Reset result time offset to 0 when rewound (#5014)

Reset result time offset to 0 when rewound
This commit is contained in:
Dean Herbert
2019-06-13 16:40:58 +09:00
committed by GitHub

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@ -167,6 +167,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
OnRevertResult?.Invoke(this, Result);
Result.TimeOffset = 0;
Result.Type = HitResult.None;
State.Value = ArmedState.Idle;
}