IHasComboIndex -> IHasComboInformation

This commit is contained in:
Dean Herbert
2018-03-22 12:35:17 +09:00
parent 1a782a840c
commit 78a8f60b39
5 changed files with 6 additions and 6 deletions

View File

@ -8,7 +8,7 @@ using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Catch.Objects namespace osu.Game.Rulesets.Catch.Objects
{ {
public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboIndex public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboInformation
{ {
public const double OBJECT_RADIUS = 44; public const double OBJECT_RADIUS = 44;

View File

@ -10,7 +10,7 @@ using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Osu.Objects namespace osu.Game.Rulesets.Osu.Objects
{ {
public abstract class OsuHitObject : HitObject, IHasComboIndex, IHasPosition public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
{ {
public const double OBJECT_RADIUS = 64; public const double OBJECT_RADIUS = 64;

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@ -23,9 +23,9 @@ namespace osu.Game.Beatmaps
/// <param name="beatmap">The Beatmap to process.</param> /// <param name="beatmap">The Beatmap to process.</param>
public virtual void PostProcess(Beatmap<TObject> beatmap) public virtual void PostProcess(Beatmap<TObject> beatmap)
{ {
IHasComboIndex lastObj = null; IHasComboInformation lastObj = null;
foreach (var obj in beatmap.HitObjects.OfType<IHasComboIndex>()) foreach (var obj in beatmap.HitObjects.OfType<IHasComboInformation>())
{ {
if (obj.NewCombo) if (obj.NewCombo)
{ {

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@ -6,7 +6,7 @@ namespace osu.Game.Rulesets.Objects.Types
/// <summary> /// <summary>
/// A HitObject that is part of a combo and has extended information about its position relative to other combo objects. /// A HitObject that is part of a combo and has extended information about its position relative to other combo objects.
/// </summary> /// </summary>
public interface IHasComboIndex : IHasCombo public interface IHasComboInformation : IHasCombo
{ {
/// <summary> /// <summary>
/// The offset of this hitobject in the current combo. /// The offset of this hitobject in the current combo.

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@ -374,7 +374,7 @@
<Compile Include="Overlays\Social\SocialPanel.cs" /> <Compile Include="Overlays\Social\SocialPanel.cs" />
<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" /> <Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
<Compile Include="Rulesets\Objects\HitWindows.cs" /> <Compile Include="Rulesets\Objects\HitWindows.cs" />
<Compile Include="Rulesets\Objects\Types\IHasComboIndex.cs" /> <Compile Include="Rulesets\Objects\Types\IHasComboInformation.cs" />
<Compile Include="Rulesets\Replays\Legacy\LegacyReplayFrame.cs" /> <Compile Include="Rulesets\Replays\Legacy\LegacyReplayFrame.cs" />
<Compile Include="Rulesets\Replays\Legacy\ReplayButtonState.cs" /> <Compile Include="Rulesets\Replays\Legacy\ReplayButtonState.cs" />
<Compile Include="Rulesets\Replays\ReplayFrame.cs" /> <Compile Include="Rulesets\Replays\ReplayFrame.cs" />