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enforce precision for ModDifficultyAdjust and derived classes
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@ -57,8 +57,8 @@ namespace osu.Game.Rulesets.Mods
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{
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get
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{
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string drainRate = DrainRate.IsDefault ? string.Empty : $"HP {DrainRate.Value}";
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string overallDifficulty = OverallDifficulty.IsDefault ? string.Empty : $"OD {OverallDifficulty.Value}";
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string drainRate = DrainRate.IsDefault ? string.Empty : $"HP {DrainRate.Value:0.#}";
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string overallDifficulty = OverallDifficulty.IsDefault ? string.Empty : $"OD {OverallDifficulty.Value:0.#}";
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return string.Join(", ", new[]
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{
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