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IHasComboIndex -> IHasComboInformation
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@ -23,9 +23,9 @@ namespace osu.Game.Beatmaps
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/// <param name="beatmap">The Beatmap to process.</param>
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public virtual void PostProcess(Beatmap<TObject> beatmap)
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{
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IHasComboIndex lastObj = null;
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IHasComboInformation lastObj = null;
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foreach (var obj in beatmap.HitObjects.OfType<IHasComboIndex>())
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foreach (var obj in beatmap.HitObjects.OfType<IHasComboInformation>())
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{
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if (obj.NewCombo)
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{
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@ -6,7 +6,7 @@ namespace osu.Game.Rulesets.Objects.Types
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/// <summary>
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/// A HitObject that is part of a combo and has extended information about its position relative to other combo objects.
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/// </summary>
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public interface IHasComboIndex : IHasCombo
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public interface IHasComboInformation : IHasCombo
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{
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/// <summary>
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/// The offset of this hitobject in the current combo.
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@ -374,7 +374,7 @@
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<Compile Include="Overlays\Social\SocialPanel.cs" />
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<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
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<Compile Include="Rulesets\Objects\HitWindows.cs" />
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<Compile Include="Rulesets\Objects\Types\IHasComboIndex.cs" />
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<Compile Include="Rulesets\Objects\Types\IHasComboInformation.cs" />
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<Compile Include="Rulesets\Replays\Legacy\LegacyReplayFrame.cs" />
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<Compile Include="Rulesets\Replays\Legacy\ReplayButtonState.cs" />
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<Compile Include="Rulesets\Replays\ReplayFrame.cs" />
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