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Add a few comments
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@ -15,6 +15,10 @@ namespace osu.Game.Audio
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public const string HIT_NORMAL = @"hitnormal";
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public const string HIT_CLAP = @"hitclap";
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/// <summary>
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/// The <see cref="SoundControlPoint"/> that is used for <see cref="Bank"/> and <see cref="Volume"/>
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/// if the values have not already been provided by the hitobject.
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/// </summary>
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[JsonIgnore]
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public SoundControlPoint ControlPoint;
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