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Hook up + use editor beatmap
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@ -16,15 +16,13 @@ using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Tests.Visual.Editor
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{
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[TestFixture]
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[Cached(Type = typeof(IPlacementHandler))]
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public class TestSceneHitObjectComposer : OsuTestScene, IPlacementHandler
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public class TestSceneHitObjectComposer : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -39,8 +37,6 @@ namespace osu.Game.Tests.Visual.Editor
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typeof(HitCirclePlacementBlueprint),
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};
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private HitObjectComposer composer;
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -67,15 +63,7 @@ namespace osu.Game.Tests.Visual.Editor
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Dependencies.CacheAs<IAdjustableClock>(clock);
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Dependencies.CacheAs<IFrameBasedClock>(clock);
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Child = composer = new OsuHitObjectComposer(new OsuRuleset());
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Child = new OsuHitObjectComposer(new OsuRuleset());
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}
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public void BeginPlacement(HitObject hitObject)
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{
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}
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public void EndPlacement(HitObject hitObject) => composer.Add(hitObject);
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public void Delete(HitObject hitObject) => composer.Remove(hitObject);
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}
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}
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