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Put loadcomplete next to other protected overrides
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@ -157,6 +157,12 @@ namespace osu.Game.Screens.Play
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logo.Delay(resuming ? 0 : 500).MoveToOffset(new Vector2(0, -0.24f), 500, Easing.InOutExpo);
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}
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protected override void LoadComplete()
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{
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inputManager = GetContainingInputManager();
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base.LoadComplete();
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}
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private ScheduledDelegate pushDebounce;
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protected VisualSettings VisualSettings;
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@ -206,12 +212,6 @@ namespace osu.Game.Screens.Play
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}
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}
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protected override void LoadComplete()
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{
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inputManager = GetContainingInputManager();
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base.LoadComplete();
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}
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private void cancelLoad()
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{
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pushDebounce?.Cancel();
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