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Remove typed events to reduce complexity
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@ -13,20 +13,8 @@ namespace osu.Game.Screens.Edit
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public class EditorBeatmap<T> : IBeatmap<T>, IEditorBeatmap
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where T : HitObject
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{
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public event Action<T> HitObjectRemoved;
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public event Action<T> HitObjectAdded;
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event Action<HitObject> IEditorBeatmap.HitObjectAdded
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{
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add => HitObjectAdded += value;
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remove => HitObjectAdded -= value;
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}
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event Action<HitObject> IEditorBeatmap.HitObjectRemoved
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{
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add => HitObjectRemoved += value;
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remove => HitObjectRemoved -= value;
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}
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public event Action<HitObject> HitObjectAdded;
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public event Action<HitObject> HitObjectRemoved;
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private readonly Beatmap<T> beatmap;
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