Merge pull request #17218 from peppy/skin-editor-target-other-containers

Allow skin editor to target different target containers for placement purposes
This commit is contained in:
Dan Balasescu
2022-03-14 17:40:41 +09:00
committed by GitHub

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@ -171,7 +171,12 @@ namespace osu.Game.Skinning.Editor
private void placeComponent(Type type)
{
var targetContainer = getTarget(SkinnableTarget.MainHUDComponents);
var target = availableTargets.FirstOrDefault()?.Target;
if (target == null)
return;
var targetContainer = getTarget(target.Value);
if (targetContainer == null)
return;