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Remove pointless initial MusicController
beatmap set population
Looks to pass tests and all usages look safe enough.
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@ -87,12 +87,6 @@ namespace osu.Game.Overlays
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// ensure we're ready before completing async load.
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// probably not a good way of handling this (as there is a period we aren't watching for changes until the realm subscription finishes up.
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foreach (var s in availableBeatmaps)
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beatmapSets.Add(s.Detach());
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beatmapSubscription = realmFactory.Register(realm => availableBeatmaps.QueryAsyncWithNotifications(beatmapsChanged));
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}
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