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https://github.com/osukey/osukey.git
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Merge branch 'master' into beatmap-carousel-refactor
This commit is contained in:
34
osu.Android/GameplayScreenRotationLocker.cs
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34
osu.Android/GameplayScreenRotationLocker.cs
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@ -0,0 +1,34 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using Android.Content.PM;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game;
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namespace osu.Android
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{
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public class GameplayScreenRotationLocker : Component
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{
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private Bindable<bool> localUserPlaying;
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[Resolved]
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private OsuGameActivity gameActivity { get; set; }
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[BackgroundDependencyLoader]
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private void load(OsuGame game)
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{
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localUserPlaying = game.LocalUserPlaying.GetBoundCopy();
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localUserPlaying.BindValueChanged(updateLock, true);
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}
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private void updateLock(ValueChangedEvent<bool> userPlaying)
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{
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gameActivity.RunOnUiThread(() =>
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{
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gameActivity.RequestedOrientation = userPlaying.NewValue ? ScreenOrientation.Locked : ScreenOrientation.FullUser;
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});
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}
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}
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}
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@ -12,7 +12,7 @@ namespace osu.Android
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[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
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public class OsuGameActivity : AndroidGameActivity
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{
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protected override Framework.Game CreateGame() => new OsuGameAndroid();
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protected override Framework.Game CreateGame() => new OsuGameAndroid(this);
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protected override void OnCreate(Bundle savedInstanceState)
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{
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@ -4,6 +4,7 @@
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using System;
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using Android.App;
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using Android.OS;
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using osu.Framework.Allocation;
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using osu.Game;
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using osu.Game.Updater;
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@ -11,6 +12,15 @@ namespace osu.Android
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{
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public class OsuGameAndroid : OsuGame
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{
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[Cached]
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private readonly OsuGameActivity gameActivity;
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public OsuGameAndroid(OsuGameActivity activity)
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: base(null)
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{
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gameActivity = activity;
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}
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public override Version AssemblyVersion
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{
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get
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@ -55,6 +65,12 @@ namespace osu.Android
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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LoadComponentAsync(new GameplayScreenRotationLocker(), Add);
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}
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protected override UpdateManager CreateUpdateManager() => new SimpleUpdateManager();
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}
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}
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@ -21,6 +21,7 @@
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<AndroidLinkTool>r8</AndroidLinkTool>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="GameplayScreenRotationLocker.cs" />
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<Compile Include="OsuGameActivity.cs" />
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<Compile Include="OsuGameAndroid.cs" />
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</ItemGroup>
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@ -53,4 +54,4 @@
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<AndroidResource Include="Resources\drawable\lazer.png" />
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
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</Project>
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</Project>
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@ -125,12 +125,14 @@ namespace osu.Desktop
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{
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base.SetHost(host);
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var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
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switch (host.Window)
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{
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// Legacy osuTK DesktopGameWindow
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case DesktopGameWindow desktopGameWindow:
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desktopGameWindow.CursorState |= CursorState.Hidden;
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desktopGameWindow.SetIconFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico"));
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desktopGameWindow.SetIconFromStream(iconStream);
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desktopGameWindow.Title = Name;
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desktopGameWindow.FileDrop += (_, e) => fileDrop(e.FileNames);
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break;
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@ -138,6 +140,7 @@ namespace osu.Desktop
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// SDL2 DesktopWindow
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case DesktopWindow desktopWindow:
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desktopWindow.CursorState.Value |= CursorState.Hidden;
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desktopWindow.SetIconFromStream(iconStream);
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desktopWindow.Title = Name;
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desktopWindow.DragDrop += f => fileDrop(new[] { f });
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break;
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@ -123,7 +123,10 @@ namespace osu.Game.Rulesets.Catch.Tests
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Origin = Anchor.Centre,
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Scale = new Vector2(4f),
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}, skin);
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});
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AddStep("get trails container", () =>
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{
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trails = catcherArea.OfType<CatcherTrailDisplay>().Single();
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catcherArea.MovableCatcher.SetHyperDashState(2);
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});
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@ -103,6 +103,20 @@ namespace osu.Game.Online.Multiplayer
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[JsonIgnore]
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public readonly Bindable<int> Position = new Bindable<int>(-1);
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/// <summary>
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/// Create a copy of this room without online information.
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/// Should be used to create a local copy of a room for submitting in the future.
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/// </summary>
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public Room CreateCopy()
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{
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var copy = new Room();
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copy.CopyFrom(this);
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copy.RoomID.Value = null;
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return copy;
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}
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public void CopyFrom(Room other)
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{
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RoomID.Value = other.RoomID.Value;
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@ -371,8 +371,10 @@ namespace osu.Game
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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RulesetStore?.Dispose();
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BeatmapManager?.Dispose();
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LocalConfig?.Dispose();
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contextFactory.FlushConnections();
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}
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@ -21,10 +21,12 @@ using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.Multi.Components;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.UserInterface;
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namespace osu.Game.Screens.Multi.Lounge.Components
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{
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public class DrawableRoom : OsuClickableContainer, IStateful<SelectionState>, IFilterable
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public class DrawableRoom : OsuClickableContainer, IStateful<SelectionState>, IFilterable, IHasContextMenu
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{
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public const float SELECTION_BORDER_WIDTH = 4;
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private const float corner_radius = 5;
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@ -39,6 +41,9 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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private readonly Box selectionBox;
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private CachedModelDependencyContainer<Room> dependencies;
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[Resolved(canBeNull: true)]
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private Multiplayer multiplayer { get; set; }
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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@ -232,5 +237,13 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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Current = name;
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}
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}
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public MenuItem[] ContextMenuItems => new MenuItem[]
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{
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new OsuMenuItem("Create copy", MenuItemType.Standard, () =>
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{
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multiplayer?.CreateRoom(Room.CreateCopy());
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})
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};
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}
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}
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@ -17,6 +17,7 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Input.Bindings;
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using osu.Game.Online.Multiplayer;
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using osuTK;
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using osu.Game.Graphics.Cursor;
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namespace osu.Game.Screens.Multi.Lounge.Components
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{
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@ -38,17 +39,25 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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[Resolved]
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private IRoomManager roomManager { get; set; }
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[Resolved(CanBeNull = true)]
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private LoungeSubScreen loungeSubScreen { get; set; }
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public RoomsContainer()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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InternalChild = roomFlow = new FillFlowContainer<DrawableRoom>
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InternalChild = new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(2),
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Child = roomFlow = new FillFlowContainer<DrawableRoom>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(2),
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}
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};
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}
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@ -17,6 +17,7 @@ using osu.Game.Screens.Multi.Match;
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namespace osu.Game.Screens.Multi.Lounge
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{
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[Cached]
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public class LoungeSubScreen : MultiplayerSubScreen
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{
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public override string Title => "Lounge";
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@ -125,7 +126,7 @@ namespace osu.Game.Screens.Multi.Lounge
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if (selectedRoom.Value?.RoomID.Value == null)
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selectedRoom.Value = new Room();
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music.EnsurePlayingSomething();
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music?.EnsurePlayingSomething();
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onReturning();
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}
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@ -51,7 +51,7 @@ namespace osu.Game.Screens.Multi
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[Cached]
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private readonly Bindable<FilterCriteria> currentFilter = new Bindable<FilterCriteria>(new FilterCriteria());
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[Resolved]
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[Resolved(CanBeNull = true)]
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private MusicController music { get; set; }
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[Cached(Type = typeof(IRoomManager))]
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@ -134,7 +134,7 @@ namespace osu.Game.Screens.Multi
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Action = createRoom
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Action = () => CreateRoom()
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},
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roomManager = new RoomManager()
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}
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@ -289,10 +289,11 @@ namespace osu.Game.Screens.Multi
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logo.Delay(WaveContainer.DISAPPEAR_DURATION / 2).FadeOut();
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}
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private void createRoom()
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{
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loungeSubScreen.Open(new Room { Name = { Value = $"{api.LocalUser}'s awesome room" } });
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}
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/// <summary>
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/// Create a new room.
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/// </summary>
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/// <param name="room">An optional template to use when creating the room.</param>
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public void CreateRoom(Room room = null) => loungeSubScreen.Open(room ?? new Room { Name = { Value = $"{api.LocalUser}'s awesome room" } });
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private void beginHandlingTrack()
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{
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@ -350,7 +351,7 @@ namespace osu.Game.Screens.Multi
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track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
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track.Looping = true;
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music.EnsurePlayingSomething();
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music?.EnsurePlayingSomething();
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}
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}
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else
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{
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private readonly LegacyGlyphStore glyphStore;
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protected override char FixedWidthReferenceCharacter => '5';
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protected override char[] FixedWidthExcludeCharacters => new[] { ',', '.', '%', 'x' };
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public LegacySpriteText(ISkin skin, string font = "score")
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{
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Shadow = false;
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UseFullGlyphHeight = false;
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Font = new FontUsage(font, 1);
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Font = new FontUsage(font, 1, fixedWidth: true);
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glyphStore = new LegacyGlyphStore(skin);
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}
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