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Fix bounds check running too early causing tablet area to show incorrect validity
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@ -131,9 +131,9 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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rotation.BindTo(handler.Rotation);
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rotation.BindTo(handler.Rotation);
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rotation.BindValueChanged(val =>
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rotation.BindValueChanged(val =>
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{
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{
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tabletContainer.RotateTo(-val.NewValue, 800, Easing.OutQuint);
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usableAreaContainer.RotateTo(val.NewValue, 100, Easing.OutQuint);
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usableAreaContainer.RotateTo(val.NewValue, 100, Easing.OutQuint)
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tabletContainer.RotateTo(-val.NewValue, 800, Easing.OutQuint)
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.OnComplete(_ => checkBounds()); // required as we are using SSDQ.
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.OnComplete(_ => checkBounds()); // required as we are using SSDQ.
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}, true);
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}, true);
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tablet.BindTo(handler.Tablet);
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tablet.BindTo(handler.Tablet);
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