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Only block mouse input when the shaded portion of the SkipButton is hovered
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@ -36,6 +36,8 @@ namespace osu.Game.Screens.Play
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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protected override bool BlockPassThroughMouse => fadeContainer.IsHovered;
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public SkipButton(double startTime)
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public SkipButton(double startTime)
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{
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{
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this.startTime = startTime;
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this.startTime = startTime;
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