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Make hitobject samples a bindable list
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@ -472,7 +472,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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/// </summary>
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/// <param name="time">The time to retrieve the sample info list from.</param>
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/// <returns></returns>
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private List<HitSampleInfo> sampleInfoListAt(double time)
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private IList<HitSampleInfo> sampleInfoListAt(double time)
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{
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var curveData = HitObject as IHasCurve;
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