Rename variable

This commit is contained in:
Bartłomiej Dach 2021-07-11 16:49:23 +02:00
parent 7aecafeecb
commit 63dedb36de

View File

@ -146,19 +146,19 @@ namespace osu.Game.Rulesets.Osu.Mods
/// <returns>The deviation from the original randomised position in order to fit within the playfield.</returns> /// <returns>The deviation from the original randomised position in order to fit within the playfield.</returns>
private Vector2 clampSliderToPlayfield(Slider slider, RandomObjectInfo objectInfo) private Vector2 clampSliderToPlayfield(Slider slider, RandomObjectInfo objectInfo)
{ {
var area = calculatePossibleMovementBounds(slider); var possibleMovementBounds = calculatePossibleMovementBounds(slider);
var previousPosition = objectInfo.PositionRandomised; var previousPosition = objectInfo.PositionRandomised;
// Clamp slider position to the placement area // Clamp slider position to the placement area
// If the slider is larger than the playfield, force it to stay at the original position // If the slider is larger than the playfield, force it to stay at the original position
var newX = area.Width < 0 var newX = possibleMovementBounds.Width < 0
? objectInfo.PositionOriginal.X ? objectInfo.PositionOriginal.X
: Math.Clamp(previousPosition.X, area.Left, area.Right); : Math.Clamp(previousPosition.X, possibleMovementBounds.Left, possibleMovementBounds.Right);
var newY = area.Height < 0 var newY = possibleMovementBounds.Height < 0
? objectInfo.PositionOriginal.Y ? objectInfo.PositionOriginal.Y
: Math.Clamp(previousPosition.Y, area.Top, area.Bottom); : Math.Clamp(previousPosition.Y, possibleMovementBounds.Top, possibleMovementBounds.Bottom);
slider.Position = objectInfo.PositionRandomised = new Vector2(newX, newY); slider.Position = objectInfo.PositionRandomised = new Vector2(newX, newY);
objectInfo.EndPositionRandomised = slider.EndPosition; objectInfo.EndPositionRandomised = slider.EndPosition;