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Fix issue with background on player
Not sure why this only happens on my branch, I didn't touch this code.
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@ -167,9 +167,6 @@ namespace osu.Game.Screens.Play
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{
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base.OnEntering(last);
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(Background as BackgroundModeBeatmap)?.BlurTo(Vector2.Zero, 1000);
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Background?.FadeTo((100f- dimLevel)/100, 1000);
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Content.Alpha = 0;
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dimLevel.ValueChanged += dimChanged;
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}
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