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Fix incorrect BeatmapPanel border caused by triangles.
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Submodule osu-framework updated: 24af3b161d...744ed65bbc
@ -57,6 +57,10 @@ namespace osu.Game.Beatmaps.Drawables
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},
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new Triangles
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{
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// The border is drawn in the shader of the children. Being additive, triangles would over-emphasize
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// the border wherever they cross it, and thus they get their own masking container without a border.
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Masking = true,
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CornerRadius = Content.CornerRadius,
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RelativeSizeAxes = Axes.Both,
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BlendingMode = BlendingMode.Additive,
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Colour = deselectedColour,
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