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Add failing test cases
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@ -83,6 +83,46 @@ namespace osu.Game.Tests.Visual.Navigation
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AddAssert("value is less than default", () => hitErrorMeter.JudgementLineThickness.Value < hitErrorMeter.JudgementLineThickness.Default);
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}
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[Test]
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public void TestAutoplayCompatibleModsRetainedOnEnteringGameplay()
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{
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AddStep("select DT", () => Game.SelectedMods.Value = new Mod[] { new OsuModDoubleTime() });
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switchToGameplayScene();
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AddAssert("DT still selected", () => ((Player)Game.ScreenStack.CurrentScreen).Mods.Value.Single() is OsuModDoubleTime);
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}
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[Test]
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public void TestAutoplayIncompatibleModsRemovedOnEnteringGameplay()
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{
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AddStep("select no fail and spun out", () => Game.SelectedMods.Value = new Mod[] { new OsuModNoFail(), new OsuModSpunOut() });
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switchToGameplayScene();
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AddAssert("no mod selected", () => !((Player)Game.ScreenStack.CurrentScreen).Mods.Value.Any());
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}
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[Test]
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public void TestDuplicateAutoplayModRemovedOnEnteringGameplay()
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{
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AddStep("select autoplay", () => Game.SelectedMods.Value = new Mod[] { new OsuModAutoplay() });
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switchToGameplayScene();
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AddAssert("no mod selected", () => !((Player)Game.ScreenStack.CurrentScreen).Mods.Value.Any());
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}
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[Test]
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public void TestCinemaModRemovedOnEnteringGameplay()
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{
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AddStep("select cinema", () => Game.SelectedMods.Value = new Mod[] { new OsuModCinema() });
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switchToGameplayScene();
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AddAssert("no mod selected", () => !((Player)Game.ScreenStack.CurrentScreen).Mods.Value.Any());
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}
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private void switchToGameplayScene()
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{
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AddStep("Click gameplay scene button", () => skinEditor.ChildrenOfType<SkinEditorSceneLibrary.SceneButton>().First(b => b.Text == "Gameplay").TriggerClick());
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