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Fix DialogOverlay
potentially not expiring dialogs as soon as it should
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@ -49,6 +49,8 @@ namespace osu.Game.Overlays
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Show();
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}
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public override bool IsPresent => dialogContainer.Children.Count > 0;
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protected override bool BlockNonPositionalInput => true;
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private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v)
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