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Merge branch 'master' into overlay-activation
This commit is contained in:
@ -80,31 +80,6 @@ namespace osu.Game.Screens.Menu
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seeya = audio.Sample.Get(@"seeya");
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}
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protected override void OnEntering(Screen last)
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{
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base.OnEntering(last);
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Game.Beatmap.Value = beatmap;
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if (menuVoice)
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welcome.Play();
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Scheduler.AddDelayed(delegate
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{
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// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
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if (menuMusic)
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track.Start();
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LoadComponentAsync(mainMenu = new MainMenu());
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Scheduler.AddDelayed(delegate
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{
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DidLoadMenu = true;
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Push(mainMenu);
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}, delay_step_one);
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}, delay_step_two);
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}
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private const double delay_step_one = 2300;
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private const double delay_step_two = 600;
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@ -114,6 +89,29 @@ namespace osu.Game.Screens.Menu
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{
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base.LogoArriving(logo, resuming);
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if (!resuming)
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{
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Game.Beatmap.Value = beatmap;
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if (menuVoice)
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welcome.Play();
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Scheduler.AddDelayed(delegate
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{
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// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
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if (menuMusic)
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track.Start();
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LoadComponentAsync(mainMenu = new MainMenu());
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Scheduler.AddDelayed(delegate
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{
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DidLoadMenu = true;
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Push(mainMenu);
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}, delay_step_one);
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}, delay_step_two);
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}
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logo.RelativePositionAxes = Axes.Both;
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logo.Colour = Color4.White;
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logo.Ripple = false;
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@ -24,8 +24,8 @@ namespace osu.Game.Screens.Menu
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private readonly Box leftBox;
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private readonly Box rightBox;
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private Box leftBox;
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private Box rightBox;
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private const float amplitude_dead_zone = 0.25f;
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private const float alpha_multiplier = (1 - amplitude_dead_zone) / 0.55f;
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@ -42,27 +42,6 @@ namespace osu.Game.Screens.Menu
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RelativeSizeAxes = Axes.Both;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Children = new Drawable[]
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{
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leftBox = new Box
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Y,
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Width = box_width,
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Alpha = 0,
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Blending = BlendingMode.Additive,
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},
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rightBox = new Box
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.Y,
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Width = box_width,
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Alpha = 0,
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Blending = BlendingMode.Additive,
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}
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};
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}
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[BackgroundDependencyLoader]
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@ -72,10 +51,34 @@ namespace osu.Game.Screens.Menu
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// linear colour looks better in this case, so let's use it for now.
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Color4 gradientDark = colours.Blue.Opacity(0).ToLinear();
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Color4 gradientLight = colours.Blue.Opacity(0.3f).ToLinear();
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Color4 gradientLight = colours.Blue.Opacity(0.6f).ToLinear();
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leftBox.Colour = ColourInfo.GradientHorizontal(gradientLight, gradientDark);
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rightBox.Colour = ColourInfo.GradientHorizontal(gradientDark, gradientLight);
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Children = new Drawable[]
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{
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leftBox = new Box
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Y,
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Width = box_width * 2,
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// align off-screen to make sure our edges don't become visible during parallax.
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X = -box_width,
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Alpha = 0,
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Blending = BlendingMode.Additive,
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Colour = ColourInfo.GradientHorizontal(gradientLight, gradientDark)
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},
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rightBox = new Box
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.Y,
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Width = box_width * 2,
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X = box_width,
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Alpha = 0,
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Blending = BlendingMode.Additive,
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Colour = ColourInfo.GradientHorizontal(gradientDark, gradientLight)
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}
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};
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
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@ -64,6 +64,8 @@ namespace osu.Game.Screens.Menu
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set { colourAndTriangles.FadeTo(value ? 1 : 0, transition_length, Easing.OutQuint); }
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}
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public bool BeatMatching = true;
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => logoContainer.ReceiveMouseInputAt(screenSpacePos);
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public bool Ripple
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@ -264,6 +266,8 @@ namespace osu.Game.Screens.Menu
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{
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base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
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if (!BeatMatching) return;
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lastBeatIndex = beatIndex;
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var beatLength = timingPoint.BeatLength;
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