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Fix background not updated in room
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@ -61,7 +61,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colours)
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{
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InternalChildren = new Drawable[]
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InternalChildren = new[]
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{
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// This resolves internal 1px gaps due to applying the (parenting) corner radius and masking across multiple filling background sprites.
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new Box
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@ -69,10 +69,10 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Background5,
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},
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new OnlinePlayBackgroundSprite
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CreateBackground().With(d =>
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{
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RelativeSizeAxes = Axes.Both
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},
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d.RelativeSizeAxes = Axes.Both;
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}),
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new Container
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{
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Name = @"Room content",
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@ -264,6 +264,8 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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}
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}
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protected virtual Drawable CreateBackground() => new OnlinePlayBackgroundSprite();
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private class RoomNameText : OsuSpriteText
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{
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[Resolved(typeof(Room), nameof(Online.Rooms.Room.Name))]
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@ -58,5 +58,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
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if (editButton != null)
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host.BindValueChanged(h => editButton.Alpha = h.NewValue?.Equals(api.LocalUser.Value) == true ? 1 : 0, true);
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}
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protected override Drawable CreateBackground() => new RoomBackgroundSprite();
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}
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}
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33
osu.Game/Screens/OnlinePlay/Match/RoomBackgroundSprite.cs
Normal file
33
osu.Game/Screens/OnlinePlay/Match/RoomBackgroundSprite.cs
Normal file
@ -0,0 +1,33 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.Drawables;
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namespace osu.Game.Screens.OnlinePlay.Match
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{
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public class RoomBackgroundSprite : RoomSubScreenComposite
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{
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protected readonly BeatmapSetCoverType BeatmapSetCoverType;
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private UpdateableBeatmapBackgroundSprite sprite;
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public RoomBackgroundSprite(BeatmapSetCoverType beatmapSetCoverType = BeatmapSetCoverType.Cover)
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{
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BeatmapSetCoverType = beatmapSetCoverType;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = sprite = new UpdateableBeatmapBackgroundSprite(BeatmapSetCoverType) { RelativeSizeAxes = Axes.Both };
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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SelectedItem.BindValueChanged(item => sprite.Beatmap.Value = item.NewValue?.Beatmap.Value, true);
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}
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}
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}
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