name="playlist"/> was empty.
|
||||
/// </summary>
|
||||
public static PlaylistItem? GetCurrentItem(this ICollection<PlaylistItem> playlist)
|
||||
{
|
||||
if (playlist.Count == 0)
|
||||
return null;
|
||||
|
||||
return playlist.All(item => item.Expired)
|
||||
? GetHistoricalItems(playlist).Last()
|
||||
: GetUpcomingItems(playlist).First();
|
||||
}
|
||||
|
||||
public static string GetTotalDuration(this BindableList<PlaylistItem> playlist) =>
|
||||
playlist.Select(p => p.Beatmap.Value.Length).Sum().Milliseconds().Humanize(minUnit: TimeUnit.Second, maxUnit: TimeUnit.Hour, precision: 2);
|
||||
}
|
||||
|
@ -680,7 +680,7 @@ namespace osu.Game
|
||||
sessionIdleTracker.IsIdle.BindValueChanged(idle =>
|
||||
{
|
||||
if (idle.NewValue)
|
||||
SessionStatics.ResetValues();
|
||||
SessionStatics.ResetAfterInactivity();
|
||||
});
|
||||
|
||||
Add(sessionIdleTracker);
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
private Drawable currentContent;
|
||||
private Container panelTarget;
|
||||
private FillFlowContainer<BeatmapCard> foundContent;
|
||||
private FillFlowContainer<BeatmapCardNormal> foundContent;
|
||||
private NotFoundDrawable notFoundContent;
|
||||
private SupporterRequiredDrawable supporterRequiredContent;
|
||||
private BeatmapListingFilterControl filterControl;
|
||||
@ -78,7 +78,7 @@ namespace osu.Game.Overlays
|
||||
Padding = new MarginPadding { Horizontal = 20 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
foundContent = new FillFlowContainer<BeatmapCard>(),
|
||||
foundContent = new FillFlowContainer<BeatmapCardNormal>(),
|
||||
notFoundContent = new NotFoundDrawable(),
|
||||
supporterRequiredContent = new SupporterRequiredDrawable(),
|
||||
}
|
||||
@ -135,7 +135,7 @@ namespace osu.Game.Overlays
|
||||
return;
|
||||
}
|
||||
|
||||
var newPanels = searchResult.Results.Select(b => new BeatmapCard(b)
|
||||
var newPanels = searchResult.Results.Select(b => new BeatmapCardNormal(b)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
@ -152,7 +152,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
// spawn new children with the contained so we only clear old content at the last moment.
|
||||
// reverse ID flow is required for correct Z-ordering of the cards' expandable content (last card should be front-most).
|
||||
var content = new ReverseChildIDFillFlowContainer<BeatmapCard>
|
||||
var content = new ReverseChildIDFillFlowContainer<BeatmapCardNormal>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
@ -217,6 +217,10 @@ namespace osu.Game.Overlays
|
||||
|
||||
public class NotFoundDrawable : CompositeDrawable
|
||||
{
|
||||
// required for scheduled tasks to complete correctly
|
||||
// (see `addContentToPlaceholder()` and the scheduled `BypassAutoSizeAxes` set during fade-out in outer class above)
|
||||
public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
|
||||
|
||||
public NotFoundDrawable()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
@ -261,6 +265,10 @@ namespace osu.Game.Overlays
|
||||
// (https://github.com/ppy/osu-framework/issues/4530)
|
||||
public class SupporterRequiredDrawable : CompositeDrawable
|
||||
{
|
||||
// required for scheduled tasks to complete correctly
|
||||
// (see `addContentToPlaceholder()` and the scheduled `BypassAutoSizeAxes` set during fade-out in outer class above)
|
||||
public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
|
||||
|
||||
private LinkFlowContainer supporterRequiredText;
|
||||
|
||||
public SupporterRequiredDrawable()
|
||||
|
@ -61,7 +61,7 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
|
||||
new GetUserBeatmapsRequest(User.Value.Id, type, VisiblePages++, ItemsPerPage);
|
||||
|
||||
protected override Drawable CreateDrawableItem(APIBeatmapSet model) => model.OnlineID > 0
|
||||
? new BeatmapCard(model)
|
||||
? new BeatmapCardNormal(model)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
|
@ -136,12 +136,12 @@ namespace osu.Game.Overlays.Rankings
|
||||
{
|
||||
new ScoresTable(1, response.Users),
|
||||
// reverse ID flow is required for correct Z-ordering of the cards' expandable content (last card should be front-most).
|
||||
new ReverseChildIDFillFlowContainer<BeatmapCard>
|
||||
new ReverseChildIDFillFlowContainer<BeatmapCardNormal>
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Spacing = new Vector2(10),
|
||||
Children = response.BeatmapSets.Select(b => new BeatmapCard(b)
|
||||
Children = response.BeatmapSets.Select(b => new BeatmapCardNormal(b)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
protected const int ATTRIB_ID_OVERALL_DIFFICULTY = 5;
|
||||
protected const int ATTRIB_ID_APPROACH_RATE = 7;
|
||||
protected const int ATTRIB_ID_MAX_COMBO = 9;
|
||||
protected const int ATTRIB_ID_STRAIN = 11;
|
||||
protected const int ATTRIB_ID_DIFFICULTY = 11;
|
||||
protected const int ATTRIB_ID_GREAT_HIT_WINDOW = 13;
|
||||
protected const int ATTRIB_ID_SCORE_MULTIPLIER = 15;
|
||||
protected const int ATTRIB_ID_FLASHLIGHT = 17;
|
||||
|
16
osu.Game/Rulesets/Difficulty/PerformanceAttributes.cs
Normal file
16
osu.Game/Rulesets/Difficulty/PerformanceAttributes.cs
Normal file
@ -0,0 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Rulesets.Difficulty
|
||||
{
|
||||
public class PerformanceAttributes
|
||||
{
|
||||
/// <summary>
|
||||
/// Calculated score performance points.
|
||||
/// </summary>
|
||||
[JsonProperty("pp")]
|
||||
public double Total { get; set; }
|
||||
}
|
||||
}
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
@ -37,6 +36,6 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
TimeRate = track.Rate;
|
||||
}
|
||||
|
||||
public abstract double Calculate(Dictionary<string, double> categoryDifficulty = null);
|
||||
public abstract PerformanceAttributes Calculate();
|
||||
}
|
||||
}
|
||||
|
@ -44,7 +44,7 @@ namespace osu.Game.Scoring
|
||||
|
||||
var calculator = score.Ruleset.CreateInstance().CreatePerformanceCalculator(attributes.Value.Attributes, score);
|
||||
|
||||
return calculator?.Calculate();
|
||||
return calculator?.Calculate().Total;
|
||||
}
|
||||
|
||||
public readonly struct PerformanceCacheLookup
|
||||
|
@ -177,8 +177,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
else
|
||||
circle.Colour = colour;
|
||||
|
||||
var col = circle.Colour.TopLeft.Linear;
|
||||
colouredComponents.Colour = OsuColour.ForegroundTextColourFor(col);
|
||||
var averageColour = Interpolation.ValueAt(0.5, circle.Colour.TopLeft, circle.Colour.TopRight, 0, 1);
|
||||
colouredComponents.Colour = OsuColour.ForegroundTextColourFor(averageColour);
|
||||
}
|
||||
|
||||
private SamplePointPiece sampleOverrideDisplay;
|
||||
|
@ -1,10 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Online.Rooms;
|
||||
|
||||
namespace osu.Game.Screens.OnlinePlay.Components
|
||||
{
|
||||
@ -30,7 +30,7 @@ namespace osu.Game.Screens.OnlinePlay.Components
|
||||
|
||||
private void updateBeatmap()
|
||||
{
|
||||
sprite.Beatmap.Value = Playlist.FirstOrDefault()?.Beatmap.Value;
|
||||
sprite.Beatmap.Value = Playlist.GetCurrentItem()?.Beatmap.Value;
|
||||
}
|
||||
|
||||
protected virtual UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new UpdateableBeatmapBackgroundSprite(BeatmapSetCoverType) { RelativeSizeAxes = Axes.Both };
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Online.Rooms;
|
||||
@ -20,7 +19,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
|
||||
public LoungeBackgroundScreen()
|
||||
{
|
||||
SelectedRoom.BindValueChanged(onSelectedRoomChanged);
|
||||
playlist.BindCollectionChanged((_, __) => PlaylistItem = playlist.FirstOrDefault());
|
||||
playlist.BindCollectionChanged((_, __) => PlaylistItem = playlist.GetCurrentItem());
|
||||
}
|
||||
|
||||
private void onSelectedRoomChanged(ValueChangedEvent<Room> room)
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osuTK;
|
||||
@ -54,12 +53,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
|
||||
[Resolved]
|
||||
private MultiplayerClient multiplayerClient { get; set; }
|
||||
|
||||
[Resolved(typeof(Room), nameof(Room.Host))]
|
||||
private Bindable<APIUser> host { get; set; }
|
||||
|
||||
[Resolved(typeof(Room), nameof(Room.QueueMode))]
|
||||
private Bindable<QueueMode> queueMode { get; set; }
|
||||
|
||||
public QueuePlaylistItem(PlaylistItem item)
|
||||
: base(item)
|
||||
{
|
||||
@ -71,17 +64,29 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
|
||||
|
||||
RequestDeletion = item => multiplayerClient.RemovePlaylistItem(item.ID);
|
||||
|
||||
host.BindValueChanged(_ => updateDeleteButtonVisibility());
|
||||
queueMode.BindValueChanged(_ => updateDeleteButtonVisibility());
|
||||
SelectedItem.BindValueChanged(_ => updateDeleteButtonVisibility(), true);
|
||||
multiplayerClient.RoomUpdated += onRoomUpdated;
|
||||
onRoomUpdated();
|
||||
}
|
||||
|
||||
private void onRoomUpdated() => Scheduler.AddOnce(updateDeleteButtonVisibility);
|
||||
|
||||
private void updateDeleteButtonVisibility()
|
||||
{
|
||||
if (multiplayerClient.Room == null)
|
||||
return;
|
||||
|
||||
bool isItemOwner = Item.OwnerID == api.LocalUser.Value.OnlineID || multiplayerClient.IsHost;
|
||||
|
||||
AllowDeletion = isItemOwner && SelectedItem.Value != Item;
|
||||
AllowEditing = isItemOwner;
|
||||
AllowDeletion = isItemOwner && !Item.Expired && Item.ID != multiplayerClient.Room.Settings.PlaylistItemId;
|
||||
AllowEditing = isItemOwner && !Item.Expired;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (multiplayerClient != null)
|
||||
multiplayerClient.RoomUpdated -= onRoomUpdated;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -434,6 +435,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
|
||||
private void handleRoomLost() => Schedule(() =>
|
||||
{
|
||||
Logger.Log($"{this} exiting due to loss of room or connection");
|
||||
|
||||
if (this.IsCurrentScreen())
|
||||
this.Exit();
|
||||
else
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -73,7 +72,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
private IBindable<PlaylistItem> subScreenSelectedItem { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The currently selected item in the <see cref="RoomSubScreen"/>, or the last item from <see cref="Playlist"/>
|
||||
/// The currently selected item in the <see cref="RoomSubScreen"/>, or the current item from <see cref="Playlist"/>
|
||||
/// if this <see cref="OnlinePlayComposite"/> is not within a <see cref="RoomSubScreen"/>.
|
||||
/// </summary>
|
||||
protected readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
|
||||
@ -88,7 +87,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
|
||||
protected virtual void UpdateSelectedItem()
|
||||
=> SelectedItem.Value = RoomID.Value == null || subScreenSelectedItem == null
|
||||
? Playlist.LastOrDefault()
|
||||
? Playlist.GetCurrentItem()
|
||||
: subScreenSelectedItem.Value;
|
||||
}
|
||||
}
|
||||
|
@ -95,6 +95,8 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
|
||||
private void forcefullyExit()
|
||||
{
|
||||
Logger.Log($"{this} forcefully exiting due to loss of API connection");
|
||||
|
||||
// This is temporary since we don't currently have a way to force screens to be exited
|
||||
if (this.IsCurrentScreen())
|
||||
{
|
||||
|
@ -40,9 +40,16 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
if (gameplayClockContainer != null)
|
||||
gameplayClockContainer.OnSeek += Clear;
|
||||
|
||||
processor.NewJudgement += OnNewJudgement;
|
||||
processor.NewJudgement += processorNewJudgement;
|
||||
}
|
||||
|
||||
// Scheduled as meter implementations are likely going to change/add drawables when reacting to this.
|
||||
private void processorNewJudgement(JudgementResult j) => Schedule(() => OnNewJudgement(j));
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a new judgement arrives.
|
||||
/// </summary>
|
||||
/// <param name="judgement">The new judgement.</param>
|
||||
protected abstract void OnNewJudgement(JudgementResult judgement);
|
||||
|
||||
protected Color4 GetColourForHitResult(HitResult result)
|
||||
@ -84,7 +91,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (processor != null)
|
||||
processor.NewJudgement -= OnNewJudgement;
|
||||
processor.NewJudgement -= processorNewJudgement;
|
||||
|
||||
if (gameplayClockContainer != null)
|
||||
gameplayClockContainer.OnSeek -= Clear;
|
||||
|
@ -129,7 +129,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
var calculator = gameplayState.Ruleset.CreatePerformanceCalculator(attrib, scoreInfo);
|
||||
|
||||
Current.Value = (int)Math.Round(calculator?.Calculate() ?? 0, MidpointRounding.AwayFromZero);
|
||||
Current.Value = (int)Math.Round(calculator?.Calculate().Total ?? 0, MidpointRounding.AwayFromZero);
|
||||
IsValid = true;
|
||||
}
|
||||
|
||||
|
@ -228,7 +228,7 @@ namespace osu.Game.Screens.Play
|
||||
onlineBeatmapRequest.Success += beatmapSet => Schedule(() =>
|
||||
{
|
||||
this.beatmapSet = beatmapSet;
|
||||
beatmapPanelContainer.Child = new BeatmapCard(this.beatmapSet, allowExpansion: false);
|
||||
beatmapPanelContainer.Child = new BeatmapCardNormal(this.beatmapSet, allowExpansion: false);
|
||||
checkForAutomaticDownload();
|
||||
});
|
||||
|
||||
|
@ -115,7 +115,9 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
|
||||
var cancellationToken = loadCancellationSource.Token;
|
||||
|
||||
if (BeatmapInfo == null)
|
||||
var fetchBeatmapInfo = BeatmapInfo;
|
||||
|
||||
if (fetchBeatmapInfo == null)
|
||||
{
|
||||
PlaceholderState = PlaceholderState.NoneSelected;
|
||||
return null;
|
||||
@ -124,7 +126,7 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
if (Scope == BeatmapLeaderboardScope.Local)
|
||||
{
|
||||
var scores = scoreManager
|
||||
.QueryScores(s => !s.DeletePending && s.BeatmapInfo.ID == BeatmapInfo.ID && s.Ruleset.ID == ruleset.Value.ID);
|
||||
.QueryScores(s => !s.DeletePending && s.BeatmapInfo.ID == fetchBeatmapInfo.ID && s.Ruleset.ID == ruleset.Value.ID);
|
||||
|
||||
if (filterMods && !mods.Value.Any())
|
||||
{
|
||||
@ -151,7 +153,7 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
return null;
|
||||
}
|
||||
|
||||
if (BeatmapInfo.OnlineID == null || BeatmapInfo?.Status <= BeatmapOnlineStatus.Pending)
|
||||
if (fetchBeatmapInfo.OnlineID == null || fetchBeatmapInfo.Status <= BeatmapOnlineStatus.Pending)
|
||||
{
|
||||
PlaceholderState = PlaceholderState.Unavailable;
|
||||
return null;
|
||||
@ -171,18 +173,18 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
else if (filterMods)
|
||||
requestMods = mods.Value;
|
||||
|
||||
var req = new GetScoresRequest(BeatmapInfo, ruleset.Value ?? BeatmapInfo.Ruleset, Scope, requestMods);
|
||||
var req = new GetScoresRequest(fetchBeatmapInfo, ruleset.Value ?? fetchBeatmapInfo.Ruleset, Scope, requestMods);
|
||||
|
||||
req.Success += r =>
|
||||
{
|
||||
scoreManager.OrderByTotalScoreAsync(r.Scores.Select(s => s.CreateScoreInfo(rulesets, BeatmapInfo)).ToArray(), cancellationToken)
|
||||
scoreManager.OrderByTotalScoreAsync(r.Scores.Select(s => s.CreateScoreInfo(rulesets, fetchBeatmapInfo)).ToArray(), cancellationToken)
|
||||
.ContinueWith(ordered => Schedule(() =>
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
return;
|
||||
|
||||
scoresCallback?.Invoke(ordered.Result);
|
||||
TopScore = r.UserScore?.CreateScoreInfo(rulesets, BeatmapInfo);
|
||||
TopScore = r.UserScore?.CreateScoreInfo(rulesets, fetchBeatmapInfo);
|
||||
}), TaskContinuationOptions.OnlyOnRanToCompletion);
|
||||
};
|
||||
|
||||
|
@ -17,9 +17,10 @@ namespace osu.Game.Tests
|
||||
/// <param name="gameSuffix">An optional suffix which will isolate this host from others called from the same method source.</param>
|
||||
/// <param name="bindIPC">Whether to bind IPC channels.</param>
|
||||
/// <param name="realtime">Whether the host should be forced to run in realtime, rather than accelerated test time.</param>
|
||||
/// <param name="bypassCleanup">Whether to bypass directory cleanup on host disposal. Should be used only if a subsequent test relies on the files still existing.</param>
|
||||
/// <param name="callingMethodName">The name of the calling method, used for test file isolation and clean-up.</param>
|
||||
public CleanRunHeadlessGameHost(string gameSuffix = @"", bool bindIPC = false, bool realtime = true, [CallerMemberName] string callingMethodName = @"")
|
||||
: base(callingMethodName + gameSuffix, bindIPC, realtime)
|
||||
public CleanRunHeadlessGameHost(string gameSuffix = @"", bool bindIPC = false, bool realtime = true, bool bypassCleanup = false, [CallerMemberName] string callingMethodName = @"")
|
||||
: base(callingMethodName + gameSuffix, bindIPC, realtime, bypassCleanup: bypassCleanup)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -1,9 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Testing.Input;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -11,6 +14,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
@ -115,6 +119,25 @@ namespace osu.Game.Tests.Visual
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Wait for a button to become enabled, then click it.
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
protected void ClickButtonWhenEnabled<T>()
|
||||
where T : Drawable
|
||||
{
|
||||
if (typeof(T) == typeof(Button))
|
||||
AddUntilStep($"wait for {typeof(T).Name} enabled", () => (this.ChildrenOfType<T>().Single() as Button)?.Enabled.Value == true);
|
||||
else
|
||||
AddUntilStep($"wait for {typeof(T).Name} enabled", () => this.ChildrenOfType<T>().Single().ChildrenOfType<Button>().Single().Enabled.Value);
|
||||
|
||||
AddStep($"click {typeof(T).Name}", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<T>().Single());
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
@ -36,7 +36,7 @@
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="10.7.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.1220.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.1221.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1215.0" />
|
||||
<PackageReference Include="Sentry" Version="3.12.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.30.1" />
|
||||
|
@ -60,7 +60,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.1220.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.1221.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1215.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
||||
@ -83,7 +83,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.1220.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.1221.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.30.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Reference in New Issue
Block a user