Fix switch statement order in taiko judgements

This commit is contained in:
Ivan Pavluk
2018-12-04 21:48:22 +07:00
parent f2b806d303
commit 6c38db04ee
3 changed files with 6 additions and 6 deletions

View File

@ -24,10 +24,10 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{
switch(result)
{
default:
return 0;
case HitResult.Great:
return 0.0000003;
default:
return 0;
}
}
}

View File

@ -19,12 +19,12 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{
switch (result)
{
default:
return 0;
case HitResult.Good:
return 100;
case HitResult.Great:
return 300;
default:
return 0;
}
}

View File

@ -13,10 +13,10 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{
switch(result)
{
default:
return 0;
case HitResult.Miss:
return -0.65;
default:
return 0;
}
}
}