Merge pull request #5 from angelaz1/jmeng1/keyboard_shortcuts

Added tests for ctrl + w and ctrl + t
This commit is contained in:
Jessica Meng
2020-12-14 18:18:40 -08:00
committed by GitHub

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@ -208,6 +208,60 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any());
}
private void pressControlW()
{
AddStep("Press and hold Control", () => InputManager.PressKey(Key.ControlLeft));
AddStep("Press W", () => InputManager.Key(Key.W));
AddStep("Release Control", () => InputManager.ReleaseKey(Key.ControlLeft));
}
[Test]
public void TestCtrlWShortcut()
{
AddStep("Join 2 channels", () =>
{
channelManager.JoinChannel(channel1);
channelManager.JoinChannel(channel2);
});
// Want to close channel 2
AddStep("Select channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
pressControlW();
// Channel 2 should be closed
AddAssert("channel 1 open", () => channelManager.JoinedChannels.Contains(channel1));
AddAssert("channel 2 closed", () => !channelManager.JoinedChannels.Contains(channel2));
// Want to close channel 1
AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
pressControlW();
// Channel 1 and channel 2 should be closed
AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any());
}
private void pressControlT()
{
AddStep("Press and hold Control", () => InputManager.PressKey(Key.ControlLeft));
AddStep("Press T", () => InputManager.Key(Key.T));
AddStep("Release Control", () => InputManager.ReleaseKey(Key.ControlLeft));
}
[Test]
public void TestCtrlTShortcut()
{
AddStep("Join 2 channels", () =>
{
channelManager.JoinChannel(channel1);
channelManager.JoinChannel(channel2);
});
// Want to join another channel
pressControlT();
// Selector should be visible
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
}
private void pressChannelHotkey(int number)
{
var channelKey = Key.Number0 + number;