Re-present even when already the current beatmap

This feels better and closer to what a user would expect.
This commit is contained in:
Dean Herbert
2021-03-03 14:17:06 +09:00
parent fcea900a53
commit 7c59040082

View File

@ -361,10 +361,6 @@ namespace osu.Game
PerformFromScreen(screen =>
{
// we might even already be at the song
if (Beatmap.Value.BeatmapSetInfo.Hash == databasedSet.Hash && (difficultyCriteria?.Invoke(Beatmap.Value.BeatmapInfo) ?? true))
return;
// Find beatmaps that match our predicate.
var beatmaps = databasedSet.Beatmaps.Where(b => difficultyCriteria?.Invoke(b) ?? true).ToList();