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Remove unnecessary old code
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@ -242,11 +242,6 @@ namespace osu.Game
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};
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}
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// ensure both overlays aren't presented at the same time
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chat.StateChanged += (container, state) => social.State = state == Visibility.Visible ? Visibility.Hidden : social.State;
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social.StateChanged += (container, state) => chat.State = state == Visibility.Visible ? Visibility.Hidden : chat.State;
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LoadComponentAsync(Toolbar = new Toolbar
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{
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Depth = -4,
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