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Re-present even when already the current beatmap
This feels better and closer to what a user would expect.
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@ -361,10 +361,6 @@ namespace osu.Game
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PerformFromScreen(screen =>
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{
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// we might even already be at the song
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if (Beatmap.Value.BeatmapSetInfo.Hash == databasedSet.Hash && (difficultyCriteria?.Invoke(Beatmap.Value.BeatmapInfo) ?? true))
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return;
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// Find beatmaps that match our predicate.
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var beatmaps = databasedSet.Beatmaps.Where(b => difficultyCriteria?.Invoke(b) ?? true).ToList();
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