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Fix incorrect scale duration
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@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Judgements
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break;
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case HitResult.Miss:
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JudgementBody.ScaleTo(1.6f);
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JudgementBody.ScaleTo(1, FadeInDuration, Easing.In);
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JudgementBody.ScaleTo(1, 100, Easing.In);
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JudgementBody.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
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JudgementBody.RotateTo(40, 800, Easing.InQuint);
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