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Give HitObjectComposer a SelectionLayer
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@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Framework.Timing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit.Layers.Selection;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
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using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
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@ -77,7 +78,8 @@ namespace osu.Game.Rulesets.Edit
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Alpha = 0,
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Alpha = 0,
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AlwaysPresent = true,
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AlwaysPresent = true,
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},
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},
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rulesetContainer
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rulesetContainer,
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new SelectionLayer(rulesetContainer.Playfield)
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}
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}
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}
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}
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},
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},
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