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Make hitobject samples a bindable list
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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
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}
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
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List<List<HitSampleInfo>> nodeSamples)
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List<IList<HitSampleInfo>> nodeSamples)
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{
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newCombo |= forceNewCombo;
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comboOffset += extraComboOffset;
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