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Make hitobject samples a bindable list
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
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public double Distance => Path.Distance;
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public List<List<HitSampleInfo>> NodeSamples { get; set; }
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public List<IList<HitSampleInfo>> NodeSamples { get; set; }
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public int RepeatCount { get; set; }
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public double EndTime => StartTime + this.SpanCount() * Distance / Velocity;
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