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Make hitobject samples a bindable list
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@ -222,7 +222,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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case ThreeStates.Disabled:
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foreach (var h in SelectedHitObjects)
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h.Samples.RemoveAll(s => s.Name == sampleName);
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h.SamplesBindable.RemoveAll(s => s.Name == sampleName);
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break;
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case ThreeStates.Enabled:
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