mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Use DI to implement battery detection, add BatteryCutoff property
- Removed the Xamarin.Essentials package from osu.Game and added it to osu.iOS and osu.Android only. - iOS and Android implementations use Xamarin.Essentials.Battery, while the Desktop implementation only returns 100% battery for now. - Added a BatteryCutoff property to PowerStatus so it can be different for each platform (default 20%, 25% on iOS)
This commit is contained in:
@ -5,13 +5,30 @@ using System;
|
||||
using Foundation;
|
||||
using osu.Game;
|
||||
using osu.Game.Updater;
|
||||
using osu.Game.Utils;
|
||||
using Xamarin.Essentials;
|
||||
|
||||
namespace osu.iOS
|
||||
{
|
||||
public class OsuGameIOS : OsuGame
|
||||
{
|
||||
public OsuGameIOS()
|
||||
: base(null)
|
||||
{
|
||||
powerStatus = new IOSPowerStatus();
|
||||
}
|
||||
public override Version AssemblyVersion => new Version(NSBundle.MainBundle.InfoDictionary["CFBundleVersion"].ToString());
|
||||
|
||||
protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
|
||||
|
||||
public class IOSPowerStatus : PowerStatus
|
||||
{
|
||||
// The low battery alert appears at 20% on iOS
|
||||
// https://github.com/ppy/osu/issues/12239
|
||||
public override double BatteryCutoff => 0.25;
|
||||
public override double ChargeLevel => Battery.ChargeLevel;
|
||||
|
||||
public override bool IsCharging => Battery.PowerSource != BatteryPowerSource.Battery;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user