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Make hitobject samples a bindable list
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@ -275,7 +275,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private Drawable createCatmull(int repeats = 0)
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{
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var repeatSamples = new List<List<HitSampleInfo>>();
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var repeatSamples = new List<IList<HitSampleInfo>>();
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for (int i = 0; i < repeats; i++)
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repeatSamples.Add(new List<HitSampleInfo>());
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@ -297,9 +297,9 @@ namespace osu.Game.Rulesets.Osu.Tests
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return createDrawable(slider, 3, 1);
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}
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private List<List<HitSampleInfo>> createEmptySamples(int repeats)
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private List<IList<HitSampleInfo>> createEmptySamples(int repeats)
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{
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var repeatSamples = new List<List<HitSampleInfo>>();
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var repeatSamples = new List<IList<HitSampleInfo>>();
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for (int i = 0; i < repeats; i++)
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repeatSamples.Add(new List<HitSampleInfo>());
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return repeatSamples;
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