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Fix flip logic not using the full selection quad
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@ -125,7 +125,7 @@ namespace osu.Game.Skinning.Editor
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public override bool HandleFlip(Direction direction)
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{
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var selectionQuad = GetSurroundingQuad(SelectedBlueprints.Select(b => b.ScreenSpaceSelectionPoint));
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var selectionQuad = getSelectionQuad();
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foreach (var b in SelectedBlueprints)
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{
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