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Fix beatmap set to null after exiting song select
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@ -433,6 +433,9 @@ namespace osu.Game.Screens.OnlinePlay.Match
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private void updateWorkingBeatmap()
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{
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if (SelectedItem.Value == null || !this.IsCurrentScreen())
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return;
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var beatmap = SelectedItem.Value?.Beatmap;
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// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
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