mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into layered-hit-sounds
This commit is contained in:
@ -11,8 +11,10 @@ using osu.Framework.Audio.Sample;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Game.Audio;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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@ -70,6 +72,50 @@ namespace osu.Game.Tests.Gameplay
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AddUntilStep("sample playback succeeded", () => sample.LifetimeEnd < double.MaxValue);
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}
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[TestCase(typeof(OsuModDoubleTime), 1.5)]
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[TestCase(typeof(OsuModHalfTime), 0.75)]
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[TestCase(typeof(ModWindUp), 1.5)]
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[TestCase(typeof(ModWindDown), 0.75)]
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[TestCase(typeof(OsuModDoubleTime), 2)]
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[TestCase(typeof(OsuModHalfTime), 0.5)]
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[TestCase(typeof(ModWindUp), 2)]
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[TestCase(typeof(ModWindDown), 0.5)]
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public void TestSamplePlaybackWithRateMods(Type expectedMod, double expectedRate)
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{
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GameplayClockContainer gameplayContainer = null;
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TestDrawableStoryboardSample sample = null;
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Mod testedMod = Activator.CreateInstance(expectedMod) as Mod;
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switch (testedMod)
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{
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case ModRateAdjust m:
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m.SpeedChange.Value = expectedRate;
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break;
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case ModTimeRamp m:
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m.InitialRate.Value = m.FinalRate.Value = expectedRate;
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break;
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}
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AddStep("setup storyboard sample", () =>
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{
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Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, Audio);
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SelectedMods.Value = new[] { testedMod };
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Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, SelectedMods.Value, 0));
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gameplayContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1))
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{
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Clock = gameplayContainer.GameplayClock
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});
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});
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AddStep("start", () => gameplayContainer.Start());
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AddAssert("sample playback rate matches mod rates", () => sample.Channel.AggregateFrequency.Value == expectedRate);
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}
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private class TestSkin : LegacySkin
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{
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public TestSkin(string resourceName, AudioManager audioManager)
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@ -99,5 +145,28 @@ namespace osu.Game.Tests.Gameplay
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{
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}
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}
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private class TestCustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
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{
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private readonly AudioManager audio;
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public TestCustomSkinWorkingBeatmap(RulesetInfo ruleset, AudioManager audio)
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: base(ruleset, null, audio)
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{
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this.audio = audio;
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}
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protected override ISkin GetSkin() => new TestSkin("test-sample", audio);
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}
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private class TestDrawableStoryboardSample : DrawableStoryboardSample
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{
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public TestDrawableStoryboardSample(StoryboardSampleInfo sampleInfo)
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: base(sampleInfo)
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{
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}
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public new SampleChannel Channel => base.Channel;
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}
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}
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}
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|
5
osu.Game.Tests/Resources/skin-zero-alpha-colour.ini
Normal file
5
osu.Game.Tests/Resources/skin-zero-alpha-colour.ini
Normal file
@ -0,0 +1,5 @@
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[General]
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Version: latest
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[Colours]
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Combo1: 255,255,255,0
|
@ -108,5 +108,15 @@ namespace osu.Game.Tests.Skins
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using (var stream = new LineBufferedReader(resStream))
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Assert.That(decoder.Decode(stream).LegacyVersion, Is.EqualTo(1.0m));
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}
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[Test]
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public void TestDecodeColourWithZeroAlpha()
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{
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var decoder = new LegacySkinDecoder();
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using (var resStream = TestResources.OpenResource("skin-zero-alpha-colour.ini"))
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using (var stream = new LineBufferedReader(resStream))
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Assert.That(decoder.Decode(stream).ComboColours[0].A, Is.EqualTo(1.0f));
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}
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}
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}
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|
15
osu.Game.Tests/Visual/Menus/TestSceneIntroWelcome.cs
Normal file
15
osu.Game.Tests/Visual/Menus/TestSceneIntroWelcome.cs
Normal file
@ -0,0 +1,15 @@
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||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Game.Screens.Menu;
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namespace osu.Game.Tests.Visual.Menus
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{
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[TestFixture]
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public class TestSceneIntroWelcome : IntroTestScene
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{
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protected override IScreen CreateScreen() => new IntroWelcome();
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}
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}
|
@ -9,7 +9,7 @@ using osu.Game.Tournament.Screens.Gameplay.Components;
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namespace osu.Game.Tournament.Tests.Components
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{
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public class TestSceneMatchScoreDisplay : LadderTestScene
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public class TestSceneMatchScoreDisplay : TournamentTestScene
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{
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[Cached(Type = typeof(MatchIPCInfo))]
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private MatchIPCInfo matchInfo = new MatchIPCInfo();
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|
@ -8,12 +8,11 @@ using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Rulesets;
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using osu.Game.Tests.Visual;
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using osu.Game.Tournament.Components;
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namespace osu.Game.Tournament.Tests.Components
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{
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public class TestSceneTournamentBeatmapPanel : OsuTestScene
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public class TestSceneTournamentBeatmapPanel : TournamentTestScene
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{
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[Resolved]
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private IAPIProvider api { get; set; }
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|
@ -1,146 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Tournament.Models;
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using osu.Game.Users;
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namespace osu.Game.Tournament.Tests
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{
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[TestFixture]
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public abstract class LadderTestScene : TournamentTestScene
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||||
{
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||||
[Cached]
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||||
protected LadderInfo Ladder { get; private set; } = new LadderInfo();
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||||
|
||||
[Resolved]
|
||||
private RulesetStore rulesetStore { get; set; }
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||||
|
||||
[BackgroundDependencyLoader]
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private void load()
|
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{
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Ladder.Ruleset.Value ??= rulesetStore.AvailableRulesets.First();
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Ruleset.BindTo(Ladder.Ruleset);
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||||
}
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||||
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||||
protected override void LoadComplete()
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{
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base.LoadComplete();
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||||
TournamentMatch match = CreateSampleMatch();
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Ladder.Rounds.Add(match.Round.Value);
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Ladder.Matches.Add(match);
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Ladder.Teams.Add(match.Team1.Value);
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||||
Ladder.Teams.Add(match.Team2.Value);
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|
||||
Ladder.CurrentMatch.Value = match;
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}
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public static TournamentMatch CreateSampleMatch() => new TournamentMatch
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{
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Team1 =
|
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{
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Value = new TournamentTeam
|
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{
|
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FlagName = { Value = "JP" },
|
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FullName = { Value = "Japan" },
|
||||
LastYearPlacing = { Value = 10 },
|
||||
Seed = { Value = "Low" },
|
||||
SeedingResults =
|
||||
{
|
||||
new SeedingResult
|
||||
{
|
||||
Mod = { Value = "NM" },
|
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Seed = { Value = 10 },
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Beatmaps =
|
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{
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 12345672,
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Seed = { Value = 24 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 1234567,
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Seed = { Value = 12 },
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},
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new SeedingBeatmap
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||||
{
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BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 1234567,
|
||||
Seed = { Value = 16 },
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||||
}
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||||
}
|
||||
},
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||||
new SeedingResult
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||||
{
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||||
Mod = { Value = "DT" },
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||||
Seed = { Value = 5 },
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Beatmaps =
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||||
{
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||||
new SeedingBeatmap
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||||
{
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||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 234567,
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||||
Seed = { Value = 3 },
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||||
},
|
||||
new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 234567,
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Seed = { Value = 6 },
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},
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new SeedingBeatmap
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{
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BeatmapInfo = CreateSampleBeatmapInfo(),
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Score = 234567,
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||||
Seed = { Value = 12 },
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||||
}
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||||
}
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||||
}
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||||
},
|
||||
Players =
|
||||
{
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 12 } } },
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||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 16 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 20 } } },
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||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 24 } } },
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new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 30 } } },
|
||||
}
|
||||
}
|
||||
},
|
||||
Team2 =
|
||||
{
|
||||
Value = new TournamentTeam
|
||||
{
|
||||
FlagName = { Value = "US" },
|
||||
FullName = { Value = "United States" },
|
||||
Players =
|
||||
{
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
}
|
||||
}
|
||||
},
|
||||
Round =
|
||||
{
|
||||
Value = new TournamentRound { Name = { Value = "Quarterfinals" } }
|
||||
}
|
||||
};
|
||||
|
||||
public static BeatmapInfo CreateSampleBeatmapInfo() =>
|
||||
new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist", ID = RNG.Next(0, 1000000) } };
|
||||
}
|
||||
}
|
@ -8,7 +8,7 @@ using osu.Game.Tournament.Screens.Editors;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
public class TestSceneLadderEditorScreen : LadderTestScene
|
||||
public class TestSceneLadderEditorScreen : TournamentTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
|
@ -8,7 +8,7 @@ using osu.Game.Tournament.Screens.Ladder;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
public class TestSceneLadderScreen : LadderTestScene
|
||||
public class TestSceneLadderScreen : TournamentTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
|
@ -12,7 +12,7 @@ using osu.Game.Tournament.Screens.MapPool;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
public class TestSceneMapPoolScreen : LadderTestScene
|
||||
public class TestSceneMapPoolScreen : TournamentTestScene
|
||||
{
|
||||
private MapPoolScreen screen;
|
||||
|
||||
|
@ -5,7 +5,7 @@ using osu.Game.Tournament.Screens.Editors;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
public class TestSceneRoundEditorScreen : LadderTestScene
|
||||
public class TestSceneRoundEditorScreen : TournamentTestScene
|
||||
{
|
||||
public TestSceneRoundEditorScreen()
|
||||
{
|
||||
|
@ -7,7 +7,7 @@ using osu.Game.Tournament.Screens.Editors;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
public class TestSceneSeedingEditorScreen : LadderTestScene
|
||||
public class TestSceneSeedingEditorScreen : TournamentTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly LadderInfo ladder = new LadderInfo();
|
||||
|
@ -8,7 +8,7 @@ using osu.Game.Tournament.Screens.TeamIntro;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
public class TestSceneSeedingScreen : LadderTestScene
|
||||
public class TestSceneSeedingScreen : TournamentTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly LadderInfo ladder = new LadderInfo();
|
||||
|
@ -5,7 +5,7 @@ using osu.Game.Tournament.Screens.Editors;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
public class TestSceneTeamEditorScreen : LadderTestScene
|
||||
public class TestSceneTeamEditorScreen : TournamentTestScene
|
||||
{
|
||||
public TestSceneTeamEditorScreen()
|
||||
{
|
||||
|
@ -9,7 +9,7 @@ using osu.Game.Tournament.Screens.TeamIntro;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
public class TestSceneTeamIntroScreen : LadderTestScene
|
||||
public class TestSceneTeamIntroScreen : TournamentTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly LadderInfo ladder = new LadderInfo();
|
||||
|
@ -4,25 +4,19 @@
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osu.Game.Tournament.Screens.TeamWin;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
public class TestSceneTeamWinScreen : LadderTestScene
|
||||
public class TestSceneTeamWinScreen : TournamentTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly LadderInfo ladder = new LadderInfo();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var match = new TournamentMatch();
|
||||
match.Team1.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym.Value == "USA");
|
||||
match.Team2.Value = Ladder.Teams.FirstOrDefault(t => t.Acronym.Value == "JPN");
|
||||
var match = Ladder.CurrentMatch.Value;
|
||||
|
||||
match.Round.Value = Ladder.Rounds.FirstOrDefault(g => g.Name.Value == "Finals");
|
||||
match.Completed.Value = true;
|
||||
ladder.CurrentMatch.Value = match;
|
||||
|
||||
Add(new TeamWinScreen
|
||||
{
|
||||
|
@ -1,13 +1,151 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Tournament.IPC;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tournament.Tests
|
||||
{
|
||||
public abstract class TournamentTestScene : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
protected LadderInfo Ladder { get; private set; } = new LadderInfo();
|
||||
|
||||
[Resolved]
|
||||
private RulesetStore rulesetStore { get; set; }
|
||||
|
||||
[Cached]
|
||||
protected MatchIPCInfo IPCInfo { get; private set; } = new MatchIPCInfo();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(Storage storage)
|
||||
{
|
||||
Ladder.Ruleset.Value ??= rulesetStore.AvailableRulesets.First();
|
||||
|
||||
TournamentMatch match = CreateSampleMatch();
|
||||
|
||||
Ladder.Rounds.Add(match.Round.Value);
|
||||
Ladder.Matches.Add(match);
|
||||
Ladder.Teams.Add(match.Team1.Value);
|
||||
Ladder.Teams.Add(match.Team2.Value);
|
||||
|
||||
Ladder.CurrentMatch.Value = match;
|
||||
|
||||
Ruleset.BindTo(Ladder.Ruleset);
|
||||
Dependencies.CacheAs(new StableInfo(storage));
|
||||
}
|
||||
|
||||
public static TournamentMatch CreateSampleMatch() => new TournamentMatch
|
||||
{
|
||||
Team1 =
|
||||
{
|
||||
Value = new TournamentTeam
|
||||
{
|
||||
Acronym = { Value = "JPN" },
|
||||
FlagName = { Value = "JP" },
|
||||
FullName = { Value = "Japan" },
|
||||
LastYearPlacing = { Value = 10 },
|
||||
Seed = { Value = "Low" },
|
||||
SeedingResults =
|
||||
{
|
||||
new SeedingResult
|
||||
{
|
||||
Mod = { Value = "NM" },
|
||||
Seed = { Value = 10 },
|
||||
Beatmaps =
|
||||
{
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 12345672,
|
||||
Seed = { Value = 24 },
|
||||
},
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 1234567,
|
||||
Seed = { Value = 12 },
|
||||
},
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 1234567,
|
||||
Seed = { Value = 16 },
|
||||
}
|
||||
}
|
||||
},
|
||||
new SeedingResult
|
||||
{
|
||||
Mod = { Value = "DT" },
|
||||
Seed = { Value = 5 },
|
||||
Beatmaps =
|
||||
{
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 234567,
|
||||
Seed = { Value = 3 },
|
||||
},
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 234567,
|
||||
Seed = { Value = 6 },
|
||||
},
|
||||
new SeedingBeatmap
|
||||
{
|
||||
BeatmapInfo = CreateSampleBeatmapInfo(),
|
||||
Score = 234567,
|
||||
Seed = { Value = 12 },
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
Players =
|
||||
{
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 12 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 16 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 20 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 24 } } },
|
||||
new User { Username = "Hello", Statistics = new UserStatistics { Ranks = new UserStatistics.UserRanks { Global = 30 } } },
|
||||
}
|
||||
}
|
||||
},
|
||||
Team2 =
|
||||
{
|
||||
Value = new TournamentTeam
|
||||
{
|
||||
Acronym = { Value = "USA" },
|
||||
FlagName = { Value = "US" },
|
||||
FullName = { Value = "United States" },
|
||||
Players =
|
||||
{
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
new User { Username = "Hello" },
|
||||
}
|
||||
}
|
||||
},
|
||||
Round =
|
||||
{
|
||||
Value = new TournamentRound { Name = { Value = "Quarterfinals" } }
|
||||
}
|
||||
};
|
||||
|
||||
public static BeatmapInfo CreateSampleBeatmapInfo() =>
|
||||
new BeatmapInfo { Metadata = new BeatmapMetadata { Title = "Test Title", Artist = "Test Artist", ID = RNG.Next(0, 1000000) } };
|
||||
|
||||
protected override ITestSceneTestRunner CreateRunner() => new TournamentTestSceneTestRunner();
|
||||
|
||||
public class TournamentTestSceneTestRunner : TournamentGameBase, ITestSceneTestRunner
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Tournament
|
||||
|
||||
public const float STREAM_AREA_WIDTH = 1366;
|
||||
|
||||
public const double REQUIRED_WIDTH = TournamentSceneManager.CONTROL_AREA_WIDTH * 2 + TournamentSceneManager.STREAM_AREA_WIDTH;
|
||||
public const double REQUIRED_WIDTH = CONTROL_AREA_WIDTH * 2 + STREAM_AREA_WIDTH;
|
||||
|
||||
[Cached]
|
||||
private TournamentMatchChatDisplay chat = new TournamentMatchChatDisplay();
|
||||
|
@ -103,7 +103,12 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
try
|
||||
{
|
||||
colour = new Color4(byte.Parse(split[0]), byte.Parse(split[1]), byte.Parse(split[2]), split.Length == 4 ? byte.Parse(split[3]) : (byte)255);
|
||||
byte alpha = split.Length == 4 ? byte.Parse(split[3]) : (byte)255;
|
||||
|
||||
if (alpha == 0)
|
||||
alpha = 255;
|
||||
|
||||
colour = new Color4(byte.Parse(split[0]), byte.Parse(split[1]), byte.Parse(split[2]), alpha);
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
/// </summary>
|
||||
public static class Parsing
|
||||
{
|
||||
public const int MAX_COORDINATE_VALUE = 65536;
|
||||
public const int MAX_COORDINATE_VALUE = 131072;
|
||||
|
||||
public const double MAX_PARSE_VALUE = int.MaxValue;
|
||||
|
||||
|
@ -6,6 +6,7 @@ namespace osu.Game.Configuration
|
||||
public enum IntroSequence
|
||||
{
|
||||
Circles,
|
||||
Welcome,
|
||||
Triangles,
|
||||
Random
|
||||
}
|
||||
|
9
osu.Game/Rulesets/Mods/IApplicableToAudio.cs
Normal file
9
osu.Game/Rulesets/Mods/IApplicableToAudio.cs
Normal file
@ -0,0 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public interface IApplicableToAudio : IApplicableToTrack, IApplicableToSample
|
||||
{
|
||||
}
|
||||
}
|
15
osu.Game/Rulesets/Mods/IApplicableToSample.cs
Normal file
15
osu.Game/Rulesets/Mods/IApplicableToSample.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Audio.Sample;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface for mods that make adjustments to a sample.
|
||||
/// </summary>
|
||||
public interface IApplicableToSample : IApplicableMod
|
||||
{
|
||||
void ApplyToSample(SampleChannel sample);
|
||||
}
|
||||
}
|
@ -2,12 +2,13 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract class ModRateAdjust : Mod, IApplicableToTrack
|
||||
public abstract class ModRateAdjust : Mod, IApplicableToAudio
|
||||
{
|
||||
public abstract BindableNumber<double> SpeedChange { get; }
|
||||
|
||||
@ -16,6 +17,11 @@ namespace osu.Game.Rulesets.Mods
|
||||
track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
|
||||
}
|
||||
|
||||
public virtual void ApplyToSample(SampleChannel sample)
|
||||
{
|
||||
sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
|
||||
}
|
||||
|
||||
public override string SettingDescription => SpeedChange.IsDefault ? string.Empty : $"{SpeedChange.Value:N2}x";
|
||||
}
|
||||
}
|
||||
|
@ -10,10 +10,11 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Framework.Audio.Sample;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToBeatmap, IApplicableToTrack
|
||||
public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToBeatmap, IApplicableToAudio
|
||||
{
|
||||
/// <summary>
|
||||
/// The point in the beatmap at which the final ramping rate should be reached.
|
||||
@ -58,6 +59,11 @@ namespace osu.Game.Rulesets.Mods
|
||||
AdjustPitch.TriggerChange();
|
||||
}
|
||||
|
||||
public void ApplyToSample(SampleChannel sample)
|
||||
{
|
||||
sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
|
||||
}
|
||||
|
||||
public virtual void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
HitObject lastObject = beatmap.HitObjects.LastOrDefault();
|
||||
|
@ -51,6 +51,9 @@ namespace osu.Game.Screens
|
||||
case IntroSequence.Circles:
|
||||
return new IntroCircles();
|
||||
|
||||
case IntroSequence.Welcome:
|
||||
return new IntroWelcome();
|
||||
|
||||
default:
|
||||
return new IntroTriangles();
|
||||
}
|
||||
|
@ -51,6 +51,8 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private SampleChannel seeya;
|
||||
|
||||
protected virtual string SeeyaSampleName => "Intro/seeya";
|
||||
|
||||
private LeasedBindable<WorkingBeatmap> beatmap;
|
||||
|
||||
private MainMenu mainMenu;
|
||||
@ -72,7 +74,7 @@ namespace osu.Game.Screens.Menu
|
||||
MenuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
|
||||
MenuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
|
||||
|
||||
seeya = audio.Samples.Get(@"Intro/seeya");
|
||||
seeya = audio.Samples.Get(SeeyaSampleName);
|
||||
|
||||
BeatmapSetInfo setInfo = null;
|
||||
|
||||
|
@ -47,7 +47,7 @@ namespace osu.Game.Screens.Menu
|
||||
private void load()
|
||||
{
|
||||
if (MenuVoice.Value && !UsingThemedIntro)
|
||||
welcome = audio.Samples.Get(@"welcome");
|
||||
welcome = audio.Samples.Get(@"Intro/welcome");
|
||||
}
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
|
150
osu.Game/Screens/Menu/IntroWelcome.cs
Normal file
150
osu.Game/Screens/Menu/IntroWelcome.cs
Normal file
@ -0,0 +1,150 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osuTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public class IntroWelcome : IntroScreen
|
||||
{
|
||||
protected override string BeatmapHash => "64e00d7022195959bfa3109d09c2e2276c8f12f486b91fcf6175583e973b48f2";
|
||||
protected override string BeatmapFile => "welcome.osz";
|
||||
private const double delay_step_two = 2142;
|
||||
private SampleChannel welcome;
|
||||
private SampleChannel pianoReverb;
|
||||
protected override string SeeyaSampleName => "Intro/Welcome/seeya";
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => background = new BackgroundScreenDefault(false)
|
||||
{
|
||||
Alpha = 0,
|
||||
};
|
||||
|
||||
private BackgroundScreenDefault background;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
if (MenuVoice.Value)
|
||||
welcome = audio.Samples.Get(@"Intro/Welcome/welcome");
|
||||
|
||||
pianoReverb = audio.Samples.Get(@"Intro/Welcome/welcome_piano");
|
||||
}
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
{
|
||||
base.LogoArriving(logo, resuming);
|
||||
|
||||
if (!resuming)
|
||||
{
|
||||
LoadComponentAsync(new WelcomeIntroSequence
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}, intro =>
|
||||
{
|
||||
PrepareMenuLoad();
|
||||
|
||||
intro.LogoVisualisation.AddAmplitudeSource(pianoReverb);
|
||||
|
||||
AddInternal(intro);
|
||||
|
||||
welcome?.Play();
|
||||
pianoReverb?.Play();
|
||||
|
||||
Scheduler.AddDelayed(() =>
|
||||
{
|
||||
StartTrack();
|
||||
|
||||
const float fade_in_time = 200;
|
||||
|
||||
logo.ScaleTo(1);
|
||||
logo.FadeIn(fade_in_time);
|
||||
|
||||
background.FadeIn(fade_in_time);
|
||||
|
||||
LoadMenu();
|
||||
}, delay_step_two);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
background.FadeOut(100);
|
||||
}
|
||||
|
||||
private class WelcomeIntroSequence : Container
|
||||
{
|
||||
private Sprite welcomeText;
|
||||
private Container scaleContainer;
|
||||
|
||||
public LogoVisualisation LogoVisualisation { get; private set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
Anchor = Anchor.Centre;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
scaleContainer = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
LogoVisualisation = new LogoVisualisation
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 0.5f,
|
||||
AccentColour = Color4.DarkBlue,
|
||||
Size = new Vector2(0.96f)
|
||||
},
|
||||
new Circle
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(480),
|
||||
Colour = Color4.Black
|
||||
},
|
||||
welcomeText = new Sprite
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Texture = textures.Get(@"Intro/Welcome/welcome_text")
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
using (BeginDelayedSequence(0, true))
|
||||
{
|
||||
scaleContainer.ScaleTo(0.9f).ScaleTo(1, delay_step_two).OnComplete(_ => Expire());
|
||||
scaleContainer.FadeInFromZero(1800);
|
||||
|
||||
welcomeText.ScaleTo(new Vector2(1, 0)).ScaleTo(Vector2.One, 400, Easing.Out);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -13,7 +13,10 @@ using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Utils;
|
||||
@ -66,6 +69,11 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
public Color4 AccentColour { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The relative movement of bars based on input amplification. Defaults to 1.
|
||||
/// </summary>
|
||||
public float Magnitude { get; set; } = 1;
|
||||
|
||||
private readonly float[] frequencyAmplitudes = new float[256];
|
||||
|
||||
private IShader shader;
|
||||
@ -77,6 +85,13 @@ namespace osu.Game.Screens.Menu
|
||||
Blending = BlendingParameters.Additive;
|
||||
}
|
||||
|
||||
private readonly List<IHasAmplitudes> amplitudeSources = new List<IHasAmplitudes>();
|
||||
|
||||
public void AddAmplitudeSource(IHasAmplitudes amplitudeSource)
|
||||
{
|
||||
amplitudeSources.Add(amplitudeSource);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ShaderManager shaders, IBindable<WorkingBeatmap> beatmap)
|
||||
{
|
||||
@ -84,12 +99,22 @@ namespace osu.Game.Screens.Menu
|
||||
shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
|
||||
}
|
||||
|
||||
private readonly float[] temporalAmplitudes = new float[ChannelAmplitudes.AMPLITUDES_SIZE];
|
||||
|
||||
private void updateAmplitudes()
|
||||
{
|
||||
var track = beatmap.Value.TrackLoaded ? beatmap.Value.Track : null;
|
||||
var effect = beatmap.Value.BeatmapLoaded ? beatmap.Value.Beatmap?.ControlPointInfo.EffectPointAt(track?.CurrentTime ?? Time.Current) : null;
|
||||
var effect = beatmap.Value.BeatmapLoaded && beatmap.Value.TrackLoaded
|
||||
? beatmap.Value.Beatmap?.ControlPointInfo.EffectPointAt(beatmap.Value.Track.CurrentTime)
|
||||
: null;
|
||||
|
||||
ReadOnlySpan<float> temporalAmplitudes = (track?.CurrentAmplitudes ?? ChannelAmplitudes.Empty).FrequencyAmplitudes.Span;
|
||||
for (int i = 0; i < temporalAmplitudes.Length; i++)
|
||||
temporalAmplitudes[i] = 0;
|
||||
|
||||
if (beatmap.Value.TrackLoaded)
|
||||
addAmplitudesFromSource(beatmap.Value.Track);
|
||||
|
||||
foreach (var source in amplitudeSources)
|
||||
addAmplitudesFromSource(source);
|
||||
|
||||
for (int i = 0; i < bars_per_visualiser; i++)
|
||||
{
|
||||
@ -128,6 +153,19 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
protected override DrawNode CreateDrawNode() => new VisualisationDrawNode(this);
|
||||
|
||||
private void addAmplitudesFromSource([NotNull] IHasAmplitudes source)
|
||||
{
|
||||
if (source == null) throw new ArgumentNullException(nameof(source));
|
||||
|
||||
var amplitudes = source.CurrentAmplitudes.FrequencyAmplitudes.Span;
|
||||
|
||||
for (int i = 0; i < amplitudes.Length; i++)
|
||||
{
|
||||
if (i < temporalAmplitudes.Length)
|
||||
temporalAmplitudes[i] += amplitudes[i];
|
||||
}
|
||||
}
|
||||
|
||||
private class VisualisationDrawNode : DrawNode
|
||||
{
|
||||
protected new LogoVisualisation Source => (LogoVisualisation)base.Source;
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Screens.Select
|
||||
public ImportFromStablePopup(Action importFromStable)
|
||||
{
|
||||
HeaderText = @"You have no beatmaps!";
|
||||
BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps, skins and scores?";
|
||||
BodyText = "An existing copy of osu! was found, though.\nWould you like to import your beatmaps, skins and scores?\nThis will create a second copy of all files on disk.";
|
||||
|
||||
Icon = FontAwesome.Solid.Plane;
|
||||
|
||||
|
@ -1,11 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Storyboards.Drawables
|
||||
{
|
||||
@ -17,7 +20,8 @@ namespace osu.Game.Storyboards.Drawables
|
||||
private const double allowable_late_start = 100;
|
||||
|
||||
private readonly StoryboardSampleInfo sampleInfo;
|
||||
private SampleChannel channel;
|
||||
|
||||
protected SampleChannel Channel { get; private set; }
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
@ -28,12 +32,16 @@ namespace osu.Game.Storyboards.Drawables
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindable<WorkingBeatmap> beatmap)
|
||||
private void load(IBindable<WorkingBeatmap> beatmap, IBindable<IReadOnlyList<Mod>> mods)
|
||||
{
|
||||
channel = beatmap.Value.Skin.GetSample(sampleInfo);
|
||||
Channel = beatmap.Value.Skin.GetSample(sampleInfo);
|
||||
if (Channel == null)
|
||||
return;
|
||||
|
||||
if (channel != null)
|
||||
channel.Volume.Value = sampleInfo.Volume / 100.0;
|
||||
Channel.Volume.Value = sampleInfo.Volume / 100.0;
|
||||
|
||||
foreach (var mod in mods.Value.OfType<IApplicableToSample>())
|
||||
mod.ApplyToSample(Channel);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
@ -44,7 +52,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
if (Time.Current < sampleInfo.StartTime)
|
||||
{
|
||||
// We've rewound before the start time of the sample
|
||||
channel?.Stop();
|
||||
Channel?.Stop();
|
||||
|
||||
// In the case that the user fast-forwards to a point far beyond the start time of the sample,
|
||||
// we want to be able to fall into the if-conditional below (therefore we must not have a life time end)
|
||||
@ -56,7 +64,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
// We've passed the start time of the sample. We only play the sample if we're within an allowable range
|
||||
// from the sample's start, to reduce layering if we've been fast-forwarded far into the future
|
||||
if (Time.Current - sampleInfo.StartTime < allowable_late_start)
|
||||
channel?.Play();
|
||||
Channel?.Play();
|
||||
|
||||
// In the case that the user rewinds to a point far behind the start time of the sample,
|
||||
// we want to be able to fall into the if-conditional above (therefore we must not have a life time start)
|
||||
@ -67,7 +75,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
channel?.Stop();
|
||||
Channel?.Stop();
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user