Give HitObjectComposer a SelectionLayer

This commit is contained in:
smoogipoo
2017-12-11 22:20:02 +09:00
parent a303bf71cf
commit 666dcdbd62

View File

@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Layers.Selection;
using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons; using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
@ -77,7 +78,8 @@ namespace osu.Game.Rulesets.Edit
Alpha = 0, Alpha = 0,
AlwaysPresent = true, AlwaysPresent = true,
}, },
rulesetContainer rulesetContainer,
new SelectionLayer(rulesetContainer.Playfield)
} }
} }
}, },