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Mania convert hitobjects should not have combo
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@ -8,12 +8,10 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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/// <summary>
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/// Legacy osu!mania Hit-type, used for parsing Beatmaps.
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/// </summary>
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internal sealed class ConvertHit : HitObject, IHasXPosition, IHasCombo
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internal sealed class ConvertHit : HitObject, IHasXPosition
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{
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public float X { get; set; }
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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@ -22,8 +22,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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{
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return new ConvertHit
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{
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X = position.X,
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NewCombo = newCombo,
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X = position.X
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};
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}
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@ -32,7 +31,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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return new ConvertSlider
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{
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X = position.X,
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NewCombo = newCombo,
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ControlPoints = controlPoints,
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Distance = length,
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CurveType = curveType,
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@ -8,12 +8,10 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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/// <summary>
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/// Legacy osu!mania Slider-type, used for parsing Beatmaps.
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/// </summary>
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internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasXPosition, IHasCombo
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internal sealed class ConvertSlider : Legacy.ConvertSlider, IHasXPosition
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{
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public float X { get; set; }
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public bool NewCombo { get; set; }
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protected override HitWindows CreateHitWindows() => null;
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}
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}
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