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Comment and better stacking of FadeOuts
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@ -163,7 +163,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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{
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const float fade_out_time = 450;
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const float fade_out_time = 450;
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Body.FadeOut(fade_out_time, Easing.Out);
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// intentionally pile on an extra FadeOut to make it happen much faster.
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Ball.FadeOut(fade_out_time / 4, Easing.Out);
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Ball.FadeOut(fade_out_time / 4, Easing.Out);
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switch (state)
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switch (state)
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@ -177,7 +177,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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break;
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break;
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}
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}
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this.FadeOut(800, Easing.Out).Expire();
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this.FadeOut(fade_out_time, Easing.OutQuint).Expire();
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}
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}
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}
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}
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