Merge remote-tracking branch 'refs/remotes/peppy/lets-play'

This commit is contained in:
Huo Yaoyuan
2016-10-28 19:07:29 +08:00
32 changed files with 643 additions and 308 deletions

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@ -17,7 +17,6 @@ namespace osu.Desktop.Platform
public override SQLiteConnection GetDatabase(string name)
{
Directory.CreateDirectory(BasePath);
ISQLitePlatform platform;
if (RuntimeInfo.IsWindows)
platform = new SQLitePlatformWin32();

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@ -1,31 +1,96 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Threading;
using osu.Game;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Online.Chat.Display;
using osu.Framework;
using osu.Desktop.Platform;
using osu.Game.Database;
using osu.Game.GameModes.Play;
using SQLiteNetExtensions.Extensions;
using osu.Framework;
using osu.Game;
namespace osu.Desktop.Tests
{
class TestCasePlaySongSelect : TestCase
{
private BeatmapDatabase db;
private TestStorage storage;
public override string Name => @"Song Select";
public override string Description => @"Testing song selection UI";
public override string Description => @"with fake data";
public override void Reset()
{
base.Reset();
Add(new PlaySongSelect());
base.Reset();
if (db == null)
{
storage = new TestStorage(@"TestCasePlaySongSelect");
db = new BeatmapDatabase(storage);
var sets = new List<BeatmapSetInfo>();
for (int i = 0; i < 100; i += 10)
sets.Add(createTestBeatmapSet(i));
db.Import(sets);
}
Add(new PlaySongSelect(db));
}
private BeatmapSetInfo createTestBeatmapSet(int i)
{
return new BeatmapSetInfo
{
BeatmapSetID = 1234 + i,
Hash = "d8e8fca2dc0f896fd7cb4cb0031ba249",
Path = string.Empty,
Metadata = new BeatmapMetadata
{
BeatmapSetID = 1234 + i,
Artist = "MONACA",
Title = "Black Song",
Author = "Some Guy",
},
Beatmaps = new List<BeatmapInfo>(new[]
{
new BeatmapInfo
{
BeatmapID = 1234 + i,
Mode = PlayMode.Osu,
Path = "normal.osu",
Version = "Normal",
BaseDifficulty = new BaseDifficulty
{
OverallDifficulty = 3.5f,
}
},
new BeatmapInfo
{
BeatmapID = 1235 + i,
Mode = PlayMode.Osu,
Path = "hard.osu",
Version = "Hard",
BaseDifficulty = new BaseDifficulty
{
OverallDifficulty = 5,
}
},
new BeatmapInfo
{
BeatmapID = 1236 + i,
Mode = PlayMode.Osu,
Path = "insane.osu",
Version = "Insane",
BaseDifficulty = new BaseDifficulty
{
OverallDifficulty = 7,
}
},
}),
};
}
}
}

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@ -46,10 +46,11 @@ namespace osu.Desktop.VisualTests.Tests
Add(new Player()
{
Beatmap = new Beatmap
{
HitObjects = objects
}
Beatmap = new WorkingBeatmap(
new Beatmap
{
HitObjects = objects
})
});
}

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@ -18,66 +18,9 @@ namespace osu.Desktop.VisualTests
{
class VisualTestGame : OsuGameBase
{
private void InsertTestMap(int i)
{
var beatmapSet = new BeatmapSetInfo
{
BeatmapSetID = 1234 + i,
Hash = "d8e8fca2dc0f896fd7cb4cb0031ba249",
Path = "/foo/bar/baz",
Metadata = new BeatmapMetadata
{
BeatmapSetID = 1234 + i,
Artist = "MONACA",
Title = "Black Song",
Author = "Some Guy",
},
Beatmaps = new List<BeatmapInfo>(new[]
{
new BeatmapInfo
{
BeatmapID = 1234 + i,
Mode = PlayMode.Osu,
Path = "normal.osu",
Version = "Normal",
BaseDifficulty = new BaseDifficulty
{
OverallDifficulty = 3.5f,
}
},
new BeatmapInfo
{
BeatmapID = 1235 + i,
Mode = PlayMode.Osu,
Path = "hard.osu",
Version = "Hard",
BaseDifficulty = new BaseDifficulty
{
OverallDifficulty = 5,
}
},
new BeatmapInfo
{
BeatmapID = 1236 + i,
Mode = PlayMode.Osu,
Path = "insane.osu",
Version = "Insane",
BaseDifficulty = new BaseDifficulty
{
OverallDifficulty = 7,
}
},
}),
};
BeatmapDatabase.Connection.InsertWithChildren(beatmapSet, true);
}
public override void Load(BaseGame game)
{
Host.Storage = new TestStorage(@"visual-tests");
base.Load(game);
for (int i = 0; i < 100; i += 10)
InsertTestMap(i);
Add(new TestBrowser());
}
}

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@ -15,7 +15,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
[TestFixture]
public class OsuLegacyDecoderTest
{
[TestFixtureSetUp]
[OneTimeSetUpAttribute]
public void SetUp()
{
OsuLegacyDecoder.Register();

View File

@ -10,7 +10,7 @@ namespace osu.Game.Tests.Beatmaps.IO
[TestFixture]
public class OszArchiveReaderTest
{
[TestFixtureSetUp]
[OneTimeSetUpAttribute]
public void SetUp()
{
OszArchiveReader.Register();

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@ -1,7 +1,6 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using OpenTK.Graphics;
using osu.Game.Beatmaps.Objects;
@ -13,6 +12,7 @@ namespace osu.Game.Beatmaps
public class Beatmap
{
public BeatmapInfo BeatmapInfo { get; set; }
public BeatmapMetadata Metadata => BeatmapInfo?.Metadata ?? BeatmapInfo?.BeatmapSet?.Metadata;
public List<HitObject> HitObjects { get; set; }
public List<ControlPoint> ControlPoints { get; set; }
public List<Color4> ComboColors { get; set; }

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@ -2,24 +2,20 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Input;
using osu.Game.Database;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Drawable
{
class BeatmapGroup : Container, IStateful<BeatmapGroupState>
{
private const float collapsedAlpha = 0.5f;
private const float collapsedWidth = 0.8f;
private BeatmapPanel selectedPanel;
public BeatmapPanel SelectedPanel;
/// <summary>
/// Fires when one of our difficulties was selected. Will fire on first expand.
@ -32,6 +28,8 @@ namespace osu.Game.Beatmaps.Drawable
private BeatmapGroupState state;
public IEnumerable<BeatmapPanel> BeatmapPanels;
public BeatmapGroupState State
{
get { return state; }
@ -44,23 +42,16 @@ namespace osu.Game.Beatmaps.Drawable
FadeTo(1, 250);
difficulties.Show();
//todo: header should probably have a state, with this logic moved inside it.
header.Width = 1;
header.GlowRadius = 5;
header.BorderColour = new Color4(header.BorderColour.R, header.BorderColour.G, header.BorderColour.B, 255);
header.State = PanelSelectedState.Selected;
if (selectedPanel == null)
(difficulties.Children.FirstOrDefault() as BeatmapPanel).Selected = true;
SelectionChanged?.Invoke(this, selectedPanel?.Beatmap);
if (SelectedPanel == null)
((BeatmapPanel)difficulties.Children.FirstOrDefault()).State = PanelSelectedState.Selected;
break;
case BeatmapGroupState.Collapsed:
FadeTo(collapsedAlpha, 250);
difficulties.Hide();
FadeTo(0.5f, 250);
//todo: header should probably have a state, with this logic moved inside it.
header.Width = collapsedWidth;
header.GlowRadius = 0;
header.BorderColour = new Color4(header.BorderColour.R, header.BorderColour.G, header.BorderColour.B, 0);
header.State = PanelSelectedState.NotSelected;
difficulties.Hide();
break;
}
}
@ -68,10 +59,22 @@ namespace osu.Game.Beatmaps.Drawable
public BeatmapGroup(BeatmapSetInfo beatmapSet)
{
this.beatmapSet = beatmapSet;
this.beatmapSet = beatmapSet;
Alpha = 0;
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
RelativeSizeAxes = Axes.X;
BeatmapPanels = beatmapSet.Beatmaps.Select(b =>
new BeatmapPanel(this.beatmapSet, b)
{
GainedSelection = panelGainedSelection,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.X,
});
Children = new[]
{
new FlowContainer
@ -83,8 +86,8 @@ namespace osu.Game.Beatmaps.Drawable
{
header = new BeatmapSetHeader(beatmapSet)
{
GainedSelection = headerGainedSelection,
RelativeSizeAxes = Axes.X,
Width = collapsedWidth,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
@ -97,15 +100,7 @@ namespace osu.Game.Beatmaps.Drawable
Spacing = new Vector2(0, 5),
Direction = FlowDirection.VerticalOnly,
Alpha = 0,
Children = this.beatmapSet.Beatmaps.Select(b =>
new BeatmapPanel(this.beatmapSet, b)
{
GainedSelection = panelGainedSelection,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.X,
}
)
Children = BeatmapPanels
}
}
}
@ -118,18 +113,21 @@ namespace osu.Game.Beatmaps.Drawable
State = BeatmapGroupState.Collapsed;
}
private void panelGainedSelection(BeatmapPanel panel)
private void headerGainedSelection(BeatmapSetHeader panel)
{
if (selectedPanel != null) selectedPanel.Selected = false;
selectedPanel = panel;
SelectionChanged?.Invoke(this, panel.Beatmap);
State = BeatmapGroupState.Expanded;
SelectionChanged?.Invoke(this, SelectedPanel.Beatmap);
}
protected override bool OnClick(InputState state)
private void panelGainedSelection(BeatmapPanel panel)
{
State = BeatmapGroupState.Expanded;
return true;
if (SelectedPanel != null) SelectedPanel.State = PanelSelectedState.NotSelected;
SelectedPanel = panel;
SelectionChanged?.Invoke(this, panel.Beatmap);
}
}

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@ -6,7 +6,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
@ -15,42 +14,23 @@ using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Drawable
{
class BeatmapPanel : Container
class BeatmapPanel : Panel
{
public BeatmapInfo Beatmap;
public Action<BeatmapPanel> GainedSelection;
private bool selected;
public bool Selected
{
get { return selected; }
set
{
if (selected == value)
return;
selected = value;
BorderColour = new Color4(
BorderColour.R,
BorderColour.G,
BorderColour.B,
selected ? 255 : 0);
GlowRadius = selected ? 3 : 0;
if (selected) GainedSelection?.Invoke(this);
}
public Action<BeatmapPanel> GainedSelection;
protected override void Selected()
{
base.Selected();
GainedSelection?.Invoke(this);
}
public BeatmapPanel(BeatmapSetInfo set, BeatmapInfo beatmap)
{
Beatmap = beatmap;
AutoSizeAxes = Axes.Y;
Masking = true;
CornerRadius = 5;
BorderThickness = 2;
BorderColour = new Color4(221, 255, 255, 0);
GlowColour = new Color4(166, 221, 251, 0.75f); // TODO: Get actual color for this
{
Beatmap = beatmap;
Height *= 0.75f;
Children = new Framework.Graphics.Drawable[]
{
new Box
@ -87,8 +67,7 @@ namespace osu.Game.Beatmaps.Drawable
},
new SpriteText
{
Text = string.Format(" mapped by {0}",
(beatmap.Metadata ?? set.Metadata).Author),
Text = $" mapped by {(beatmap.Metadata ?? set.Metadata).Author}",
TextSize = 16,
},
}
@ -99,12 +78,6 @@ namespace osu.Game.Beatmaps.Drawable
}
}
};
}
protected override bool OnClick(InputState state)
{
Selected = true;
return true;
}
}
}
}

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@ -1,6 +1,7 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
@ -12,35 +13,42 @@ using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Drawable
{
class BeatmapSetHeader : Container
class BeatmapSetHeader : Panel
{
public Action<BeatmapSetHeader> GainedSelection;
protected override void Selected()
{
base.Selected();
Width = 1;
GainedSelection?.Invoke(this);
}
protected override void Deselected()
{
base.Deselected();
Width = 0.8f;
}
public BeatmapSetHeader(BeatmapSetInfo beatmapSet)
{
AutoSizeAxes = Axes.Y;
Masking = true;
CornerRadius = 5;
BorderThickness = 2;
BorderColour = new Color4(221, 255, 255, 0);
GlowColour = new Color4(166, 221, 251, 0.5f); // TODO: Get actual color for this
Children = new Framework.Graphics.Drawable[]
{
new Box
{
Colour = new Color4(85, 85, 85, 255),
RelativeSizeAxes = Axes.Both,
Size = Vector2.One,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Size = Vector2.One,
Children = new Framework.Graphics.Drawable[]
{
new Box // TODO: Gradient
{
Colour = new Color4(0, 0, 0, 100),
RelativeSizeAxes = Axes.Both,
Size = Vector2.One,
}
}
},
@ -48,7 +56,7 @@ namespace osu.Game.Beatmaps.Drawable
{
Direction = FlowDirection.VerticalOnly,
Spacing = new Vector2(0, 2),
Padding = new MarginPadding { Top = 3, Left = 20, Right = 20, Bottom = 3 },
Padding = new MarginPadding { Top = 10, Left = 15, Right = 10, Bottom = 10 },
AutoSizeAxes = Axes.Both,
Children = new[]
{
@ -75,6 +83,8 @@ namespace osu.Game.Beatmaps.Drawable
}
}
};
Deselected();
}
}
}

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@ -0,0 +1,81 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Drawable
{
class Panel : Container, IStateful<PanelSelectedState>
{
public Panel()
{
Height = 80;
Masking = true;
CornerRadius = 10;
BorderColour = new Color4(221, 255, 255, 0);
GlowColour = new Color4(102, 204, 255, 100);
RelativeSizeAxes = Axes.X;
}
private PanelSelectedState state;
public PanelSelectedState State
{
get { return state; }
set
{
if (state == value) return;
state = value;
switch (state)
{
case PanelSelectedState.NotSelected:
Deselected();
break;
case PanelSelectedState.Selected:
Selected();
break;
}
}
}
protected virtual void Selected()
{
BorderColour = new Color4(BorderColour.R, BorderColour.G, BorderColour.B, 255);
GlowRadius = 10;
BorderThickness = 2.5f;
}
protected virtual void Deselected()
{
BorderColour = new Color4(BorderColour.R, BorderColour.G, BorderColour.B, 0);
GlowRadius = 0;
BorderThickness = 0;
}
protected override bool OnClick(InputState state)
{
State = PanelSelectedState.Selected;
return true;
}
}
enum PanelSelectedState
{
NotSelected,
Selected
}
}

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@ -34,8 +34,8 @@ namespace osu.Game.Beatmaps.Objects.Catch.Drawable
Texture = game.Textures.Get(@"Menu/logo");
Transforms.Add(new TransformPosition(Clock) { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = new Vector2(h.Position, -0.1f), EndValue = new Vector2(h.Position, 0.9f) });
Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 });
Transforms.Add(new TransformPosition { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = new Vector2(h.Position, -0.1f), EndValue = new Vector2(h.Position, 0.9f) });
Transforms.Add(new TransformAlpha { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 });
Expire(true);
}
}

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@ -25,8 +25,8 @@ namespace osu.Game.Beatmaps.Objects.Mania.Drawable
base.Load(game);
Texture = game.Textures.Get(@"Menu/logo");
Transforms.Add(new TransformPositionY(Clock) { StartTime = note.StartTime - 200, EndTime = note.StartTime, StartValue = -0.1f, EndValue = 0.9f });
Transforms.Add(new TransformAlpha(Clock) { StartTime = note.StartTime + note.Duration + 200, EndTime = note.StartTime + note.Duration + 400, StartValue = 1, EndValue = 0 });
Transforms.Add(new TransformPositionY() { StartTime = note.StartTime - 200, EndTime = note.StartTime, StartValue = -0.1f, EndValue = 0.9f });
Transforms.Add(new TransformAlpha() { StartTime = note.StartTime + note.Duration + 200, EndTime = note.StartTime + note.Duration + 400, StartValue = 1, EndValue = 0 });
Expire(true);
}
}

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@ -77,36 +77,36 @@ namespace osu.Game.Beatmaps.Objects.Osu.Drawable
Flush(); //move to DrawableHitObject
Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime - 1000, EndTime = h.StartTime - 800, StartValue = 0, EndValue = 1 });
Transforms.Add(new TransformAlpha { StartTime = h.StartTime - 1000, EndTime = h.StartTime - 800, StartValue = 0, EndValue = 1 });
approachCircle.Transforms.Add(new TransformScale(Clock) { StartTime = h.StartTime - 1000, EndTime = h.StartTime, StartValue = new Vector2(2f), EndValue = new Vector2(0.6f) });
approachCircle.Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime, EndTime = h.StartTime, StartValue = 1, EndValue = 0 });
approachCircle.Transforms.Add(new TransformScale { StartTime = h.StartTime - 1000, EndTime = h.StartTime, StartValue = new Vector2(2f), EndValue = new Vector2(0.6f) });
approachCircle.Transforms.Add(new TransformAlpha { StartTime = h.StartTime, EndTime = h.StartTime, StartValue = 1, EndValue = 0 });
glow.Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime, EndTime = h.StartTime + 400, StartValue = glow.Alpha, EndValue = 0 });
glow.Transforms.Add(new TransformAlpha { StartTime = h.StartTime, EndTime = h.StartTime + 400, StartValue = glow.Alpha, EndValue = 0 });
switch (state)
{
case ArmedState.Disarmed:
Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 });
Transforms.Add(new TransformAlpha { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 });
break;
case ArmedState.Armed:
const float flashIn = 30;
const float fadeOut = 800;
//Transforms.Add(new TransformScale(Clock) { StartTime = h.StartTime, EndTime = h.StartTime + 400, StartValue = Scale, EndValue = Scale * 1.1f });
//Transforms.Add(new TransformScale() { StartTime = h.StartTime, EndTime = h.StartTime + 400, StartValue = Scale, EndValue = Scale * 1.1f });
ring.Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime + flashIn, EndTime = h.StartTime + flashIn, StartValue = 0, EndValue = 0 });
circle.Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime + flashIn, EndTime = h.StartTime + flashIn, StartValue = 0, EndValue = 0 });
number.Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime + flashIn, EndTime = h.StartTime + flashIn, StartValue = 0, EndValue = 0 });
ring.Transforms.Add(new TransformAlpha { StartTime = h.StartTime + flashIn, EndTime = h.StartTime + flashIn, StartValue = 0, EndValue = 0 });
circle.Transforms.Add(new TransformAlpha { StartTime = h.StartTime + flashIn, EndTime = h.StartTime + flashIn, StartValue = 0, EndValue = 0 });
number.Transforms.Add(new TransformAlpha { StartTime = h.StartTime + flashIn, EndTime = h.StartTime + flashIn, StartValue = 0, EndValue = 0 });
flash.Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime, EndTime = h.StartTime + flashIn, StartValue = 0, EndValue = 0.8f });
flash.Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime + flashIn, EndTime = h.StartTime + flashIn + 100, StartValue = 0.8f, EndValue = 0 });
flash.Transforms.Add(new TransformAlpha { StartTime = h.StartTime, EndTime = h.StartTime + flashIn, StartValue = 0, EndValue = 0.8f });
flash.Transforms.Add(new TransformAlpha { StartTime = h.StartTime + flashIn, EndTime = h.StartTime + flashIn + 100, StartValue = 0.8f, EndValue = 0 });
explode.Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime, EndTime = h.StartTime + flashIn, StartValue = 0, EndValue = 1 });
explode.Transforms.Add(new TransformAlpha { StartTime = h.StartTime, EndTime = h.StartTime + flashIn, StartValue = 0, EndValue = 1 });
Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime + flashIn, EndTime = h.StartTime + flashIn + fadeOut, StartValue = 1, EndValue = 0 });
Transforms.Add(new TransformAlpha { StartTime = h.StartTime + flashIn, EndTime = h.StartTime + flashIn + fadeOut, StartValue = 1, EndValue = 0 });
Transforms.Add(new TransformScale(Clock) { StartTime = h.StartTime + h.Duration, EndTime = h.StartTime + h.Duration + 400, StartValue = Scale, EndValue = Scale * 1.5f, Easing = EasingTypes.OutQuad });
Transforms.Add(new TransformScale { StartTime = h.StartTime + h.Duration, EndTime = h.StartTime + h.Duration + 400, StartValue = Scale, EndValue = Scale * 1.5f, Easing = EasingTypes.OutQuad });
break;
}
}

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@ -29,8 +29,8 @@ namespace osu.Game.Beatmaps.Objects.Taiko.Drawable
Texture = game.Textures.Get(@"Menu/logo");
Transforms.Add(new TransformPositionX(Clock) { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = 1.1f, EndValue = 0.1f });
Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 });
Transforms.Add(new TransformPositionX { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = 1.1f, EndValue = 0.1f });
Transforms.Add(new TransformAlpha { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 });
Expire(true);
}
}

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@ -0,0 +1,58 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Audio.Track;
using osu.Game.Beatmaps.IO;
namespace osu.Game.Beatmaps
{
public class WorkingBeatmap : IDisposable
{
public readonly ArchiveReader Reader;
public readonly Beatmap Beatmap;
private AudioTrack track;
public AudioTrack Track
{
get
{
if (track != null) return track;
try
{
var trackData = Reader.ReadFile(Beatmap.Metadata.AudioFile);
if (trackData != null)
track = new AudioTrackBass(trackData);
}
catch { }
return track;
}
set { track = value; }
}
public WorkingBeatmap(Beatmap beatmap, ArchiveReader reader = null)
{
Beatmap = beatmap;
Reader = reader;
}
private bool isDisposed;
protected virtual void Dispose(bool disposing)
{
if (!isDisposed)
{
track?.Dispose();
Reader?.Dispose();
isDisposed = true;
}
}
public void Dispose()
{
Dispose(true);
}
}
}

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@ -17,37 +17,41 @@ namespace osu.Game.Database
{
public class BeatmapDatabase
{
public static SQLiteConnection Connection { get; set; }
private SQLiteConnection connection { get; set; }
private BasicStorage storage;
public event Action<BeatmapSetInfo> BeatmapSetAdded;
private BeatmapImporter ipc;
public BeatmapDatabase(BasicGameHost host)
public BeatmapDatabase(BasicStorage storage, BasicGameHost importHost = null)
{
this.storage = host.Storage;
this.storage = storage;
ipc = new BeatmapImporter(host, this);
if (importHost != null)
ipc = new BeatmapImporter(importHost, this);
if (Connection == null)
if (connection == null)
{
Connection = storage.GetDatabase(@"beatmaps");
Connection.CreateTable<BeatmapMetadata>();
Connection.CreateTable<BaseDifficulty>();
Connection.CreateTable<BeatmapSetInfo>();
Connection.CreateTable<BeatmapInfo>();
connection = storage.GetDatabase(@"beatmaps");
connection.CreateTable<BeatmapMetadata>();
connection.CreateTable<BaseDifficulty>();
connection.CreateTable<BeatmapSetInfo>();
connection.CreateTable<BeatmapInfo>();
}
}
public void Reset()
{
foreach (var setInfo in Query<BeatmapSetInfo>())
storage.Delete(setInfo.Path);
{
if (storage.Exists(setInfo.Path))
storage.Delete(setInfo.Path);
}
Connection.DeleteAll<BeatmapMetadata>();
Connection.DeleteAll<BaseDifficulty>();
Connection.DeleteAll<BeatmapSetInfo>();
Connection.DeleteAll<BeatmapInfo>();
connection.DeleteAll<BeatmapMetadata>();
connection.DeleteAll<BaseDifficulty>();
connection.DeleteAll<BeatmapSetInfo>();
connection.DeleteAll<BeatmapInfo>();
}
public void Import(params string[] paths)
@ -62,7 +66,7 @@ namespace osu.Game.Database
using (var reader = ArchiveReader.GetReader(storage, path))
metadata = reader.ReadMetadata();
if (Connection.Table<BeatmapSetInfo>().Count(b => b.BeatmapSetID == metadata.BeatmapSetID) != 0)
if (connection.Table<BeatmapSetInfo>().Count(b => b.BeatmapSetID == metadata.BeatmapSetID) != 0)
return; // TODO: Update this beatmap instead
if (File.Exists(path)) // Not always the case, i.e. for LegacyFilesystemReader
@ -104,57 +108,73 @@ namespace osu.Game.Database
}
}
}
Connection.InsertWithChildren(beatmapSet, true);
BeatmapSetAdded?.Invoke(beatmapSet);
Import(new[] { beatmapSet });
}
}
public void Import(IEnumerable<BeatmapSetInfo> beatmapSets)
{
connection.BeginTransaction();
foreach (var s in beatmapSets)
{
connection.InsertWithChildren(s, true);
BeatmapSetAdded?.Invoke(s);
}
connection.Commit();
}
public ArchiveReader GetReader(BeatmapSetInfo beatmapSet)
{
return ArchiveReader.GetReader(storage, beatmapSet.Path);
}
public BeatmapSetInfo GetBeatmapSet(int id)
{
return Query<BeatmapSetInfo>().Where(s => s.BeatmapSetID == id).FirstOrDefault();
}
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
{
var beatmapSet = Query<BeatmapSetInfo>().Where(s => s.BeatmapSetID == beatmapInfo.BeatmapSetID).FirstOrDefault();
if (beatmapSet == null)
throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetID} is not in the local database.");
var reader = GetReader(beatmapSet);
using (var stream = new StreamReader(reader.ReadFile(beatmapInfo.Path)))
return new WorkingBeatmap(BeatmapDecoder.GetDecoder(stream)?.Decode(stream), reader);
}
public Beatmap GetBeatmap(BeatmapInfo beatmapInfo)
{
var beatmapSet = Query<BeatmapSetInfo>()
.Where(s => s.BeatmapSetID == beatmapInfo.BeatmapSetID).FirstOrDefault();
if (beatmapSet == null)
throw new InvalidOperationException(
$@"Beatmap set {beatmapInfo.BeatmapSetID} is not in the local database.");
using (var reader = GetReader(beatmapSet))
using (var stream = new StreamReader(reader.ReadFile(beatmapInfo.Path)))
{
var decoder = BeatmapDecoder.GetDecoder(stream);
return decoder.Decode(stream);
}
using (WorkingBeatmap data = GetWorkingBeatmap(beatmapInfo))
return data.Beatmap;
}
public TableQuery<T> Query<T>() where T : class
{
return Connection.Table<T>();
return connection.Table<T>();
}
public T GetWithChildren<T>(object id) where T : class
{
return Connection.GetWithChildren<T>(id);
return connection.GetWithChildren<T>(id);
}
public List<T> GetAllWithChildren<T>(Expression<Func<T, bool>> filter = null,
bool recursive = true) where T : class
{
return Connection.GetAllWithChildren<T>(filter, recursive);
return connection.GetAllWithChildren<T>(filter, recursive);
}
public T GetChildren<T>(T item, bool recursive = true)
{
if (item == null) return default(T);
Connection.GetChildren(item, recursive);
connection.GetChildren(item, recursive);
return item;
}
@ -171,9 +191,9 @@ namespace osu.Game.Database
if (!validTypes.Any(t => t == typeof(T)))
throw new ArgumentException(nameof(T), "Must be a type managed by BeatmapDatabase");
if (cascade)
Connection.UpdateWithChildren(record);
connection.UpdateWithChildren(record);
else
Connection.Update(record);
connection.Update(record);
}
}
}

View File

@ -7,7 +7,7 @@ using SQLiteNetExtensions.Attributes;
namespace osu.Game.Database
{
public class BeatmapInfo
public class BeatmapInfo : IEquatable<BeatmapInfo>
{
[PrimaryKey]
public int BeatmapID { get; set; }
@ -64,5 +64,10 @@ namespace osu.Game.Database
// Metadata
public string Version { get; set; }
public bool Equals(BeatmapInfo other)
{
return BeatmapID == other?.BeatmapID;
}
}
}

View File

@ -117,7 +117,7 @@ namespace osu.Game.GameModes.Menu
icon.RotateTo(10, offset, EasingTypes.InOutSine);
icon.ScaleTo(new Vector2(1, 0.9f), offset, EasingTypes.Out);
icon.Transforms.Add(new TransformRotation(Clock)
icon.Transforms.Add(new TransformRotation
{
StartValue = -10,
EndValue = 10,
@ -128,7 +128,7 @@ namespace osu.Game.GameModes.Menu
LoopDelay = duration * 2
});
icon.Transforms.Add(new TransformPosition(Clock)
icon.Transforms.Add(new TransformPosition()
{
StartValue = Vector2.Zero,
EndValue = new Vector2(0, -10),
@ -139,7 +139,7 @@ namespace osu.Game.GameModes.Menu
LoopDelay = duration
});
icon.Transforms.Add(new TransformScale(Clock)
icon.Transforms.Add(new TransformScale()
{
StartValue = new Vector2(1, 0.9f),
EndValue = Vector2.One,
@ -150,7 +150,7 @@ namespace osu.Game.GameModes.Menu
LoopDelay = duration
});
icon.Transforms.Add(new TransformPosition(Clock)
icon.Transforms.Add(new TransformPosition()
{
StartValue = new Vector2(0, -10),
EndValue = Vector2.Zero,
@ -161,7 +161,7 @@ namespace osu.Game.GameModes.Menu
LoopDelay = duration
});
icon.Transforms.Add(new TransformScale(Clock)
icon.Transforms.Add(new TransformScale()
{
StartValue = Vector2.One,
EndValue = new Vector2(1, 0.9f),
@ -172,7 +172,7 @@ namespace osu.Game.GameModes.Menu
LoopDelay = duration
});
icon.Transforms.Add(new TransformRotation(Clock)
icon.Transforms.Add(new TransformRotation
{
StartValue = 10,
EndValue = -10,

View File

@ -10,6 +10,8 @@ using osu.Framework.Graphics.Transformations;
using osu.Game.GameModes.Backgrounds;
using OpenTK.Graphics;
using osu.Framework;
using osu.Framework.Configuration;
using osu.Game.Beatmaps;
namespace osu.Game.GameModes.Menu
{

View File

@ -3,17 +3,20 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.Configuration;
using osu.Framework.GameModes;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Background;
using osu.Game.Graphics.Containers;
namespace osu.Game.GameModes
{
public class OsuGameMode : GameMode
public abstract class OsuGameMode : GameMode
{
internal BackgroundMode Background { get; private set; }
@ -23,6 +26,64 @@ namespace osu.Game.GameModes
/// </summary>
protected virtual BackgroundMode CreateBackground() => null;
private bool boundToBeatmap;
private Bindable<WorkingBeatmap> beatmap;
public WorkingBeatmap Beatmap
{
get
{
bindBeatmap();
return beatmap.Value;
}
set
{
bindBeatmap();
beatmap.Value = value;
}
}
private void bindBeatmap()
{
if (beatmap == null)
beatmap = new Bindable<WorkingBeatmap>();
if (!boundToBeatmap)
{
beatmap.ValueChanged += beatmap_ValueChanged;
boundToBeatmap = true;
}
}
protected override void Dispose(bool isDisposing)
{
if (boundToBeatmap)
beatmap.ValueChanged -= beatmap_ValueChanged;
base.Dispose(isDisposing);
}
private void beatmap_ValueChanged(object sender, EventArgs e)
{
OnBeatmapChanged(beatmap.Value);
}
public override bool Push(GameMode mode)
{
OsuGameMode nextOsu = mode as OsuGameMode;
if (nextOsu != null)
{
nextOsu.beatmap = beatmap;
}
return base.Push(mode);
}
protected virtual void OnBeatmapChanged(WorkingBeatmap beatmap)
{
}
protected override void OnEntering(GameMode last)
{
OsuGameMode lastOsu = last as OsuGameMode;

View File

@ -174,7 +174,7 @@ namespace osu.Game.GameModes.Play
protected virtual void OnCountRolling(ulong currentValue, ulong newValue)
{
transformRoll(new TransformComboRoll(Clock), currentValue, newValue);
transformRoll(new TransformComboRoll(), currentValue, newValue);
}
protected virtual void OnCountIncrement(ulong currentValue, ulong newValue) {
@ -248,11 +248,11 @@ namespace osu.Game.GameModes.Play
protected class TransformComboRoll : Transform<ulong>
{
public override ulong CurrentValue
protected override ulong CurrentValue
{
get
{
double time = Time;
double time = CurrentTime ?? 0;
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
@ -265,11 +265,6 @@ namespace osu.Game.GameModes.Play
base.Apply(d);
(d as ComboCounter).DisplayedCount = CurrentValue;
}
public TransformComboRoll(IClock clock)
: base(clock)
{
}
}
}
}

View File

@ -41,11 +41,11 @@ namespace osu.Game.GameModes.Play
protected class TransformComboResult : Transform<ulong>
{
public override ulong CurrentValue
protected override ulong CurrentValue
{
get
{
double time = Time;
double time = CurrentTime ?? 0;
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
@ -58,11 +58,6 @@ namespace osu.Game.GameModes.Play
base.Apply(d);
(d as ComboResultCounter).DisplayedCount = CurrentValue;
}
public TransformComboResult(IClock clock)
: base(clock)
{
}
}
}
}

View File

@ -2,6 +2,7 @@
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Diagnostics;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -15,23 +16,31 @@ using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.UserInterface;
using System.Threading.Tasks;
using osu.Framework.Audio.Track;
using osu.Game.Beatmaps.Drawable;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps;
using osu.Framework.GameModes;
namespace osu.Game.GameModes.Play
{
public class PlaySongSelect : OsuGameMode
{
private Bindable<PlayMode> playMode;
private BeatmapDatabase beatmaps;
private BeatmapDatabase database;
private BeatmapGroup selectedBeatmapGroup;
private BeatmapInfo selectedBeatmap;
private BeatmapInfo selectedBeatmapInfo;
// TODO: use currently selected track as bg
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
private ScrollContainer scrollContainer;
private FlowContainer setList;
private FlowContainer beatmapSetFlow;
private TrackManager trackManager;
public PlaySongSelect()
/// <param name="database">Optionally provide a database to use instead of the OsuGame one.</param>
public PlaySongSelect(BeatmapDatabase database = null)
{
this.database = database;
const float scrollWidth = 640;
const float bottomToolHeight = 50;
Children = new Drawable[]
@ -69,7 +78,7 @@ namespace osu.Game.GameModes.Play
Origin = Anchor.CentreRight,
Children = new Drawable[]
{
setList = new FlowContainer
beatmapSetFlow = new FlowContainer
{
Padding = new MarginPadding { Left = 25, Top = 25, Bottom = 25 + bottomToolHeight },
RelativeSizeAxes = Axes.X,
@ -101,7 +110,10 @@ namespace osu.Game.GameModes.Play
Width = 100,
Text = "Play",
Colour = new Color4(238, 51, 153, 255),
Action = () => Push(new Player { Beatmap = beatmaps.GetBeatmap(selectedBeatmap) }),
Action = () => Push(new Player {
BeatmapInfo = selectedBeatmapGroup.SelectedPanel.Beatmap,
PreferredPlayMode = playMode.Value
}),
},
}
}
@ -116,29 +128,78 @@ namespace osu.Game.GameModes.Play
if (osuGame != null)
{
playMode = osuGame.PlayMode;
playMode.ValueChanged += PlayMode_ValueChanged;
playMode.ValueChanged += playMode_ValueChanged;
// Temporary:
scrollContainer.Padding = new MarginPadding { Top = osuGame.Toolbar.Height };
}
beatmaps = (game as OsuGameBase).Beatmaps;
beatmaps.BeatmapSetAdded += bset => Scheduler.Add(() => addBeatmapSet(bset));
if (database == null)
database = (game as OsuGameBase).Beatmaps;
database.BeatmapSetAdded += s => Schedule(() => addBeatmapSet(s));
trackManager = game.Audio.Track;
Task.Factory.StartNew(addBeatmapSets);
}
protected override void OnEntering(GameMode last)
{
base.OnEntering(last);
ensurePlayingSelected();
}
protected override void OnResuming(GameMode last)
{
ensurePlayingSelected();
base.OnResuming(last);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (playMode != null)
playMode.ValueChanged -= PlayMode_ValueChanged;
playMode.ValueChanged -= playMode_ValueChanged;
}
private void PlayMode_ValueChanged(object sender, EventArgs e)
private void playMode_ValueChanged(object sender, EventArgs e)
{
}
private void selectBeatmap(BeatmapGroup group, BeatmapInfo beatmap)
protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
{
base.OnBeatmapChanged(beatmap);
selectBeatmap(beatmap.Beatmap.BeatmapInfo);
}
private void selectBeatmap(BeatmapInfo beatmap)
{
if (beatmap.Equals(selectedBeatmapInfo))
return;
beatmapSetFlow.Children.Cast<BeatmapGroup>().First(b =>
{
var panel = b.BeatmapPanels.FirstOrDefault(p => p.Beatmap.Equals(beatmap));
panel?.TriggerClick();
return panel != null;
});
}
/// <summary>
/// selection has been changed as the result of interaction with the carousel.
/// </summary>
private void selectionChanged(BeatmapGroup group, BeatmapInfo beatmap)
{
selectedBeatmapInfo = beatmap;
if (!beatmap.Equals(Beatmap?.Beatmap?.BeatmapInfo))
{
Beatmap = database.GetWorkingBeatmap(beatmap);
}
ensurePlayingSelected();
if (selectedBeatmapGroup == group)
return;
@ -146,28 +207,36 @@ namespace osu.Game.GameModes.Play
selectedBeatmapGroup.State = BeatmapGroupState.Collapsed;
selectedBeatmapGroup = group;
selectedBeatmap = beatmap;
}
private void ensurePlayingSelected()
{
var track = Beatmap?.Track;
if (track != null)
{
trackManager.SetExclusive(track);
track.Start();
}
}
private void addBeatmapSet(BeatmapSetInfo beatmapSet)
{
beatmapSet = beatmaps.GetWithChildren<BeatmapSetInfo>(beatmapSet.BeatmapSetID);
beatmapSet.Beatmaps.ForEach(b => beatmaps.GetChildren(b));
beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.BeatmapSetID);
beatmapSet.Beatmaps.ForEach(b => database.GetChildren(b));
beatmapSet.Beatmaps = beatmapSet.Beatmaps.OrderBy(b => b.BaseDifficulty.OverallDifficulty).ToList();
Schedule(() =>
{
var group = new BeatmapGroup(beatmapSet) { SelectionChanged = selectBeatmap };
setList.Add(group);
if (setList.Children.Count() == 1)
{
var group = new BeatmapGroup(beatmapSet) { SelectionChanged = selectionChanged };
beatmapSetFlow.Add(group);
if (beatmapSetFlow.Children.Count() == 1)
group.State = BeatmapGroupState.Expanded;
}
});
}
private void addBeatmapSets()
{
foreach (var beatmapSet in beatmaps.Query<BeatmapSetInfo>())
foreach (var beatmapSet in database.Query<BeatmapSetInfo>())
addBeatmapSet(beatmapSet);
}
}

View File

@ -1,7 +1,6 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Objects;
@ -11,6 +10,10 @@ using osu.Game.GameModes.Play.Mania;
using osu.Game.GameModes.Play.Osu;
using osu.Game.GameModes.Play.Taiko;
using osu.Framework;
using osu.Game.Database;
using osu.Framework.Timing;
using osu.Framework.GameModes;
using osu.Framework.Audio.Track;
namespace osu.Game.GameModes.Play
{
@ -18,23 +21,74 @@ namespace osu.Game.GameModes.Play
{
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
public Beatmap Beatmap;
public BeatmapInfo BeatmapInfo;
public PlayMode PlayMode;
public PlayMode PreferredPlayMode;
protected override IFrameBasedClock Clock => playerClock;
private InterpolatingFramedClock playerClock;
private IAdjustableClock sourceClock;
protected override bool OnExiting(GameMode next)
{
if (next == null)
{
//eagerly dispose as the finalizer runs too late right now.
Beatmap?.Dispose();
}
return base.OnExiting(next);
}
public override void Load(BaseGame game)
{
base.Load(game);
Beatmap beatmap = new Beatmap
try
{
HitObjects = Beatmap?.HitObjects ?? new List<HitObject>()
};
if (Beatmap == null)
Beatmap = ((OsuGame)game).Beatmaps.GetWorkingBeatmap(BeatmapInfo);
}
catch
{
//couldn't load, hard abort!
Exit();
return;
}
AudioTrack track = Beatmap.Track;
if (track != null)
{
game.Audio.Track.SetExclusive(track);
sourceClock = track;
}
sourceClock = (IAdjustableClock)track ?? new StopwatchClock();
playerClock = new InterpolatingFramedClock(sourceClock);
Schedule(() =>
{
sourceClock.Reset();
sourceClock.Start();
});
HitRenderer hitRenderer;
ScoreOverlay scoreOverlay;
switch (PlayMode)
var beatmap = Beatmap.Beatmap;
if (beatmap.BeatmapInfo?.Mode > PlayMode.Osu)
{
//we only support osu! mode for now because the hitobject parsing is crappy and needs a refactor.
Exit();
return;
}
PlayMode usablePlayMode = beatmap.BeatmapInfo?.Mode > PlayMode.Osu ? beatmap.BeatmapInfo.Mode : PreferredPlayMode;
switch (usablePlayMode)
{
default:
scoreOverlay = new ScoreOverlayOsu();
@ -47,7 +101,7 @@ namespace osu.Game.GameModes.Play
};
break;
case PlayMode.Taiko:
scoreOverlay = null;
scoreOverlay = new ScoreOverlayOsu();
hitRenderer = new TaikoHitRenderer
{
@ -57,7 +111,7 @@ namespace osu.Game.GameModes.Play
};
break;
case PlayMode.Catch:
scoreOverlay = null;
scoreOverlay = new ScoreOverlayOsu();
hitRenderer = new CatchHitRenderer
{
@ -67,7 +121,7 @@ namespace osu.Game.GameModes.Play
};
break;
case PlayMode.Mania:
scoreOverlay = null;
scoreOverlay = new ScoreOverlayOsu();
hitRenderer = new ManiaHitRenderer
{
@ -87,5 +141,11 @@ namespace osu.Game.GameModes.Play
scoreOverlay,
};
}
protected override void Update()
{
base.Update();
playerClock.ProcessFrame();
}
}
}

View File

@ -1,16 +1,11 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Framework.GameModes;
using osu.Game.GameModes.Backgrounds;
using OpenTK.Graphics;
namespace osu.Game.GameModes.Play
namespace osu.Game.GameModes.Ranking
{
class Results : GameModeWhiteBox
{

View File

@ -57,11 +57,6 @@ namespace osu.Game.Graphics.UserInterface
base.Apply(d);
(d as PercentageCounter).DisplayedCount = CurrentValue;
}
public TransformAccuracy(IClock clock)
: base(clock)
{
}
}
}
}

View File

@ -194,14 +194,12 @@ namespace osu.Game.Graphics.UserInterface
/// <seealso cref="TransformType"/>
protected virtual void TransformCount(T currentValue, T newValue)
{
object[] parameters = { Clock };
Debug.Assert(
TransformType.IsSubclassOf(typeof(Transform<T>)) || TransformType == typeof(Transform<T>),
@"transformType should be a subclass of Transform<T>."
);
TransformCount((Transform<T>)Activator.CreateInstance(TransformType, parameters), currentValue, newValue);
TransformCount((Transform<T>)Activator.CreateInstance(TransformType), currentValue, newValue);
}
/// <summary>

View File

@ -56,11 +56,11 @@ namespace osu.Game.Graphics.UserInterface
protected class TransformScore : Transform<ulong>
{
public override ulong CurrentValue
protected override ulong CurrentValue
{
get
{
double time = Time;
double time = CurrentTime ?? 0;
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
@ -73,11 +73,6 @@ namespace osu.Game.Graphics.UserInterface
base.Apply(d);
(d as ScoreCounter).DisplayedCount = CurrentValue;
}
public TransformScore(IClock clock)
: base(clock)
{
}
}
}
}

View File

@ -70,7 +70,10 @@ namespace osu.Game
RelativeSizeAxes = Axes.Both,
ActivateRequested = delegate { volume.Show(); }
},
intro = new Intro(),
intro = new Intro
{
Beatmap = Beatmap
},
Toolbar = new Toolbar
{
OnHome = delegate { MainMenu?.MakeCurrent(); },

View File

@ -1,10 +1,13 @@
using osu.Framework;
using System;
using osu.Framework;
using osu.Framework.Configuration;
using osu.Framework.GameModes;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.IO;
using osu.Game.Configuration;
using osu.Game.Database;
@ -32,6 +35,8 @@ namespace osu.Game
public CursorContainer Cursor;
public readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
public OsuGameBase()
{
AddInternal(ratioContainer = new RatioAdjust());
@ -41,6 +46,13 @@ namespace osu.Game
Options = new Options(),
Cursor = new OsuCursorContainer()
};
Beatmap.ValueChanged += Beatmap_ValueChanged;
}
private void Beatmap_ValueChanged(object sender, EventArgs e)
{
throw new NotImplementedException();
}
public override void Load(BaseGame game)
@ -48,7 +60,7 @@ namespace osu.Game
base.Load(game);
OszArchiveReader.Register();
Beatmaps = new BeatmapDatabase(Host);
Beatmaps = new BeatmapDatabase(Host.Storage, Host);
//this completely overrides the framework default. will need to change once we make a proper FontStore.
Fonts = new TextureStore() { ScaleAdjust = 0.01f };

View File

@ -66,8 +66,10 @@
<Compile Include="Overlays\DragBar.cs" />
<Compile Include="Overlays\MusicController.cs" />
<Compile Include="Beatmaps\Beatmap.cs" />
<Compile Include="Beatmaps\WorkingBeatmap.cs" />
<Compile Include="Beatmaps\Drawable\BeatmapSetHeader.cs" />
<Compile Include="Beatmaps\Drawable\DifficultyIcon.cs" />
<Compile Include="Beatmaps\Drawable\Panel.cs" />
<Compile Include="Beatmaps\Objects\Catch\CatchConverter.cs" />
<Compile Include="Beatmaps\Objects\Catch\Drawable\DrawableFruit.cs" />
<Compile Include="Beatmaps\Objects\DrawableHitObject.cs" />
@ -125,7 +127,7 @@
<Compile Include="GameModes\Play\Player.cs" />
<Compile Include="GameModes\Charts\ChartListing.cs" />
<Compile Include="GameModes\Play\PlayMode.cs" />
<Compile Include="GameModes\Play\Results.cs" />
<Compile Include="GameModes\Ranking\Results.cs" />
<Compile Include="GameModes\Direct\OnlineListing.cs" />
<Compile Include="GameModes\Play\PlaySongSelect.cs" />
<Compile Include="GameModes\Play\Catch\CatchHitRenderer.cs" />