Put loadcomplete next to other protected overrides

This commit is contained in:
David Zhao
2019-03-20 19:42:39 +09:00
parent 9013afe412
commit 8543e8c36f

View File

@ -157,6 +157,12 @@ namespace osu.Game.Screens.Play
logo.Delay(resuming ? 0 : 500).MoveToOffset(new Vector2(0, -0.24f), 500, Easing.InOutExpo); logo.Delay(resuming ? 0 : 500).MoveToOffset(new Vector2(0, -0.24f), 500, Easing.InOutExpo);
} }
protected override void LoadComplete()
{
inputManager = GetContainingInputManager();
base.LoadComplete();
}
private ScheduledDelegate pushDebounce; private ScheduledDelegate pushDebounce;
protected VisualSettings VisualSettings; protected VisualSettings VisualSettings;
@ -206,12 +212,6 @@ namespace osu.Game.Screens.Play
} }
} }
protected override void LoadComplete()
{
inputManager = GetContainingInputManager();
base.LoadComplete();
}
private void cancelLoad() private void cancelLoad()
{ {
pushDebounce?.Cancel(); pushDebounce?.Cancel();